Level 1 :
[Power Addict] - Trait : Collecting souls heal Gul'Dan for
3.5% of it's max Health.
[Melt Soul] - Q : Death Coil damage is increased by
50%.
[Essence Extractor] - Q : Death Coil healing is increased by
30%.
[Everything's Fast] - W : Reduce Haste cooldown by
2 seconds.
[Bribe] : Kill enemy Minions to gain stacks of Bribe. Use
20 stacks to bribe target Mercenary, instantly defeating them. Does not work on Bosses.
Level 4 :
[Corrupted Soul] - Trait : Casting spells without souls now only costs
5% of Gul'Dan's max health per soul needed to cast it.
[Phantom Feet] - W : Increase the Movement Speed bonus to
35%.
[Dark Agility] - W : Increase the area of effect damage reduction to
50%.
[Healing Ward] : Activate to place a ward on the ground that heals allies in an area for
1.95% of their max Health every second for
10 seconds.
Level 7 :
[One for you] - Q : Reduce Death Coil soul cost by
1.
[Weak must die] - Q : If Death Coil is cast on a minion, it is now cast on every nearby minions aswell.
[Light Armor] - E : Unholy Armor's target loses
5% less health, and increase empowered Unholy Armor's target Movement Speed to
25%.
[Unholy Knowledge] - E : Reduce Unholy Armor cooldown by
2 seconds and cost by
1 soul.
[Cleanse] : Activate to remove all stuns, roots, silences, and slows from the target and prevents their reapplication for
1 second.
Level 10 :
[Death and Decay] - (R1)
[Army of the Damned] - (R2)
Level 13 :
[Soul Jar] - Trait : Ner'Zhul's Relic can now hold up to
20 souls.
[Shrink Ray] : Activate to reduce an enemy Hero's damage by
50% and Movement Speed by
50% for
4 seconds.
[Ice Block] : Activate to place yourself in Stasis and gain Invulnerability for
3 seconds.
Level 16 :
[Empowered Soul] - Trait : While at 15 or more souls, Gul'Dan abilities cooldown are reduced by
20%.
[Loaned Soul] - Q : Casting Death Coil on an ally under the effect of Haste or Unholy Armor increase its duration by
33%.
[Phantom Hand] - W : Haste now increase attack speed for the same amount (as movement speed).
[Untouchable] - E : Empowered Unholy Armor now lasts
2.5 seconds.
Level 20 :
[From Death to Life] - R1 : Now heals allies for the same amount.
[Dead Hand] - R2 : Cold Hand now also slows attack speed by
5%, stackable to
6 times.
[Empowered Relic] - Trait : Gul'Dan abilities are now empowered while at
10 or more souls.
[Storm Shield] : Activate to give all nearby allied Heroes a Shield for
20% of their max Health for
3 seconds.
[Bolt of the Storm] : Activate to teleport to a nearby location.
Anyway. This kit could work. Perhaps death coil shoud not heal directly because it is well DEATH coil.
My idea: You hit target with death coil and 1 allie get healed for damage done. Empowered version heals every around.
Now I'd appreciate some critics about the actual work rather than pointing out that it's W2 stuff, because yeah, it is...
Clearly the abilities deathknights had back then are suited for a support character, and I think they are nice.
Since Gul'Dan has more or less thrown his orc identity, skills like those are more suited for him than for a deathknight, but that's just my opinion.
Thanks for your comment. ^^
My issue is these skills were designed for deathknights and they were simply slapped over Gul'dan, because back then nobody really cared about working on unique abilities for 1 hero you barely play in campaign.
Ofc I've obviously taken my ideas from Warcraft 2, since it's my favorite game from the serie, but they've been modified to fit the MOBA style.
And come on, who doesn't want Death and Decay in the game ? :D