Hamuul Runetotem is the Archdruid of Thunder Bluff and a venerated leader of the tauren people. He is the highest-ranked tauren in the Cenarion Circle. As many of his people do, Hamuul believes very much in the balance between nature and the races of Azeroth. Hamuul was a childhood friend and fierce supporter of High Chieftain Cairne Bloodhoof, and teaches the ways of druidism to his honored brethren. After Cairne was murdered by Magatha Grimtotem, Hamuul continued his role as advisor to Cairne's son Baine, the new High Chieftain, as well as teaching young druids.
Stats:
Attack Type: Ranged
Health: 1876
Health Regen: 2.91
Resource: 100 Lunar Power, 100 Solar Power
Armour: 0
Attack Speed: 1
Attack Range: 5.5
Basic Attack Damage: 70
Strengths: Flexibility
No Mana
Mobility
Helpful Utilities
Weaknesses: Complex
Burstable
Combat Trait
1
Astral Communion
Casting either Solar Beam or Lunar Strike generates Astral Power for their attunement's side. Every 10 Astral Power of the abilities associated attunement, increases that abilities damage by 10%. Casting an ability that is the opposite attunement of the current balance, the ability will deal normal damage and shift the balance towards the abilities side. After 8 seconds of not casting an ability, the balance will slowly shift back to 0.
[Imbued] Basic attack generate Astral Power.
[One with the Earth] Astral Power slowly generates instead of decays.
[Archdruid] Basic attacks summons a Treant.
2
Shred
Cooldown: 8 seconds
Jump at an enemy target and deal 140 (+3% per level) damage. Apply bleeding to affected target, dealing 18 (+8% per level) damage a second for 4 seconds. Basic attack reduce the cooldown of Shred by 1 second.
*Only usable in Cat Form*
3
Swipe
Cooldown: 5 seconds
Deal damage in an area in front of you for 210 (+5% per level) basic attack damage. Decrease hit enemies movement speed by 25%.
*Only usable in Bear Form*
4
Celestial Alignment
Cooldown: 15 seconds
Receive 99 Astral Power for the attunement you have the most charges in and reduce the cooldown for Solar Beam and Lunar Strike by 1 second.
*Only usable in Moonkin Form*
5
Healing Touch
Cooldown: 10 seconds
Heal a friendly target for 360 (+4% per level) health.
*Only usable in Treant Form*
Primary Abilities
1
Solar Beam
Generates 20 Solar Power | Cooldown: 5 seconds
Deal 55 (+3% per level) damage to enemies within the target area and blinds them for 1.5 seconds.
*Only castable in Humanoid or Moonkin Form*
[Astral Influence] Increase area and range of Solar Beam.
[Solar Affinity] Generates more Astral Power and Solar Power decays slower.
[Helion Ray] Increases duration of blind.
2
Lunar Strike
Generates 20 Lunar Power | Cooldown: 5 seconds
Deal 55 (+3% per level) damage to enemies within the target area and silences them for 1.5 seconds.
*Only castable in Humanoid or Moonkin Form*
[Astral Influence] Increases area and range of Lunar Strike.
[Lunar Affinity] Generates more Astral Power and Lunar Power decays slower.
[Total Eclipse] Increases duration of silence.
3
Shapeshift: Cat [T1]
Cooldown: 5 seconds
Transform into Cat Form, increasing your health by 200 (+5% per level), gain 5 armour, attack speed increased by 100%, move speed increased by 20%, immunity to polymorph. Basic Attacks become melee. Cooldown: 1 second
Transform back into your humanoid form from your Cat Form.
4
Shapeshift: Bear [T1]
Cooldown: 5 seconds
Transform into Bear Form, increasing your health by 1000 (+5% per level), gain 15 armour, attack speed reduced by 25%, base attack damage increased by 50%, immunity to polymorph. Basic Attacks become melee. Cooldown: 1 second
Transform back into your humanoid form from your Bear Form.
5
Shapeshift: Moonkin [T1]
Cooldown: 5 seconds
Transform into Moonkin Form, increasing basic ability damage by 50%, immunity to polymorph. Can cast Solar Beam and Lunar Strike while transformed. Cooldown: 1 second
Transform back into your humanoid form from your Moonkin Form.
6
Shapeshift: Treant [T1]
Cooldown: 5 seconds
Transform into Treant Form, decrease max health by 25%, regenerate 1% of your maximum Health ever second for every friendly hero in range, healing effectiveness of nearby allies is increased by 20%, immunity to polymorph.
Cooldown: 1 second
Transform back into your humanoid form from your Treant Form.
Secondary Abilities
1
Wisp [T3]
Cooldown: 45 seconds | 2 Charges
Place a cloaked Wisp, granting vision of a large area around it for 45 seconds. Can be killed by enemies.
2
Moonwell [T3]
Cooldown: 100 seconds
Place a Moonwell, friendly heroes near the well regenerate their mana at a rate of 15 per second. Can be killed by enemies. Upon being destroyed, reduce the cooldown of Moonwell by 30 seconds. Lasts 35 seconds.
3
Hippogryph [T3]
Cooldown: 120 seconds
Summon a Hippogryph to transport you to another location.
Heroic Abilities
1
Force of Nature
100 Astral Power | Cooldown: 80 seconds
Summon 3 Treants. Each Treant taunts and silences the closest enemy hero. Treants last until killed and have 395 (+10% per level) health.
[Lord of Trees] Increases number of Treants by 2 and decreases health of Treants by half.
2
Incarnation
50 Astral Power | Cooldown: 30 seconds, 2 Charges
Bear Form: Increase basic attack damage and health by an additional 50%. Swipe slows for 50% instead of 25%. Lasts for 20 seconds.
Cat Form: Increases base movement speed to 35%. Basic attack damage is increased to 200%. Shred lowers armour by 25. Lasts for 20 seconds.
Treant Form: All allies within range receive your passive maximum health regeneration. Healing Touch also affects the closest friendly hero to the original target. Lasts for 20 seconds.
Moonkin Form: Basic ability damage is increased to 100% instead of 50%. Celestial Alignment decreases Solar Beam and Lunar Strike cooldown by 2 seconds instead of 1. Lasts for 20 seconds.
[Greater Incarnation] Bear Form's armour is increased and basic attack cleave. Cat Form's basic attacks cause bleeding. Moonkin Form's basic ability attacks heal. Treant Form's passive healing is increased and shared with nearby allies.
Special Mount
1
Shapeshift: Travel Form
Cooldown: 4 seconds
Instead of mounting, you transform into your Travel form increasing your movement speed. When you've not been hit for 4 seconds, increase your movement speed by 30%. Upon taking damage increase your movement speed by 15%.
[Shapeshift: Flight Form] Flies over terrain. Taking damage dismounts and slows.
2
Shapeshift: Flight Form [T7]
Cooldown: 4 seconds
Instead of mounting, you transform into your Flight form increasing your movement speed by 35%. Taking damage will force you to transform back to your humanoid form and be slowed by 10% for 2 seconds. While transformed, you can fly over all terrain.
Tier 1 Talents
[E1] Shapeshift: Cat
Cooldown: 5 seconds
Transform into Cat Form, increasing your health by 200 (+5% per level), gain 5 armour, attack speed increased by 100%, move speed increased by 20%, immunity to polymorph. Basic Attacks become melee.
[E2] Shapeshift: Bear
Cooldown: 5 seconds
Transform into Bear Form, increasing your health by 1000 (+5% per level), gain 15 armour, attack speed reduced by 25%, base attack damage increased by 50%, immunity to polymorph. Basic Attacks become melee.
[E3] Shapeshift: Moonkin
Cooldown: 5 seconds
Transform into Moonkin Form, increasing basic ability damage by 50%, immunity to polymorph. Can cast Solar Beam and Lunar Strike while transformed.
[E4] Shapeshift: Treant
Cooldown: 5 seconds
Transform into Treant Form, decrease max health by 25%, regenerate 1% of your maximum Health ever second for every friendly hero in range, healing effectiveness of nearby allies is increased by 20%, immunity to polymorph.
Tier 2 Talents
[Q/W] Astral Influence
Quest: Hit enemy heroes with Solar Beam or Lunar Strike.
Reward: After hitting 10 heroes, Increase range of Solar Beam and Lunar Strike by 30%
Reward: After hitting 30 heroes, Increase area of Solar Beam and Lunar Strike by 20%
[W] Lunar Affinity
Quest: Cast Lunar Strike.
Reward: After Casting Lunar Strike 20 times, Increase the amount of Lunar Power it generates by 10.
Reward: After Casting Lunar Strike 40 times, Increase time it takes for Lunar Power to decay by 8 seconds.
[Q] Solar Affinity
Quest: Cast Solar Beam.
Reward: After Casting Solar Beam 20 times, Increase the amount of Solar Power it generates by 10.
Reward: After Casting Solar Beam 40 times, Increase time it takes for Solar Power to decay by 8 seconds.
Tier 3 Talents
[1] Wisp
Cooldown: 45 seconds | 2 Charges
Place a cloaked Wisp, granting vision of a large area around it for 45 seconds. Can be killed by enemies.
[1] Moonwell
Cooldown: 100 seconds
Place a Moonwell, friendly heroes near the well regenerate their mana at a rate of 15 per second. Can be killed by enemies. Upon being destroyed, reduce the cooldown of Moonwell by 30 seconds. Lasts 35 seconds.
[1] Hippogriph
Cooldown: 120 seconds
Summon a Hippogryph to transport you to another location.
Tier 4 Talents
[R1] Force of Nature
100 Astral Power | Cooldown: 80 seconds
Summon 3 Treants. Each Treant taunts and silences the closest enemy hero. Treants last until killed and have 395 (+10% per level) health.
[R2] Incarnation
50 Astral Power | Cooldown: 30 seconds, 2 Charges
Bear Form: Increase basic attack damage and health by an additional 50%. Swipe slows for 50% instead of 25%. Lasts for 20 seconds.
Cat Form: Increases base movement speed to 35%. Basic attack damage is increased to 300%. Shred lowers armour by 25.
Treant Form: All allies within range receive your passive maximum health regeneration. Healing Touch also affects the closest friendly hero to the original target.
Moonkin Form: Basic ability damage is increased to 100% instead of 50%. Celestial Alignment decreases Solar Beam and Lunar Strike cooldown by 2 seconds instead of 1.
Tier 5 Talents
[Q] Helion Ray
Increase the duration of Solar Beam's blind to 3 seconds
[W] Total Eclipse
Increase the duration of Lunar Strike's silence to 3 seconds
Imbued
Basic Attacks generate 10 Astral Power for the current attunement.
Tier 6 Talents
One with the Earth
Instead of Astral Power decaying, it slowly increases with the current attunement.
Archdruid
Every 3 basic attack, summons a Treant that will follow minions along the lane. Has 1000 health and 25 attack damage. Each Treant lasts 60 seconds.
Barkskin
Permanently gain a shield worth 25% of your maximum health. Regenerates after 10 seconds of not taking damage.
Tier 7 Talents
[Z] Shapeshift: Flight Form
Cooldown: 4 seconds
Replace Travel Form for Flight Form, increasing your movement speed by 35%. Taking damage will force you to transform back to your humanoid form and be slowed by 10% for 2 seconds. While transformed, you can fly over all terrain.
[R1] Lord of Trees
Force of Nature summons 5 Treants. Health of Treants is reduced by 50%.
[R2] Greater Incarnation
Bear Form: Armour is increased to 50 and basic attacks deal cleave damage.
Cat Form: Basic attacks cause enemies to bleed dealing 25% of basic attack damage a second for 4 seconds.
Moonkin Form: Heal for 20% of damage dealt to enemies with Lunar Strike and Solar Beam.
Treant Form: Passive regeneration is increased to 5% per second for yourself and your allies.
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