Gui Montag is a Starcraft Ranged Bruiser, who gains power by heating up
Difficulty: Medium
Gui is meant to be simple yet effective just as firebats were in starcraft. Tanky with high aoe damage. Since they didnt really have unique upgrades or baseline abilities a lot of it is creative freedom. Gameplay revolves around gaining heating up to increase your damage without making yourself too vulnerable to getting bursted. The firebat would excel against melee heroes and teams who clump but struggles vs ranged due to lack of mobility or ranged capabilities
STATISTICS
2431 Health
3 attacks per second
32 Damage (0 heat) 62 (5 heat)
30 Armor
For comparison Zarya is
2315 Health
4 attacks per second
22 Damage (0 energy) 64 (max energy)
0 Armor
Additional Notes: Can use mounts normally
Basic attacks similiar to Zarya by passively cleaving but instead of linear its in a wide cone
Combat Trait
1
D-Heating up
Passive
Uses heat instead of mana, which is generated by using abilities and stacks up to 5 times. Each stack of heat removes 10 armor but increases your damage by 20%
(Gui has 30 armor)
-You can go negative armor, which makes you take an additional 20% damage, but increaes your damage by 100% at 5 stacks
Primary Abilities
1
Q-Flame On
2.5 second cooldown
Short range cone
Only usable while basic attacking
Boost your flamethrowers to deal an additional burst of 99 damage to enemies in front of you
Generates 1 stack of heat
-Cannot use it if you are not currently basic attacking
2
W-Conflagration
5 second Cooldown
Skillshot
Fire a gout of flame which deals 131 damage seconds over 1.5 seconds to enemies hit. During this time, enemies lose 5 Armor for each stack of heat you have
-5 at one heat, -25 at maximum heat
3
E-Vent
12 second Cooldown
Deal 188 damage in an large area around you, removing all stacks of heat
-Deals a very large amount of damage at high heat
Heroic Abilities
1
R1-Inferno
30 second cooldown
Create a ring of large fire around you, dealing 430 damage over 5 seconds to enemies who remain on the ring
-Similiar to the hanamura boss but smaller
Storm Talent- Enemies continue to burn for 5 seconds after leaving the fire and increases the duration by 2 seconds
2
R2-Napalm Rocket
30 second cooldown
Point and Click
Fire a napalm rocket, dealing 312 damage to the enemy and 190 damage to nearby enemies
Requires 5 stacks of heat
Storm Talent-Hitting at least 2 heroes will allow you a second cast another Napalm Rocket with no cost and acts as if you have 5 heat stacks
There are a lot of firebat concepts on this website, and a lot of them are very boring, however, this is the one concept that i have seen that is really great. His kit looks like a lot of fun, the talents are great, and i can't wait to see the rest of them. Overall, great concept, perhaps add a few more survivability talents to enhance his tank roll?
This is a nice concept! I guess his mechanic fits him well and brings a fun gameplay for both teams!
I think something that helps him towards the opportunity to sustain his attacks on enemy is key to use his full potential? by teaming up with heroes with slow and root or somehow giving it to him, either by "melting enemy armor" therefore slowing and eventually rooting them or by heating Gui up and increasing his mov. speed?
Yeah, hes a hero you really need to prop up to get maximum value similiar to illidan/tracer. He would naturally excell vs high melee teams but is severely countered by ranged and mobile characters. So you would want to draft lockdown with him and also anyone who can give mobility is great too.
I will be making talents very soon for sombra tichondrius and firebat in excell so its visually better to the eye.
I will probally do another diablo concept since I kinda am losing the appeal to my duriel one and i dont feel like redoing it. I want an assassin and im thinking about making andariel with a theme of poison and being strong against ability power.
Abilities are pretty much nailed down, working on talents now. Any name suggestions or talent suggestions are appreciated.
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I think something that helps him towards the opportunity to sustain his attacks on enemy is key to use his full potential? by teaming up with heroes with slow and root or somehow giving it to him, either by "melting enemy armor" therefore slowing and eventually rooting them or by heating Gui up and increasing his mov. speed?
I really loved Cooked Goose talent!
Some time i need to finish his talents =/
Im glad you liked it though :)
I will probally do another diablo concept since I kinda am losing the appeal to my duriel one and i dont feel like redoing it. I want an assassin and im thinking about making andariel with a theme of poison and being strong against ability power.