Level 1:
Thunderous Quakes: Quest!: Deal 1000 damage with Quakes. Upon completion, increase the area of effect and damage of Quakes by 20%.
Unhindered Titan: Quest!: Spend a total of 120 seconds affected by Fanatic Titan. Upon completion Hammersmash will automatically cast a free Crushing Slam when Fanatic Titan expires.
Goliath: Increase the sight radius bonus of Towering Hellspawn to 25%.
Level 4:
Leaching Slams: Quest!: Hit enemy heroes 20 with Crushing Slam and gather 15 regeneration globes. Upon completion, Crushing Slam heals Hammersmash for 3% of his life for each enemy hero hit.
Siphoning Quakes: Every third Quake spawned leaves behind a Hell Orb. Picking up Hell Orbs grants Hammersmash an additional 25-50 health regeneration per second depending on level. Hell Orbs last 20 seconds and have an 8 second cooldown.
Quickened Shocker: Increase the movement speed bonus of Fanatic Titan by 10%.
Level 7:
Fanatic Slam: Crushing Slam now has 2 charges but deals 60% less damage.
Mercurial Quakes: Quakes produced by Quaking Stride are now random in size, duration, and damage. Large Quakes deal 60 damage per second and last for 8 seconds. Small Quakes deal 120 damage per second for 2 seconds. Standard Quakes remain unchanged.
Annihilator: Casting Fanatic Titan grants Hammersmash a damaging aura that deals 50 damage per second to surrounding targets.
Level 13:
Bellowing Hell Lord: Unleash a bellowing roar that grants Hammersmash 15 physical armor for 4 seconds.
Deafening Hell Lord: Unleash a deafening roar that reduces the armor of nearby heroes by 10 for 4 seconds.
Resonant Hell Lord: Unleash a resonant roar that grants Hammersmash 15 spell armor for 4 seconds.
Level 16:
Overpowered: Crushing blow deals 75% additional damage over 4 seconds.
Voracious Quakes: Increases the slow amount of Quakes to 40%.
Unstoppable: Fanatic Titan instead makes Hammersmash unstoppable but lasts for only 2 seconds.
Level 20:
Demonic Feast: Every time a nearby enemy hero dies, Hammersmash heals for 8% of his maximum life. Every time an ally hero dies around Hammersmash, he gains 3% of his maximum life.
Hellfire Storm: Activating Thunderstorm also causes streams of fire to rapidly emit from Hammershash, dealing 50 damage to all enemies struck.
Unending Rampage: Quaking Rampage lasts until canceled. Cooldown increased to 100 seconds.
Boon of Diablo: The will of Hammersmash's hateful lord fuels his might, increasing his maximum health pool by 20% and increasing his attack damage by 10%.
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