In this mission Mira and Matt are piloting the Asteria Wraith above the Nexus's battlefield.
- It's just this time!
- You sweet talker!
While Matt was busy developing tactics and strategies, communicating with his team, Mira packed their ship with her favourite flavour - explosives!
Choose from different playstyles - to be support striker or nasty split-pusher or a completely autonomous damage-dealer.
Strong sides:
- Versatile
- Has high damage output
- Can easily control the map
- Team hero
Weaknesses:
- Hard to master
- Squishy
- Abilities are highly restricted
- Has no control
Combat Trait
1
Cloaking Field
After 6 seconds out of battle, gain invisibility.
Invisibility does only brake on attacks or taking damage.
2
Analyze Weakness
Every 4 seconds a random nearby enemy is getting marked by 7 seconds. First priority for heroes.
Marked enemies have their armor reduced by 15 and are revealed.
Activate to manually place mark onto an enemy, that lasts 10 seconds, reduces armor by 20 and has a cooldown of 20 seconds.
3
Double guns
Increase your attack damage by 25%
Whenever you attack an enemy, launch another attack at the same target.
During second attack a movement is possible.
Primary Abilities
1
Scan-strike
Over 0.7 seconds scans frontal cone area up to 7.7 range long, revealing and marking every target in it (even if they are hidden or invisible). After scan has complete, unleash a single rocket to strike every marked target for some damage, that splashes for 50% in small area around them.
Does not reveal until releasing rockets.
2
Widow mine
Deploy a Widow mine, that travels to a target location, then burrows. It attacks visible enemies nearby with rockets for approx. 60 damage every 1.3 seconds.
The mines last until destroyed.
Max mines count: 3
3
Drone Assault
Release two drones to attack enemies nearby. The drones last 35 seconds and fly near the Wraith. Each drone deals 21 damage every 0.7 seconds. The drones prioritize your attack target.
Drones are very quick-moving, but may be targeted and destroyed by 2-3 hits. Minions' hits count as 0.25.
Secondary Abilities
1
Recharge
Your primary abilities do not cooldown on their own, also, whenever you cast an ability, all other abilities are put onto cooldown too.
Activate this ability to recharge all your primary abilities.
Charges: 3
Charge cooldown: 18
Heroic Abilities
1
Tactical jump
Instantly teleport to any location on the map.
(Actual teleportation delay - 0.3 sec.)
Cooldown: 65
2
Upgrade cache
Your trait gains an upgrade.
Activate to gain other unupgrated traits for 15s
Cooldown 40s
Powered traits:
Cloaking field's cooldown is decreased by 3 seconds
While invisible and in 1 second after, deal 25% increased damage.
Analyze weakness now incudes a 15.5 range radar, that pinpoints enemies' locations with [!] without revealing them. Pinpointed enemies are warned about being spotted.
Double guns now makes your every attack target multishot a single time.
Special Mount
1
Flight
Wraith can't use mounts but permanently flies above ground, having movement speed and health reduced by 20% normal
Has unobstructed vision.
Wraith can be attacked by all ranged units but dodges 50% of melee attacks.
Level 1 - Select a starting trait
Level 4 Talents
Trigger override [Quest]
Whenever you attack an enemy, you gain 5% (10% if target is a hero) attack speed bonus for 4.5 seconds. Stacking up to 100% bonus attack speed.
After maintaining 100% bonus attack speed for 90 seconds, increase max attack speed bonus to 200% and always get 10% per attack.
Isolation[Passive]
Gain +40% hp and +20% movement speed, but reduce all incoming healing to 0 (except healing fountains, base and healing orbs)
Drone bay [Active]
Deploy a structure that auto-casts Drone assault [E] on it's own. These drones have +5 flight range.
Level 7 Talents
Scrap resources [Quest]
Upon death enemies drop scrap resources, that can be picked up within 15 seconds.
Minions drop 2 scrap and heroes drop 5.
When you reach 50 scrap, gain +1 charge of Recharge [1]
Parting gift [Passive]
When you kill an enemy minion, it leaves a bomb that detonates after 2 seconds or on contact with enemy. Enemy heroes on death spawn a widow mine.
Functionality drones [Passive]
Spawns two functionality drones, that always fly near you and attack enemies for 60% combat drones damage. When out of combat they repair the vessel for 1.5% hp/s each. If destroyed, it takes 20s to spawn a new drone.
Level 13 talents
Sync targeting [Q]
When you scan an enemy hero, widow mines in range also launch one rocket onto scanned ones.
Robo-army [W/E]
Every drone's attack speed increased by 20% for each living widow mine in range. Every mine's health is increased by 10% per each living drone.
Shredder rounds [Passive]
Each attack also damages all enemies between the Horners and initial target.
Level 16 talents
Farewell gift [W]
When a Widow mine is destroyed, it performs a radial scan-strike, dealing bonus damage per each drone alive.
Whenever a drone is destroyed, it shoots a rocket onto an offender.
Overcharge [1]
When you recharge, gain 20% spell amplification for 5. Stackable up to two times.
Scope calibration [Passive]
Whenever you attack an enemy, increase your attack range by 0.5 up to additional 4.5.
Stacks expire in 3 seconds of not attacking.
Level 20 talents
Warping module [Heroic]
Reduce cooldown by 50%, gain 1 charge.
Asteria Deimos and Theia cache [Heroic]
Gain all traits
Take the gunner seat [Active]
Activate to silence yourself and gain an ability to attack while moving.
Precision strike [Active]
Disappear from the map and strike a small area with napalm bomb, dealing damage, then burning everything inside for additional damage. Then return to starting position.
So, basically, you can choose trait just like Kharazim?
"Every 4 seconds a random nearby enemy is getting marked by 7 seconds."
You know that this is bad for HotS, right? Maybe you should just delete this or make it something like "Every 6 seconds your next Basic Attack marks a target for 4 seconds".
And yes, IMO, but -15 armor for 7 seconds is just too much for a Trait ability that costs nothing.
Same for an active part, -20 armor for 10 seconds is really wrong. This should make it so only you will deal bonus damage against marked target, imo. And nerf duration to 5 seconds.
Can't say anything about abilities, hope you'll make them Cooldown, damage and Manacost
Thanks for the reply, i didn't specify manacosts, exact damage numbers, attack speed, durations etc because i am not really good at balanceing and this concept has other purpose.
I wrote numbers like this so you understand that there are two targeds disarmored and third potentially.
Regardless of targets, the analyze trait always works and impacts. Because you can't always attack a target you want to disarmor (btw it says that heroes are prioritized)
Numbers can always be changed and balanced, that's what we have game-devs for.
About ability cooldowns - no. It's hero-specific feature that allows you to use three of the same ability or one of each by your decision. I thought that would be intresting on such hero. I should also specify talents with these, so you understand what do i mean. And again, cooldowns can be rebalanced, but not by me.
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"Every 4 seconds a random nearby enemy is getting marked by 7 seconds."
You know that this is bad for HotS, right? Maybe you should just delete this or make it something like "Every 6 seconds your next Basic Attack marks a target for 4 seconds".
And yes, IMO, but -15 armor for 7 seconds is just too much for a Trait ability that costs nothing.
Same for an active part, -20 armor for 10 seconds is really wrong. This should make it so only you will deal bonus damage against marked target, imo. And nerf duration to 5 seconds.
Can't say anything about abilities, hope you'll make them Cooldown, damage and Manacost
Thanks for the reply, i didn't specify manacosts, exact damage numbers, attack speed, durations etc because i am not really good at balanceing and this concept has other purpose.
I wrote numbers like this so you understand that there are two targeds disarmored and third potentially.
Regardless of targets, the analyze trait always works and impacts. Because you can't always attack a target you want to disarmor (btw it says that heroes are prioritized)
Numbers can always be changed and balanced, that's what we have game-devs for.
About ability cooldowns - no. It's hero-specific feature that allows you to use three of the same ability or one of each by your decision. I thought that would be intresting on such hero. I should also specify talents with these, so you understand what do i mean. And again, cooldowns can be rebalanced, but not by me.