The bane of Draenor, Gul'dan is built with stats like a mage, but handles like a lane bully. Like other mages, he is vulnerable to heavy damage intake, but can negate this by his regenerative attacks and abilities. Because of this he can sit in a lane for long periods of time, dominating it like the warlord he has become. With low mobility but high damage output, Gul'dan will have problems getting around the battlefield and is at his best when he can stay in lane, using his abilities to replenish health and mana.
HP: 765 (+146 per level)
HP Regen: 1.91 (+0.3 per level)
Mana: 500 (+6 per level)
Mana Regen: 3 (+0.120 per level)
Attack Damage: 37 (+9 per level)
Attack Speed: 1.65
Nice concept but why do you have talents that are usually in tanks? (like burning rage and block)
i understand that its a speciallist, but he is a ranged specialist right?
in my opinion you should change thos tank like talenst for something more unique (since he is a specialist), for exemple "imp swarn" - gaing na imp for every stack of Blood of manaroth, or "Blood pact" - when you consume the stacks also regenerate health.
i hope you get the gist of what im saying, but overall its a nice concept i would like to play it
I agree! I put in burning rage as an idea of being able to passively do damage, but as a ranged spec. he does not have any use for it. I would also consider removing block, but there are assassins and support that have it, but they as well tend to be melee. I tried justifying it as being able to negate AA dmg as he is quite squishy. Perhaps I'll turn it into a more personalized form of block. Thanks!
i understand that its a speciallist, but he is a ranged specialist right?
in my opinion you should change thos tank like talenst for something more unique (since he is a specialist), for exemple "imp swarn" - gaing na imp for every stack of Blood of manaroth, or "Blood pact" - when you consume the stacks also regenerate health.
i hope you get the gist of what im saying, but overall its a nice concept i would like to play it