Gul'dan by KnowThyself

2 Votes
Rating Pending

Gul'dan

By: KnowThyself
Last Updated: Jul 28, 2015
Quick Share

Gul'dan

Darkness Incarnate

Health: 750 (+150 per level)
Mana: 500 (+10 per level)
Attacks Per Second: 1.5
Range: 5.50
Damage: 30 (+6 per level)
Damage Per Second: 45 (+9 per level)

Combat Trait

1
Harvest Souls
Gul'dan regenerates 6% Health and Mana over 3 seconds when an enemy dies nearby.

Primary Abilities

1
Chaos Volley
Mana: 50
Cooldown: 6 seconds.

Launches 3 missiles at a nearby enemy, preferring Heroes. Each missile deals 30 (+6 per level) damage.
2
Felstalker
Mana: 65
Charge Cooldown: 15 seconds.

Summon a Felstalker to attack a single target, dealing 36 (+6 per level) damage per second. Lasts 9 seconds.
3
Hand of Gul'dan
Mana: 75
Cooldown: 15 seconds.

After a 1.5 second delay, deals 150 (+35 per level) damage in an area and slows enemy Movement Speed by 50% for 1 second.

Heroic Abilities

1
Nether Portal
Mana: 50
Cooldown: 15 seconds.

Summons a Nether Portal which will periodically spawn waves of 3 Chaos Imps to reinforce the nearest lane. Limit of one portal.
2
Doom
Mana: 100
Cooldown: 60 seconds.

Deals 180 (+45 per level) damage over 5 seconds. If the target dies, a Terrorguard will be summoned to fight for 60 seconds.

TALENTS

Tier 1

Dark Harvest: Health and Mana restored by Harvest Souls increased by 50%.

Tides of Darkness: Permanently gain 5 Health when an enemy dies nearby.

Mana Feed: Felstalker Mana cost reduced by 100%. Felstalker attacks restore 5 Mana.

Dreadsteed: Your mount is replaced with a Dreadsteed which provides 50% increased Movement Speed. You can mount the Dreadsteed instantly and will not be dismounted by taking damage. Cooldown: 30 seconds.

Tier 2

Amplified Healing: Increases regeneration effects and all healing recieved by 30%.

Immolate: Spells and Felstalker attacks cause enemies to burn for 30 (+6 per level) additional damage over 3 seconds.

Gathering Power: Passively grants 5% Ability Power. Each Hero takedown increases this bonus by 2% to a maximum of 15%. This bonus Ability Power is reset to 5% on death.

Envenom: Activate to poison an enemy Hero, dealing 179.96 (+29.92 per level) damage over 10 seconds.

Tier 3

Soul Leech: Chaos Volley and Hand of Gul'dan activate Harvest Souls when they deal damage.

Fel Hunger: Felstalker Movement Speed increased by 30%.

Shadowfury: Hand of Gul'dan stuns enemies for 1 second.

Shadowburn: Chaos Volley deals 50% more damage to enemies below 50% Health.

Tier 4

Nether Portal: Summons a Nether Portal which will periodically spawn waves of 3 Chaos Imps to reinforce the nearest lane. Limit of one portal. Cooldown: 5 seconds.

Doom: Afflicts an enemy with Doom, which will heavily damage them over 5 seconds. If the target dies, a Terrorguard will be summoned to fight for 60 seconds. Cooldown: 60 seconds.

Tier 5

Embrace Chaos: Gain a stack of Embrace Chaos when an enemy dies nearby. Stacks are consumed by casting Chaos Volley. Each stack causes Chaos Volley to launch an additional missile at a random nearby enemy. Maximum of 3 stacks.

Rain of Fire: Hand of Gul'dan deals an additional 60 (+18 per level) damage to enemies in the area over 2 seconds.

Felguard: Your Felstalker now spawns a Felguard which takes 30% less damage from non-Heroic sources of damage and deals area damage with attacks.

Shadow Bite: When used on enemy Heroes, Felstalker instantly deals damage equal to 6% of the Hero's maximum Health and Silences them, making them unable to use abilities for 1.5 seconds.

Tier 6

Fel Domination: Felstalker gains an additional charge.

Eradication: The cooldowns of your Basic Abilities are reduced by .5 seconds each time Harvest Souls is triggered.

Devastation: Hand of Gul'dan impacts .5 seconds faster and has a 15% larger radius.

Soul Mastery: Decreases death timer by 30%. Harvest Souls provides 50% of its Health and Mana regeneration instantly.

Tier 7

Certain Doom: Doom will summon a Terrorguard regardless of whether the target dies.

Imp Horde: Increases the amount of Chaos Imps spawned by Nether Portal per wave by 2.

Stormreaver: Health will be used to pay for the remaining mana cost of Abilities if Mana is insufficient. While below 50% life, your Basic Ability cooldowns regenerate 50% faster.

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
Loading Comments...
Load More Comments

HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.

Copyright © 2019 HeroesFire | All Rights Reserved