Hamuul Runetotem by Urdraf

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Hamuul Runetotem

By: Urdraf
Last Updated: Dec 15, 2017
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Hamuul Runetotem

Archdruid of The Tauren

A Multiclass Hero who fills the role of a Ranged Assassin and Melee Warrior. Able to cast powerful Nature Spells, or transform into a Powerful Bear to withstand heavy punishment.


Attack Damage: 112 (90 in Bear Form) (plus about 15 per level in Normal Form) (plus about 7 per level in Bear Form)
Attack Speed: 1 (0.91 in Bear Form)
Health: 1572 (3424 in Bear Form)(plus about 146 per level)
Health Regeneration: 4.45 (7.33 in Bear Form) (plus 1 per level)
Mana Regeneration: 5.94 (2.02 in Bear Form) (plus 0.1 per level)
Mana: 500 (250 in Bear Form) (plus 10{5 in Bear Form} per level)

Combat Trait

1
(D) Bear Form
20 second cooldown
Allows Hamuul to transform into a Bear, increasing his Physical Armor by 50 against Non-Heroic enemies. Hamuul's Basic Attacks cleave for 25% of their damage dealt and restore 1 mana per enemy hit, increased to 3 against Heroes.

Hamuul has seperate a seperate Mana Pool in Bear Form, and Normal Form basic ability cooldowns are paused in Bear Form.

Demoralizing Roar and Destructive Thorns mark enemies with Curse of An'she for 18 seconds, granting other abilities in both Forms special effects.

CANNOT SWITCH FORMS DURING COMBAT OR WITHIN SIX SECONDS OF LEAVING COMBAT.

Primary Abilities

1
(Q) Demoralizing Roar
40 mana         6 second cooldown
Hamuul unleashes a mighty roar, reducing the Movement Speed of nearby enemies by 20% and increasing your Physical Armor against Demoralized enemies by 10 for 3 seconds.

Enemies marked with Curse of An'she have their Movement Speed reduced by an additional 10% if they attack Hamuul.
2
(W) Thrash
10 mana         4 second cooldown         3 Charges
Thrashes all enemies in front of Hamuul deaing Basic Attack damage, slowing Movement Speed by 20%, and dealing an additional 288 (plus 4% per level) damage over 12 seconds.
Thrash stacks up 5 times, each stack reducing mana cost by 1, but increasing its duration by 1.

Enemies with Curse of An'she have their Attack Speed reduced by 5%, and have their Physical Armor against Hamuul's attacks reduced by 2 per stack.
3
(E) Wild Charge
75 mana        12 second cooldown
After 0.5 seconds, charge enemies in a line, dealing 123 (plus 4% per level) and stunning enemies in his path for 1 second. Hamuul is Unstoppable while charging, but enemy attacks bypass Hamuul's Physical Armor during and for 1 second after charging

If Hamuul colides with other heroes whom are charging in some form, (The Butcher, Alarak, Varian, Misha), both Hamuul and the other Hero who was charging are both knocked down, stunned for 1 second, bypassing Unstoppable and recieving the other's charge ability's damage, if possible.


Enemies with Curse of An'she no longer bypass Physical Armor during Wild Charge.

Secondary Abilities

1
(Q) Nature's Wrath
10 mana         4 second cooldown         3 Charges
Hurls a bolt in a direction, blasting the first enemy Hero hit and their 3 closest allies, prioritizing Heroes, dealing 134 (plus 4% per level) damage and 100 (plus 4% per level) to secondary targets.

Enemies marked with Curse of An'she recieve 25% additional damage from Nature's Wrath.
2
(W) Thorns Aura
40 mana        6 second cooldown
Wraps the area around Hamuul in razor-sharp thorns, dealing 502 (plus 4% per level) damage to enemies in the radius over 4 seconds.

Enemies marked with Curse of An'she are slowed by 25% and recieve up to 25% additional damage, the closer they are to Hamuul.
3
(E) Faerie Fire
30 mana         6 second cooldown
Mark an enemy, revealing them for 1.5 seconds, and causes Hamuul's next Basic Attack to reduce the cooldown of Hamuul's Basic Ability cooldowns by 1 second, including Bear Form abilities.

If enemies are marked with Curse of An'she, refresh a charge of Nature's Wrath and Thrash once the reveal duration has expired.

Heroic Abilities

1
(R) Ancestral Spirit
200 mana         120 second cooldown
Hamuul recieves an Ancestral Blessing, which increases his Spell Armor by 50, and causes him to be healed for 558 (plus 4% per level) if he takes fatal damage within the next 6 seconds.

CANNOT BE USED IN BEAR FORM. EFFECT REMOVED AND COOLDOWN TRIGGERED IF HAMUUL ACTIVATES HIS BEAR FORM.
2
(R) Ursoc's Spirit
100 mana         120 second cooldown
Hamuul enters a Dire Bear Form for 10 seconds. increasing his Maximum Health by 25% and his Current Health by 50%. While in Dire Bear Form, the effects of Curse of An'she are intensified.


Demoralizing Roar: Enemies marked with Curse of An'she have their Movement Speed reduced by an additional 60% if they attack Hamuul.

Thrash: Enemies with Curse of An'she have their Attack Speed reduced by 20%, and their Physical Armor against Hamuul's attacks reduced by 20.

Wild Charge: Enemies with Curse of An'she deal reduced damage equal to Hamuul's armor to Hamuul during and for 1 second after charging.

Faerie Fire: If enemies are marked with Curse of An'she and Faerie Fire simultaneously, Hamuul's next 3 uses of Thrash do not trigger a cooldown or cost mana.

Tier 1 Talents

Ironfur
Quest: While in Bear Form, gathering a Regeneration Globe or participating in a Hero Takedown increases your Spell Armor by 0.1 per second, up to 5 and your Physical Armor by 0.2, up to 10.
Reward: After gathering 50 Regeneration Globes or participating in a Hero Takedown, Demoralizing Roar, Thrash, and Wild Charge have their cooldowns reduced by 0.5.

Tooth and Claw (W2)
Thrash increases the damage of Hamuul's next Thrash by 5% and reduces the cooldown by 0.5 seconds, stacking 6 times.

Lasting Spines
Thorns Aura deals 200% additional damage, but deals its damage 100% slower.
Quest: Damaging Heroes with Thorns Aura increases it's damage by 10, up to 500.
Reward: Hamuul now deals 18 (plus 4% per level) damage whenever he is hit, increased by 33 in Bear Form.

Tier 2 Talents

Mark of Ursol (E)
Faerie Fire and Wild Charge gives you 75 Spell Armor for 2 seconds, and is consumed upon taking ability damage. This effect can gain up to 5 stacks, but has a 2 second cooldown per stack consumed.

Barkskin (Q2)
Nature's Wrath generates a shield equal to 20% of the damage it deals.

Starfire (Q2)
Nature's Wrath deals 100% additional damage to enemies effected by Faerie Fire, but will consume Faerie Fire.

Astral Communion (E2)
Faerie Fire no longer reveals a target, but instead increases Hamuul's mana regeneration by the marked enemy's health regeneration for 3 seconds.

Tier 3 Talents

Brambles (W2)
Thorns Aura can be used in Bear Form using the (3) key, costs no mana, but deals 50% less damage.

Bash
Every 3rd attack stuns an enemy for 0.25 seconds. This can overlap with similar talents.

Starflare (E2)
Faerie Fire's reveal lasts for 6 seconds, but has its cooldown increased to 10 seconds.

Tier 4 Talents

See Ultimate Abilities in the Ability Section.

Tier 5 Talents

Accursed Charge (E1)
Wild Charge now applies Curse of An'she to enemies who are unstoppable.

Swipe
Increases Bear Form's cleave damage to 40%.

Soul of the Forest (Q2)
Nature's Wrath and Thrash causses your next Wild Charge and Faerie Fire to have their cooldowns refreshed. This effect is on a 15 second cooldown.

Tier 6 Talents

Mangle
Every 3rd Basic Attack deals 50% additional damage.

Moonfire (E2)
Faerie Fire now deals Basic Attack upon being cast on an enemy, and again over it's reveal duration.

Wild Vigor (Q1)
Demoralizing Roar increases the damage done of nearby allies by 10%.

Wrath of Cenarius (Q2)
Nature's Wrath now deals all of its damage to a single target if there are no other possible targets.

Tier 7 Talents

Spiritual Ascendance(R)
Ancestral Spirit and Ursoc's Spirit cost 50% less mana.

Nature's Grace (E2)
Faerie Fire now costs 30 mana and can be cast in Bear Form using the (2) key. Faerie Fire does not cost reduced mana in Bear Form, but deals 68 (plus 4% per level) damage.

Rejuvenation
All attacks store up 30% of their Damage as healing for up to 15 seconds. After 15 seconds, release all stored healing and heal yourself over 15 seconds. Storing up healing and being healed by this ability can overlap.

Skins, Quotes, Ideas...

Base Skin:
Master Skin:
Special Armor in Bear Form, similar to the Incarnation ability.

Doomguard Hamuul:
Features: Demonic Voice Effect, Felhound-esc Bear Form, general Fel-Theme with abilties.

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cpt.haxray (1) | June 1, 2017 6:26pm
Holy ****. Now THIS is a cool and well thought out concept. While im a bit iffy about calling him muti-class(Blizzard's description of muti-class is a hero whos role is decided by the talents he picks. Hamuul here always has a strong ranged assassin form and bruiser warrior form, so he might not fit the critiera).


I love the focus and synergy around applying the curse and the bonuses you get from it, while particularly massive on the ranged assassin/druid form, makes perfect sense as it takes a LOT of effort to keep those bonuses active. But despite this the combos feel natural and flow well. I could see a good Hamuul player swapping between forms whenever possible to get as much value as possible from the curse application.

While the base abilities themselves are fine, i think ironfur's numbers need a bit tweaking. Having passive 15 armor in both forms seems really strong seeing as no other heroes get 15 armor baseline(except for magical armor only). Perhaps make it only give the additional armor in bearform, and only have the regen orbs count if he picks them up in Bear form?

Also i would move Nourish to a level 20 talent as its way too strong as a level 1 talent. That healing boost and healing it provides in general rivals some actual support heroes. Perhaps replace tooth and claw as tooth and claw is kinda on the weaker side of the level 20 talents?

Seriously though, i just love this concept and its an utter shame its not more popular. You clearly put a lot of effort into this, and I salute you. Maybe you could help get more attention if you changed the character to a more lore-important bear druid? Maybe boll Bearmantle? People tend to look at recognizable characters more than little-known side ones.

But if you do want to keep it as hamuul, perhaps add that doomguard hamuul should maybe turn into a fel hound instead of a bear when he transforms? Would fit the theme of that skin more.
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