Gul'Dan by DottorSpotty

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Gul'Dan

By: DottorSpotty
Last Updated: Oct 31, 2015
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Gul'Dan

Darkness Incarnate

Stats:
     Health: 890 (+190 per level)
     Health Regen: 1.86 (+0.39 per level)  
     Mana: 500 (+10 per level)
     Mana Regen: 3 (+0.1 per level)
     Attack Speed: 1
     Damage: 38 (+7 per level)

Gul'Dan, a powerful orc Warlock and betrayer of his own race, is a strange support that can heal allies, but freezing their cooldowns for half second. This reflect the personality of Gul'Dan, that is a pure evil character and easily sacrifices his own teammates for himself. As a Warlock, Gul'Dan is a master invoker of Demons, and he can summon them to bother opponents and increase the team damage in fights. The orc is very useful in team fights since he can freeze almost all the enemy team's cooldown for few seconds at high levels.

Combat Trait

1
Fel Energy
Enemies hit by Gul'Dan's melee attacks see their cooldowns freezed for 0.5 seconds. You cannot be afflicted by your own Fel Energy.

Primary Abilities

1
Dark Heal
Mana: 45
Cooldown: 8 seconds.
Heal an ally for 148 (+28 per level) health, but hit him with Fel Energy.
2
Summon Imp
Mana: 40
Cooldown: 10 seconds.
Summon an Imp in a target location that deals 42 (+2 per level) damage to the nearest target, preferring heroes. If there aren't targets, the Imp stand still. The Imps lasts 10 seconds. This ability can hold two charges.
3
Dark Mace
Mana: 50
Coodown: 10 seconds.
Deal 60 (+10 per level) damage and slow the target for 30% of his movement speed for 3 seconds.

Heroic Abilities

1
Fel Explosions
Mana: 100
Cooldown: 80
Gul'Dan starts channeling for 5 seconds, and reusing this ability allow him to fire massive fireball in a selected nearby location, dealing 210 (+10 per level) damage and afflict enemies with Fel Energy. You can fire an explosion every 0.8 seconds.
2
Rune of Salvation
Mana: 100
Cooldown: 100 seconds.
Place a rune on the ground, that heals nearby allies for 29 (+9 per level) health per second over 10 seconds.

Level 1 Talents

Large Heal: Dark Heal explodes around the target, healing every nearby ally target for 50% of the normal amount.
Persistent Demons: Summon Imp last 30% longer.
Healing Totem: Activate to place a Totem that heals allies in an area for 1.95% of their max Health every second for 10 seconds. Cooldown 60 seconds.
Conjurer's Pursuit: Collecting Regeneration Globes permanently increases Mana Regeneration by 0.15 per second.

Level 4 Talents

Own Nature: Afflicting Imps with Fel Energy speed them for 40% of their movement speed for 3 seconds.
Fel Benefits: Dark Heal healing increased by 30%.
Energy Imbued: Dark Mace apply Fel Energy to enemies hit.

Level 7 Talents

Dark Claws: Imps melee Attacks apply Fel Energy.
Great Powers: Increase Imp's damage by 20%.
Secret Poison: Dark Mace also deal 81 (+21 per level) damage over 3 seconds.
Clairvoyance: Activate to reveal an area for 10 seconds. Enemies in the area are revealed for 10 seconds. Cooldown 45 seconds.

Level 10 Talents

Fel Explosions: Gul'Dan starts channeling for 5 seconds, and reusing this ability allow him to fire massive fireball in a selected nearby location, dealing 210 (+10 per level) damage and afflict enemies with Fel Energy. You can fire an explosion every 0.8 seconds.
Rune of Salvation: Place a rune on the ground, that heals nearby allies for 29 (+9 per level) health per second over 10 seconds.

Level 13 Talents

Safe Energy: Fel Energy do not afflict allies.
Legion of Monsters: Summon Imp gain a third charge.
Warlock Power: Dark Heal can be used on enemies to damage them. Also apply Fel Energy.
Relentless: Reduces the duration of silences, stuns, slows, and roots against your Hero by 50%.

Level 16 Talents

Demon Inside: Fel Energy last for 1 second instead.
Weak Body: Dark Mace now slow for 45% of the target's movement speed.
Pay for Sins: When damaged, Gul'Dan emits a fel nova that damages nearby enemies for 36 (+6 per level) damage, also applying Fel Energy.

Level 20 Talents

Hand of Gul'Dan (Fel Explosions Power-Up): A Volcano emerge from the ground, surrounding Gul'Dan with impassable terrain and protect him from damage for the entire duration of the effect. Fel Explosions last 3 seconds more.
Rune of Sargeras (Rune of Salvation Power-Up): Every 3 seconds the rune emits novas that heal allies nearby for 39 (+9 per level) and damages enemies for the same amount, applying Fel Energy to all the targets.
Storm Shield: Activate to give all nearby allied Heroes a Shield for 20% of their max Health for 3 seconds. Cooldown 45 seconds.
Bolt of the Storm: Activate to teleport to a nearby location. Cooldown 70 seconds.

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