Hakkar (Melee Specialist) by Overpower

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Hakkar (Melee Specialist)

By: Overpower
Last Updated: Mar 26, 2017
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Hakkar (Melee Specialist)

The Houndmaster

Combat Trait

1
Houndmaster
Hakkar will have up to 3 Felhound, that will follow Hakkar or he can command to attack different targets.
(just like Lost Vikings)
10 sec on new Felhound.

Note:
-Felhounds cannot take camps, cap points or other stuff Heroes can.
-Hakkar count as 1 Hero Kill.
-Felhounds gives little exp, but no kill counts.


Felhounds Stats

Health 750.00 (+0.04)
Regen 5.5 (+0.040)
Atk speed 1.20 Per second
Damage 40.8 (+0.04)


Primary Abilities

1
Lash (Q)
Hit all enemies in a line, if Hakkar hit hes own Felhounds, they will get Frenzy, increaseing damage by 10% and increased attack speed for 3 seconds. (Like Auriel's Detainment Strike, but a bit more range)

60 Mana
6 seconds cd.
2
Roar
Lets loose a roar, Pushing enemies back, slowing them for 1 sec after and all Felhounds gets frenzy for 3 seconds. (Same frenzy effect as on Lash).

125 Mana
1 seconds slow around hakkar
3 seconds speed buff for Felhounds.
12 seconds cd.
3
Trap
Place a Trap at a location, the first enemy to step into it, will be rooted for 2 sec.

65 Mana
3 Charges
30 seconds Duration
20 seconds cd

Note:
-Like other traps, using abilities like Oracle or any AoE damage will make you able to see and destroy it.
-There is a 10 seconds cd on getting hit by Traps, so you can't just place them all together.

Heroic Abilities

1
The Hunt
Activate: Spawn 3 Felhounds to find a pray. They all spread out, after 6 seconds, they will all start runing to the enemy hero that is closest to Hakkar. Only Hakkar will get vision of the target. When the Felhounds get close enough to the target, they will lunge, putting a slow on the enemy that stacks. 25% for each lunge.

100 Mana
Last 30 seconds.
120 seconds cd.

Passive:
Increase Felhounds move speed by 50%



Note:
-Like Illidan's Hunt, only the enemy target can hear the Felhounds coming + No vision icon on top on the hero.
-The Felhounds spawning from the Ultimate have the same health and damage as the normal ones.
2
Houndmaster
Activate:
Grant all of your Felhounds Frenzy.

60 Mana
60 seconds cd.

Passive:
Reduced damage taken against enemy heroes by 25%
Increase the amount of Felhound around Hakkar to 5.

Note: Activate does not Stack with Roar, since it's the same effect

Stats and Talent Tiers

Role: Melee Specialist

Stats

Health 2200.00 (+0.04)
Regen 5.5 (+0.040)
Mana 650 (+10)
Regen M 3 (+0.098)
Atk speed 1.20 Per second
Damage 110.8 (+0.04)






Talent 1: Adapting Tier

Devour Magic: Grants 10%% Spell armor to Felhounds.

Fel Gear: Grants 10% psysical armor to Felhounds.

They can take it: Felhounds restore Health per second when they have not taken damage for 6 seconds.



Talent 2: Trap Tier


Stay a little longer: Increase durotion on traps by 20 seconds.

Bleeding Trap: Slow for 1 seconds after root.

Trapmaster:
Quest: Trap 20 enemy heroes.
Reward: Increase charges by 2 and can now throw the traps to a location (Like Chen's Keg toss quest and will first activate after 3 seconds.)


Talent Tier 3: Lash Tier


Critical Lash: Increase damage taken on the target hit by 5% and 15% if you hit them by the end of the line.

Playing Safe: Increase range on Lash by 25%

Quest: Hit 25 heroes and 30 Felhounds with Lash
Reward: Decrease cd on Q and increase buff on Felhounds to 25%



Talent Tier 4: Ultimate


The Hunt:
Activate: Spawn 3 Felhounds to find a pray. They all spread out trying to find a target, after 6 seconds, they will all start runing to the enemy hero that is closest to Hakkar. Only Hakkar will get vision of the target. When the Felhounds get close enough to the target, they will lunge, putting a slow on the enemy that stacks. 25% for each lunge.

Last 30 seconds.
60 seconds cd.

Passive: Increase Felhounds move speed by 50%


Houndmaster:
Activate: Grant all of your Felhounds Frenzy.

60 seconds cd.

Passive:
Reduced damage taken against enemy heroes by 25%
Increase the amount of Felhound around Hakkar to 4.

Talent Tier 5: Defensive Tier


Pack Leader: For every Felhound around you, take 10% less damage

It's a Trap!: If stunned or rooted, place a trap under Hakkar, that will trigger after 1,5 seconds. 10 seconds cd.

Know your enemy: Roar now also grants 25% reduced damage.


Talent Tier 6: Empowered Felhounds Tier


They do bite: Felhounds will now lunge every 10 sec, that will deal 2% of a max Health

Weakness: For every basic attack, increase the targets cd by 0,2 sec.

Try something new: Reduced Crowd control on Felhounds by 50%



Talent Tier 7: Storm Tier

Let the hunt begin: Now has 2 Charges and Increases Hakkar's Move speed by 25% for 6 seconds. (Dealing 5% damage to Hakkar's Health will stop this effect)

Hakkar the Houndmaster: You also spawn a Alpha Felhound with your trait, allowing Hakkar's Felhounds to follow the Alpha. When they are close to the Alpha, they will get Frenzy, until the Alpha is killed or split.

Fel tricks: Hakkar can now get Felhounds to place traps for him.

Fel Connection : For every time a Felhound attacks the same target, Hakkar will heal for 20% of the damage dealt.

Picture of Hakkar and the Felhounds

Feedback

Would love some feedback about this concept!

Please keep in mind that this is still a work in progress and everything can be balanced if it's op or up.
Please take the time to share your thoughts, thank you!



My Sargeras Hero Concept

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