Han & Horner by greggrulz

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Han & Horner

By: greggrulz
Last Updated: May 6, 2018
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Han & Horner

mercenary leader & dominion admiral

(sorry about my orthography, this isn't my mother language)

Mira Han, a ranged warrior and Matthew Horner,a ranged specialist, both fight as one, being Mira who risk her life in battle, while Matt help her from the Hyperion, sending reapers and guaranting vision of the area

they're like a new cho'gall, if Mira han is slain its count as 2 kills to the killer


Strengths

Durability
Croud Control
AoE damage

Weakness
mobility
silences

Also i think that will be cool if Mira appears in a marine armor from the Mira's Marauders

If someone wants to give me a feedback, or help with the numbers and talents, welcome!

Combat Trait

1
The Horners (MIRA)
The units who spawns matt, will give to Mira 30 of heal an maná when they die near of her
2
Significant Others (MATT)
Pasive: The damage what makes mira to the enemy heroes will reduce the cooldown of the matt's basic abilities

Active: Grants vision in a selected circular area (65 cd)

Primary Abilities

1
Flash Bang (Mira)
Mira throw a Flash Grenade like Lt.Morales, this granade slows and damage enemies within it radius
2
Precision Strike (Matt)
Matt shots a capsule that explodes in a tiny area after 1,5s dealing AoE damage (3 charges)
3
Endurance (MIRA)
Mira gives 30 of armor to all the allies units around her (no bosses)

also gives 5 more armor to the summoned reapers
4
Deploy Reapers (Matt)
Matt spawns a reaper near Mira (1 per charge). Matt can select and controle them (like in sc)by pressing the 1(one) button

Matt can only have 5 reapers at the same time and have 8s cd after one of them dies
5
Piercing Shoot (mira)
Mira damages all the enemies in a line in front of her, dealing damge and stunning them for 0,25s if they have less than 60% of their full hp
6
Magnetic Mine (Matt)
Matt a Magnetic mine on the ground after 2s, when an enemy heroe enter in its radius, they will fly in that dirction, and wont stop until hit something, dealing damage around the objetive (

Matt can only have 4 mag mines at the same time

Heroic Abilities

1
Marauder armor (mira r1)
Pasive: gives a shield to Mira equal to the 50% of her full HP, after losing 80% of health

Active: Mira sacrifices a 50% of her actual hp or shields , to stun and damage the enemies around her
2
Space Station reallocation (matt r1)
Matt asigne an space station to fall in a selected area after 4s, dealing damage, knokin the heroes outside its radius and insta-killing minions

after falling the space station appears as an structure, have 1500 hp and lasts 10s
3
Deadman's Weaponry (Mira r2)
Pasive: Mira performs 1% more damage for every 2% of life missing from the target (max 65%)

Active: Summons an Asteria Wraith witch advance indefinitely and will damage enemies around it
4
Missile Barrage (Matt r2)
shoots a ra***e of missiles in a rectangular area, dealing damages to heroes and structures and slowing the enemy units
you can cast this ability in a big area around Mira or in an area reveled by "SIGNIFICANT OTHERS"

updates

changed matt's, SACRIFICE ult, to MISSILE BARRAGE

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