Level 1
Thermite Blend (Trait): Flamethrower's burn lasts 33% longer.
Incinerator Gauntlets (Trait): Increases the length of Flamethrower by 25%.
Effectively increases Gui Montag's Basic Attack range.
Portable Crucible (E, Quest): Each Hero hit by Molten Slag increases your maximum Overheating by 1, up to 30 extra Overheating. Upon hitting 30 Heroes, Molten Slag's cooldown is reduced by 3 seconds.
Level 4
Emergency Venting (Trait, Active): Cooling down occurs 50% faster. You can also activate your trait to manually trigger cooling down. 60 second cooldown.
No Sweat (Trait, Quest): Whenever you hit maximum Overheating, you maintain this state for 0.25 seconds longer before cooling down, up to 2 extra seconds. Upon hitting maximum Overheating 8 times, you deal
2 (+4%/level) damage per Overheating stack to nearby enemies per second that you remain at maximum Overheating.
Level 7
Burn Ward (Passive): Healing you receive is increased by 0.35% for each Overheating stack.
Stay Outta the Kitchen (Q): Increases Blastwave's knockback distance by 25% and the burn area of effect by 33%.
QuikStart Furnace (W): Prometheus Reactor now starts at a 20% bonus and powers up at a rate of 5% per second.
The maximum bonus remains at 30%.
Level 13
Barbecue Time (Q): Blastwave's burn lasts 66% longer.
Trailblazer (W): While Prometheus Reactor is active, you leave behind a burning trail that deals
22 (+4%/level) damage per second to enemies inside. This trail lasts for 4 seconds.
Molten Frag (E): If Molten Slag has not hit 5 enemies by the end of its path, it will explode, dealing
150 (+4%/level) damage to nearby enemies and slowing their movement speed by 20% for 1.5 seconds.
Level 16
Icarus Core (Active): Generates 15 Overheating. Your active Ability cooldowns are reduced by 4 seconds. 30 second cooldown.
Juggernaut Plating (Passive): You gain 0.2 Armor for every Overheating stack you
DON'T have.
Relentless Trooper (Passive): Being stunned or silenced grants you 25 Armor for 3 seconds.
Barbecue Time (Trait): Your Basic Attacks slow the attack speed of affected enemies by 25%.
Level 20
World on Fire (R1): If Scorched Earth is detonated, enemies inside are also
stunned for 0.75 seconds, and the area burns for
44 (+4%/level) damage per second for 8 seconds.
Drug Cocktail (R2): Damage taken during Stim Pack's effect is spread out over 3 additional seconds.
Operator Training (Toggled): When active, your Basic Abilities generate 40% more Overheating. When inactive, they generate 25% less Overheating.
Blaze of Glory (Passive): Upon death, your body explodes after a 1 second delay, dealing
556 (+4%/level) damage to nearby enemies, decaying the further away from you they are.
This benefits from however much Overheating you had at the time of death.
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