First cast: Launch out a grappling claw in the direction of the cursor. If it comes into contact with a structure or terrain, Hammond becomes attached to whatever he hit. Moving will cause Hammond to swing in that direction. Moving in the same direction for more than a second will cause Hammond to gain up to +60% bonus movement speed and deal damage and knockback enemies he comes into contact with.
Second cast: Releases the claw, allowing Hammond to move freely again. If Hammond gained any bonus movement speed whilst grappled, he maintains it for 1 second and moves forwards at the time of release.
5 second cooldown
2 second cooldown if claw missed
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