Gul'dan by Skan

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Gul'dan

By: Skan
Last Updated: May 5, 2016
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Gul'dan

Warlock - Ranged assassin

Combat Trait

1
Life tap
Passive: All your basic abilities deal % increased damage equal to your % of missing health.

Active: Consume 10% of your total health to restore 20% of your total mana. Cooldown: 2 seconds.

Primary Abilities

1
Shadowbolt
Launch a shadowbolt that will deal low-medium damage to the first enemy it hits. Holds 3 charges. Cooldown: 3 seconds.
2
Rain of Fire
Bombard target area with fire that deals continued low-medium damage. It costs mana per second and will keep raining fire until Gul'dan cancels the spell by clicking on it again, until he runs out of mana or until he is too far away. Cooldown: 10 seconds.
3
Dark Portal
Create a Dark Portal that will slowly pull enemies towards its center. Last 2 seconds. If any enemy hits the center of the Dark Portal they are stunned for 1,5 seconds and suffer high damage. Cooldown: 12 seconds.

Heroic Abilities

1
Fear
After casting for 0,5 seconds, all enemies surrounding Gul'dan will run in random directions for 2,5 seconds. Cooldown: 60 seconds.
2
Dimensional Portal
After casting for 0,5 seconds, Gul'dan creates a portal at melee range. A portal remains inactive until another one is created. Once two portals exist, heroes (both allies and enemies) can walk through them, being instantly teleported to the other one. Portals can be attacked and destroyed by enemies and Gul'dan may close both of them after casting again for 0,5 seconds. Inactive portals last 60 seconds and, once activated, they remain opened for 15 seconds or until they are destroyed.

Clarifications

Trait - Example: If you have 20% of your total health, your spells deal 80% bonus damage.

Q - Similar to frostbolt but less damage, faster projectile and longer range (and holds charges). It can get scary when your trait improves it.

W - Rain fire for an unlimited duration. It can be used as a wave clearer, to deal damage during teamfights, to zone your enemies...

E - It works as a black whole. Pulls enemies in but not really strongly, they can walk in the opposite direction and will slowly leave its area.

R1 (Fear) - Really similar to WoW's priest's psychich scream. Forces all nearby enemies to run randomly.

R2 (Portals) - They can be used to instantly move as a team, as a backing solution... but more interestingly to push enemies to them, teleporting them wherever the other portal is. You could even close them after that.

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