Passive:
Whenever an enemy hero dies near Hakkar, he steals
10% of their maximum Health as
Ritual Blood until they revive, or
10 seconds minimum.
Ritual Blood:
Hakkar's unique mechanic,
Ritual Blood, allows Hakkar to temporarily steal the maximum Health of his enemies. When an enemy's Health is stolen, the Health they've lost is represented as dark red on their Health bar; when Hakkar gains extra Health, the Health he gained is represented as light red on his Health bar. Health is always stolen from an enemy's remaining Health pool, effectively dealing damage at the same time.
Any damage based on a percentage of maximum Health does not take
Ritual Blood into effect; it is based on the normal maximum Health of its target, whether Hakkar or someone he has stolen Health from. Additionally, Hakkar's extra Health cannot be affected by Armor, positive or negative. When stolen Health is returned, the target's current Health percentage remains the same.
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