Hammond appears scrappy - - his hair is slightly patchy (presumably from stress), and he's got a rough face marked with a few scars (perhaps from fighting other apes during their uprising). While running on all fours with that classic bouncing chimp gait his strong, lanky arms are on full display. Hammond's hands (the most visible component to the player) have a lot of character - - their proportions differ greatly from that of a human's. The Matter Distortion units are contained on gloves he wears on each hand, with a button on each glove to activate them (in the same manner as Ant-Man). Lastly he wears a small backpack type apparatus to provide power to his gloves. Other than these tools he wears nothing else. Hammond is not ashamed of being an ape, and in fact feels that with his intelligence he is superior to humans.
Above we can see the various sizes that Hammond is capable of achieving by using his abilities. Using Soldier 76 as a reference point, we can see that Hammond's normal size is quite small, coming in around half of Soldier's height. When Hammond shrinks using "Minimize" he would actually only appear as a point of light (for gameplay purposes so he doesn't outright disappear). The flavor is supposed to be that he's literally microscopic, so you wouldn't actually see a tiny chimp running around. When he grows using "Maximize" he is actually slightly larger than Winston.
Combat Trait
1
Primal Agility
Hammond can climb walls in the same manner as Genji and Hanzo. Additionally, he jumps much further than other heroes.
Primary Abilities
1
Left Click - Pummel
Bring your fists down in two hammer-style blows, damaging enemies you hit.
If the enemy you are targeting is slightly out of range, Hammond will leap forward while swinging, bringing himself closer.
2
Right Click - Throw
Grab an enemy in melee range and throw them forward. Enemies that collide with terrain or their teammates are dealt damage.
Throw distance is increased while in your Maximized form (cannot be used while Minimized).
Cosmetic: From an observer's point of view Hammond flips over his target and grabs them as he passes over top of them, imparting his momentum into them to throw them forward in a straight line.
6 second cooldown.
3
E - Maximize
Instantly grow to twice your normal size (slightly larger than Winston). Enemies that are nearby when you activate Maximize are knocked back from your positiion. The strength of this knock-back is increased when activated in your Minimized form.
While Maximized, Hammond:
- has increased health and damage
- loses access to Primal Agility
Lasts 6 seconds. 12 second cooldown.
4
Shift - Minimize
Instantly shrink to microscopic size and pull nearby enemies to your position. Enemies that collide with each other in this manner take damage and experience a brief stun. The pull distance is increased when activated in your Maximized form.
While Minimized, Hammond:
- can utilize his compacted energy to jump MUCH higher
- cannot deal damage or be dealt damage
Lasts 3 seconds. 8 second cooldown.
Cosmetic: Hammond is still visible as a point of light. When he moves he leaves a glowing tracer in his wake.
5
Q - Distortion Field
Distort the space around you, causing allies to grow in size by up to 50% and enemies to shrink in size up to 50%, based on their proximity to you.
The damage that heroes deal and the healing that they recieve is increased or reduced based on their modified size.
Lasts 6 seconds.
Cosmetic: The area surrounding Hammond becomes distorted like a magnifying glass.
Playstyle
Hammond is a categorized as a Defense character because he excels at crowd control and can be quite hard to kill, allowing him to dictate the outcomes of prolonged fights on a point. His damage isn't especially high, but he has many tools to throw enemy heroes out of the way or into danger.
His left-click, "Pummel", is a simple melee strike with both hands. Thanks to his passive, Primal Agility, he is quite capable of keeping himself in melee range. To slightly increase the reliability of him having only a melee attack, Pummel will cause Hammond to jump forward slightly if the targeted enemy is just outside of his normal melee range.
His right-click, "Throw", is simply treated as a knockback in terms of gameplay. Cosmetically it would look much more involved with Hammond quickly flipping over the enemy and whipping them forward, but in reality it would behave much like Doomfist's Rocket Punch, although without dealing nearly as much damage.
The main focus of Hammond's kit lies in his E and Shift abilities, "Maximize" and "Minimize" respectively. These size changes provide multiple benefits. Growing with Maximize increases your damage and health, while shrinking with Minimize works essentially like any other temporary invulnerability (similar to Reaper or Moira's shift abilities). The more complex usage of these abilities comes from their crowd control potential. Maximize knocks all nearby enemies back as you surge in size, while Minimize sucks enemies towards your position as you shrink down. The utility of these abilities is magnified if you use them from either extreme; that is to say shrinking down with Minimize will have a much stronger pull effect if you activate it while in your Maximized form, and growing to your largest size will knock enemies much further if you're bursting forth from your microscopic size.
Finally his ultimate, "Distortion Field", doubles down on the fantasy of augmenting the space around you by allowing him to increase the size of his allies or reduce the size of his enemies, empowering or diminishing their effectiveness. Coupled with his high mobility and the fact that Distortion Field moves with Hammond like a small aura, this ultimate provides a lot of utility in how it's used.
Hammond is a character that jumps into battle with not much more than his bare hands. Although his kit maybe seem simplistic at first glance, there are many complexities that arise from its use.
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