Roll is an activatable trait that allows Hammond to go into his Ball Form and turn back to his Mech Form at any time. During Ball Form your speed is increased and can push enemies to the side as they are hit.
Primary Abilities
1
Quad Cannons
Mana: 10 Cooldown: 8s
2
Grappling Claw
Mana: 40 Cooldown: 12s
3
Adaptive Shield
Mana: 50 Cooldown: 18s
Heroic Abilities
1
Piledriver
Mana: 90 Cooldown: 70s
Hammond uses his grappling hook to charge into the air and slam down at the location below him.
2
Minefield
Mana: 100 Cooldown: 100s
Hammond places 5 mines around him that explode on enemy impact and last 10s.
I know that the concept is Wip, but based on the trait, I have to warn you that he is already Op. The trait is literally a permanent controllable version of chen's wandering keg heroic, so yeah, you have to change it already before going forward so that you don't a waste your time making the rest of the concept with a blandenly op ability. I'm saying it just to help. :)
I have to agree. That trait is VERY spam able and if it will be way to OP for Heroes
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