Grommash "Grom" Hellscream was the chieftain of the Warsong Clan, and best friend and chief advisor to Warchief Thrall. He was the first orc who drank the blood of Mannoroth the Destructor, thus binding the Horde to the Burning Legion — and he would eventually pay the ultimate price to free himself and his people from the curse.
Combat Trait
1
Blood of Mannoroth
In place of mana, using abilities corrupts Grommash's blood. Every 5 Blood Corruption will reduce his maximum health by .35%. Corrupted Bloodquickly decays while out of combat.
Empowers Grommash's basic abilities at 100 Corruption.
0 Corruption 100 Corruption
Primary Abilities
1
Shattering Blow (Q)
Generates 20 Blood Corruption Cooldown: 8 Seconds
Deals 90 (+20/level) damage to an enemy and makes them Vulnerable for 2 seconds.
Transforms into Colossal Blow at 100 Corruption.
2
Fury of Gorehowl (W)
Generates 5 Blood Corruption for each target hit Cooldown: 6 seconds
Deals 60(+10/level) to all enemies in front of Grommash. Affected targets Bleed for and additional 40(+6/level) damage over 4 seconds.
Transforms into Gorehowl's Embrace at 100 Corruption.
Grommash rapidly charges in a targeted direction. Collision with an enemy hero or structure will deal 20(+5/level) damage, and Stun for .5 seconds if he hits a hero.
Transforms into Furious Advance at 100 Corruption.
Secondary Abilities
1
Colossal Blow (Q)
Cost: 20 Blood Corruption Cooldown: 5 seconds
Deals 120(+30/level) damage to an enemy and makes them Vulnerable for 3 seconds.
Transforms into Shattering Blow at 0 Corruption.
2
Gorehowl's Embrace (W)
Cost: 15Blood Corruption Cooldown: 4 seconds
Deals 80(+15/level) to all enemies in front of Grommash. Affected targets Bleed for an additional 50(+10/level) damage over 4 seconds, and are slowed by 25% for the duration.
Transforms into Fury of Gorehowl at 0 Corruption.
3
Furious Advance (E)
Cost: 10 Blood Corruption Per Charge Cooldown: 10 seconds Per Charge 2 Charges.
Grommash rapidly charges in a targeted direction. Collision with an enemy hero or structure will deal 40(+7/level) damage, and Stun for 1.5 seconds if he hits a hero.
Transforms into Hellscream's Advance at 0 Corruption.
Heroic Abilities
1
Giant's Heart
Cost: 100Blood Corruption Coodown: 60 seconds
Reduces the cooldown of your basic abilitiesby .5 seconds, and regenerate 1% maximum life per second for each nearby enemy hero.
5/24/15 -Increased damage of abilities across the board -Changed the name of 'Whirlwind' to 'Cleave' -Disable immunity on Unleashed Fury is now a talent
5/25/15: -Lowered charge stun duration -Anger Management(Tier 1 Talent) is now Blood Lust
-Blood of Mannoroth(Trait) no longer increases Grom's attack power, and reduces his maximum health by an additional .5% In order to make players more careful of when they want to build their corruption -Added Trait artwork (Courtesy of Pretender) -Added talent icons -Reworked basic abilities -Bladestorm is now Giant's Heart.
I didn't make the models from scratch bruv. Could only take existing models and render them, and Pretender was kind enough to add in some FX for me. I wouldn't want him to be red in game either, but it emphasizes the 100 corruption effect. It would need to be extremely obvious to enemies when he is at 100, because he hits like a truck, and is also very easy to take down at the same time.
Well, if we are talking lore wise, Grommash was the first orc to be corrupted by the blood of mannoroth, soon followed by the vast majority of the horde. That afflicted them with a bloodlust when they went into any form of battle, causing them to kill anything, including other orcs. (See the raid of shattrath).
I just find it dumb that the more abilities he uses the more red his skin and eyes turn. That didn't happen till he drank Mannoroth's blood for the second time and became a chaos orc.
I don't know about his Trait. It sounds cool but I don't think it works for Grom. The more he uses his abilities the more corrupted he gets? Where's the logic in that? Doesn't make any bit of sense to me.
Well, if we are talking lore wise, Grommash was the first orc to be corrupted by the blood of mannoroth, soon followed by the vast majority of the horde. That afflicted them with a bloodlust when they went into any form of battle, causing them to kill anything, including other orcs. (See the raid of shattrath).
Gameplay wise, it is to give Grom the choice between being tanky, or throwing away his high stats for damage output. As it stands, his base health is about equal to muradin. However, he generates corrupted blood very quickly while in combat, and his health pool drops to roughly equal to a squishy carry such as jaina. Which is why, when partnered with talents, he can be a relatively decent tank, or a good damage dealer (Similar to how Sonya can be built tank or dps).
I don't know about his Trait. It sounds cool but I don't think it works for Grom. The more he uses his abilities the more corrupted he gets? Where's the logic in that? Doesn't make any bit of sense to me.
Unique concept, great hero, well though skillset and talents. Admittedly seems like a Melee assassin rather than warrior due to his trait, but is a seriously strong idea.
I'd do the corruption differently. I'd make it a choice between a skill for a pure Grommash and a drinking of the blood for a corrupted form of him with stat buffs, much like how Gazlowe can change into Robo-Goblin. I think that'd make it fit more with his original lore and feel pretty cool.
I think you were rather liberal with the amount of damage in his abilities, but numbers can be changed and they dont really matter. Shattering blow, as his main damage ability, shouldnt be the ability that applies the Vulnerability, rather have it applied by something else, so that he can make full use of the damage. Tier 5 is loaded with general talents, and doesnt have enough talent choices that augment the hero abilities. Normally, you have one general talent and a couple of hero ability augmenting ones in one tier. Also Berserk is a level 20 talent, it doesnt belong at level 16. And I dont see how masochism fits Grom's theme and first aid is kinda overkill when it comes to his healing. Last thing, he has the kit of a melee assassin with the defensive stats of a warrior. Thats a one man army you made there.
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Super cool.
I wish that they will add your idea.
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Well, if we are talking lore wise, Grommash was the first orc to be corrupted by the blood of mannoroth, soon followed by the vast majority of the horde. That afflicted them with a bloodlust when they went into any form of battle, causing them to kill anything, including other orcs. (See the raid of shattrath).
I just find it dumb that the more abilities he uses the more red his skin and eyes turn. That didn't happen till he drank Mannoroth's blood for the second time and became a chaos orc.
But other than that it looks very good.
I don't know about his Trait. It sounds cool but I don't think it works for Grom. The more he uses his abilities the more corrupted he gets? Where's the logic in that? Doesn't make any bit of sense to me.
Well, if we are talking lore wise, Grommash was the first orc to be corrupted by the blood of mannoroth, soon followed by the vast majority of the horde. That afflicted them with a bloodlust when they went into any form of battle, causing them to kill anything, including other orcs. (See the raid of shattrath).
Gameplay wise, it is to give Grom the choice between being tanky, or throwing away his high stats for damage output. As it stands, his base health is about equal to muradin. However, he generates corrupted blood very quickly while in combat, and his health pool drops to roughly equal to a squishy carry such as jaina. Which is why, when partnered with talents, he can be a relatively decent tank, or a good damage dealer (Similar to how Sonya can be built tank or dps).
hey, uh, question: Doesn't he die at around 100 Corrupted Blood? He Loses 150% of his max health, which i'm pretty sure means he super dies...
Yes. Fixed. Thanks for pointing this out. I was going for a fine line between assassin and tank, not tank and dead.