Use Drain Soul to generate Soul Shards. You may store up to 4 Soul Shards.
Primary Abilities
1
Drain Soul
Cooldown: 8 seconds Targeted Channeled
Drain the Soul of your target, dealing damage and generates 1 Soul Shard every second for 4 seconds. Drain Soul deals 0.5% additional damage for each percent Health the enemy is missing.
2
Corruption
Cooldown: 0 seconds 1 Soul Shard Targeted
Inflict a damage over time effect on your target and slows the targets movement speed by 20%.
If used on a minion or mercenary, it spreads to other nearby minions and mercenaries. Using Corruption on an enemy already afflicted with Corruption renews the duration. Lasts for 6 seconds.
3
Haunt
Cooldown: 3 seconds 1 Soul Shard Skillshot
Send forth a ghostly soul. The soul deals damage to enemies in the path and stops at the first enemy Hero hit, instantly dealing damage to the Hero and applying a damage over time effect, and increasing the damage done by Corruption by 40%.
Haunt can only be active on one target at a time. If an enemy afflicted by Haunt dies, the ghostly soul jumps to another nearby enemy Hero and you gain a Soul Shard. Lasts for 12 seconds.
Heroic Abilities
1
Drain Life
Passive: Transforms your Drain Soul into Drain Life. In addition to the previous effects, Drain Life also deals slightly increased damage and grants you 5% Health every second while channeling.
Active: Activate to increase the Health gained from your next Drain Life by 100%. Cooldown: 30 seconds.
2
Fear
Cooldown: 70 seconds
All enemies in the targeted location flees in fear, causing them to run in random directions for 3 seconds. Does not affect bosses.
Talents
Talents for Soul Shards:
[li]You passively generate 1 Soul Shard every 4 second.[/li]
[li]You can now store up to 8 Soul Shards.[/li]
[li]Activate to restore 20% of your maximum Health at the cost of 1 Soul Shard. Cooldown: 10 seconds.[/li]
Talents for Drain Soul:
[li]If Drain Soul is interrupted, its cooldown is reset.[/li]
[li]Increases the range of Drain Soul by 30%.[/li]
[li]Increase the damage bonus of Drain Soul from 0.5% to 1%.[/li]
[li]The duration of Corruption and Haunt is increased by 1 second each time you deal damage with Drain Soul.[/li]
Talents for Corruption:
[li]Increase the damage of Corruption by 10% for each additional enemy Hero afflicted by it.[/li]
[li]Seed of Corruption: When Corruption expires, the target explodes, causing damage to the target and to nearby units. The damage is increased by 10% for each second Corruption was active.[/li]
Talents for Haunt:
[li]Haunt can now be active on 2 targets.[/li]
[li]Using Haunt on a target already afflicted with Haunt is silenced for 1.5 seconds.[/li]
[li]If you don't hit any enemy Hero with Haunt, the Soul Shard is refunded.[/li]
Talent for Drain Life:
[li]Drain Life also drains 5% Mana every second from the target, and give it to you. You gain Mana even if the enemy is out of Mana or doesn't use it as a resource.[/li]
Talent for Fear:
[li]A Terrifying Ghost appears where Fear was cast. After 3 seconds, the Ghost fears a random enemy Hero for 2 seconds. Lasts until the Ghost has used Fear 5 times, or for 15 seconds.[/li]
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