Tier 1
Seasoned Marksman : For every 6 enemy Minion or Mercenary kills near your Hero, gain 1 Basic Attack damage. Hero Takedowns count as 2 Minion kills.
Soul life : Increase max life by 1 each time you succefully capture a unit
Quick capture : Reduce capture cooldown to 2s
Quick summoner : Reduce summon global cooldown to 2s.
Sacrifice (active) : Reduce capture cooldown to 0.5 but damage you by 5% of your max life.
Tier 2
Force in number : Increase by 100% the max number of summon
Collection : Increase by 100% the max stack number
Focused Attack : Every 10 seconds, your next Basic Attack deals 75% additional damage. Basic Attacks reduce this cooldown by 1 second.
Envenom : Activate to poison an enemy Hero, dealing 179.96 (+29.92 per level) damage over 10 seconds.
Tier 3
Soul eater : Each time you capture a monster, you heal yourself for 1% of your max life.
Damaging summon : Deal 60 (+15) damage each time you summon at the summon location.
Focused capture : Increase capture damage by 50%
Delayed capture : If capture didn't kill a unit, it give her a capture mark for 5s. If the unit is killed with the capture mark, it is still captured (doesn't reduce capture cooldown).
Dangerous choice : Increase by 100% the max number of summon and the max number of invocation, but upon death all captured unit are lost.
Tier 4
See above
Tier 5
Force in number : Increase by 100% the max number of summon
Collection : Increase by 100% the max stack number
Sprint : Activate to gain 75% Movement Speed for 3 seconds.
Burning Rage : Deal 10 (+2 per level) damage per second to nearby enemies.
Tier 6
Hero summoner : You can now use capture on enemy hero, giving them a capture mark for 3s. If killed while they have a capture mark, you capture it. You can only have one captured hero (capturing an other replace it) and the summoner hero have the same stat (talent are not copied, but stats got with talent are) than the captured hero but only use auto attack.
Shadow walk : Your summoned unit are invisible until they attack or get attacked.
Armored summon : You summoned unit gain 50% of their life as shield for 5s when summoned.
Shadow armor : Your summoned unit now have a mark above their head. For each summoned unit near you, damage you received are reduced by 5% (up to 75%). As long as max reduction is reach, you stay invisible (bonus lost for 2s if you attack/receive damage).
Tier 7
Great Spellmaster : Your spell are improved by currently captured unit.
For exemple if you have 4 captured catapult, drain life duration is increased by 4s.
Shadow Portal : The portal is now invisible. It become visible when your global summon is in cooldown. When damaged it become visible for 3s. You also gain the an active ability with 30s cooldown and 2s canalisation to teleport to the portal.
Lord Jaraxxus : See below.
Bolt of the Storm : Activate to teleport to a nearby location.
Nexus Frenzy : Increases Attack Speed by 20% and Attack Range by 20% .
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