Hagatha by Cooler39140

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Hagatha

By: Cooler39140
Last Updated: Apr 30, 2019
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Hagatha

the Swamp Witch

Hagatha is the newest support coming to Heroes of the Storm. She's a pretty pesky witch, as she can spill out ooze, turn you into a frog, possess abilities of other heroes... whatever. You just have to respect her bewitching power.

Hagatha is a support who can heal quite a lot of damage, provided she has enough mana and an ally that can benefit from Bewitching - heroes with abilities on short cooldown like Li-Ming or heroes with abilities that have charges like Junkrat will be good companions for the witch; even tanks will enjoy a small cooldown reduction for their engagement tools. She's equipped with an arsenal of an aoe slow, a great disable and either a flexible Ancestral Healing or a horror that casts abilities. However, she's still squishy, and while her disables are good, she doesn't have escape mechanisms, so position carefully. Her cooldowns are long unless your Bewitched ally can reduce them quickly. She also wants to scale into later stages of the game, because then she can start to possess a threat with proper talents.

For more of my Witchwood heroes, click at one of the links below


* Winslow Tobtock, the Wandering Hypnotizer

Changelog


* 2019/04/10 - buffed her Wisdom and Everlasting Horror talents
* 2019/04/15 - buffed her Witchwood's Touch healing to 185 (+4% per level).

Combat Trait

1
Witchwood's Touch
After casting a basic ability, heal all nearby friendly heroes within 800 range for 185 (+4% per level) health.

Primary Abilities

1
[Q] Swamp Ooze
Mana: 60
Cooldown: 12 seconds

Spill a path of ooze in a line that lasts for 4 seconds. Enemies walking on the path are slowed by 35% and take 166 (+4% per level) damage the first time they step in.
2
[W] Hex
Mana: 70
Cooldown: 16 seconds

Turn an enemy hero into a frog for 2 seconds. While they're a frog, they're slowed by 50%, silenced and blinded.
3
[E] Bewitch
Mana: 50
Cooldown: 20 seconds

Link Hagatha with another friendly hero for 6 seconds. Whenever either Hagatha or the chosen hero casts a basic ability within 800 range area around Hagatha, it reduces the cooldown of the other hero's basic abilities by 2 seconds.

Secondary Abilities

1
[1] Mass Bewitching
Mana: 50
Cooldown: 90 seconds

Link Hagatha with all friendly heroes within 800 range for 6 seconds. Whenever one of the heroes casts a basic ability ability within 800 range of Hagatha, it reduces the cooldown of basic abilities of the rest by 2 seconds. This ability benefits from all Bewitch talents, but you can't cast Bewitch during that time.

Heroic Abilities

1
[R1] Witch's Brew
Mana: 20
Cooldown: 10 seconds

Heal a friendly hero for 150 (+4% per level) health. Stores up to 5 charges, and each charge used on the same hero heals for 6% more and increases the cooldown of the next charge by 10 seconds. (If you used 5 charges on one hero, one stack will recharge for 60 seconds, but consecutive charges after the first one will recharge as normal.)
2
[R2] Drustvar Horror
Mana: 80
Cooldown: 80 seconds

Choose a friendly hero (including yourself) and summon a Horror nearby them for 16 seconds. The Horror has 2100 (+4% per level) Health and 125 (+4% per level) Attack Damage. Additionally, it grants you the access of all basic abilities of the chosen hero, but they will deal 50% less damage and cost 50% less mana, rounded up. Those abilities will be primarily bound to keys [1], [2] and [3].

Talents

Level 1


[E] Mana Touch - Quest: Collecting Regeneration Globes increases your mana regen by 0.1, up to 2. Reward: Bewitching also restores 10 mana to the other hero whenever either Hagatha or the chosen hero casts a basic ability.
[Q] Large Ooze - Increases the width and length of the Swamp Ooze path by 15%.
[Passive] Hand of the Swamp - increases the cast range of Swamp Ooze and Hex by 25%.

Level 4


[W] Rain of Frogs - Hex also summons three frogs that will attack the hexed target. These frogs deal 34 (+4% per level) damage and have 365 (+4% per level) Health.
[W] A Magic Curse - Hex also steals 30 mana from the target.
[E] Pelucid Magic - Quest: Every 100th spell either you or the chosen hero casts during Bewitching increases the duration of it by a second, up to 4 more seconds.

Level 7


[Q] Corrosive Goo - Swamp Ooze now also deals 22 (+4% per level) damage per second to all enemies walking on the path.
[Q] Glue 'em - Swamp Ooze now also silences movement abilities of enemies walking on the path.
[E] Witchwood Medicine - Bewitching now also restores health to the other hero equal to 2x of the mana cost of the ability cast by either you or the chosen hero. Minimum 60 Health restored.

Level 10


[R1] Witch's Brew
[R2] Drustvar Horror

Level 13


[D] Branch Armor - Healing ally heroes with Witchwood's Touch grants them 10 Armor for 3 seconds. Stacks up to 30 Armor.
[Q] None Can Escape the Witch - Increases the slow of Swapm Ooze to 45% and it now lasts for 2 seconds after an enemy hero leaves the pool.
[Q] Endless Flood - Reduces the cooldown of Swamp Ooze by 4 seconds.

Level 16


[W] An Awful Kiss - Hex now also reduces the chosen hero's Armor by 20 for 2 seconds.
[E] Swampqueen's Power - Bewitching now also increases both Hagatha and the chosen hero's ability power by 12%.
[E] Wisdom - Increases the cooldown reduction provided from Bewitch to 3 seconds.

Level 20


[R1] Witch's Potion - Increases the cooldown of a signle Witch's Brew by 2 seconds, but using multiple charges on a single hero does not increase the cooldown. Also, the healing increase now makes the chosen hero receive 6% increased healing from all sources for 5 seconds, stacking up to 30%.
[R2] Everlasting Horror - Doubles the duration of Drustvar Horror and now allows Bewitch to be cast on the Horror.
[1] Mass Bewitching
[W] Blightful Hex - Hex now also turns all heroes within 350 range of the chosen hero into frogs for 2 seconds.

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