Hanzo by Maximus Ultima

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Hanzo

By: Maximus Ultima
Last Updated: Jan 21, 2022
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Hanzo

Rework Concept

Hanzo is performing pretty poorly overall, and yet he remains one of the most frustrating heroes in the game to play against for many people.

This rework concept is meant to address that, mainly by changing certain talent functions and some minor early-game nerfs in exchange for some other general buffs.

Combat Trait

1
[Trait] Natural Agility
Cooldown: 30 sec.
Range: 8

Leap to a target location across unpathable terrain or a Structure.

Hanzo cannot jump to a location unless there is unpathable terrain between him and the target location.
If Hanzo is Stunned or Rooted while already in mid-air, the Stun or Root is applied once he lands. Hanzo is immune to Displacement while in mid-air.
2
[Basic Attack] Storm Arrows
Damage: 190
Attack Speed: 0.67/sec.
Range: 6.5

Primary Abilities

1
[Q] Storm Bow
Cooldown: 4 sec.
Mana Cost: 20
Damage: 280
Minimum Range: 6
Maximum Range: 13
Charge Duration: 1.25 sec.
Width: 1
Charge an arrow that deals 280 damage to the first enemy hit. Storm Bow's range increases from 6 to 13 over the first 1.25 seconds it is channeled.

Target Practice
❢ Quest: Hit 15 enemy Heroes with Storm Bow. The first hit against each enemy Hero grants 3x progress.
❢ Reward: Storm Bow now charges up to 17 range over 1.5 seconds.
2
[W] Scatter Arrow
Cooldown: 10 sec.
Mana Cost: 50
Damage: 88
Cast Range: 16
Secondary Arrows: 5
Bounce Range: 16
Scatter Spacing: 9°
Fire an arrow that deals 88 damage to the first enemy Hero hit. If Scatter Arrow collides with terrain or a Structure, it splits into 5 secondary arrows that travel extra distance, ricochet up to 4 additional times, and deal 88 damage each to the first enemy hit.
3
[E] Sonic Arrow
Cooldown: 20 sec.
Mana Cost: 50
Damage: 165
Impact Radius: 0.5
Cast Range: 20
Reveal Radius: 8
Reveal Duration: 6 sec.
Fire an arrow that grants Vision in a radius of 8 around its location for 6 seconds. Enemies that enter the area are Revealed for 1 second. If Sonic Arrow lands directly on an enemy, it deals 165 damage to them and follows them as they move.

Secondary Abilities

1
[Active] Lunge
Cooldown: 20 sec.
Range: 5
Activate to dash a short distance in a direction, passing through units in Hanzo's path.

Lunge can be used while Storm Bow is being channeled, but cannot be vector-targeted and only moves Hanzo in the direction he was already moving.

This ability requires the level 13 talent Lunge.
2
[Active] Lightning Arrows
Cooldown: 40 sec.
Damage: 140
Attacks: 4
Duration: 8 sec.
Activate to gain 4 charges of Storm Bow for 8 seconds. Each charge costs 50% Mana and charges up to the previous cast's range instantly, but only deals 50% damage and does not benefit from Target Practice.
Any remaining charges after 8 seconds are lost.

This ability requires the level 16 talent Lightning Arrows.

Heroic Abilities

1
[R1] Dragonstrike
Cooldown: 60 sec.
Mana Cost: 60
Damage: 80
Center Damage: 200
Start Range: 8
Travel Distance: 36
Area Length: 24
Area Width: 9
Center Area Width: 3
Channel for 1.5 seconds, then fire an arrow that travels a short distance before summoning a pair of Spirit Dragons. The Spirit Dragons move forward a long distance, dealing 80 damage per second to enemy Heroes in its path, increased by 150% to enemies in the center.
2
[R2] Dragon's Arrow
Cooldown: 70 sec.
Mana Cost: 90
Damage: 100/200/350
Stun Duration: 0.5/1.25/2 sec.
Range: N/A
Threshold Range: 0/11/23
Launch a large missile that travels across the battlefield. If it hits an enemy Hero, it explodes, dealing 100 damage in a radius of 4 and Stunning all enemies hit for 0.5 seconds.
The damage and Stun duration increases the further Dragon Arrow travels before impacting a Hero. After traveling 11 range, the damage is increased to 200 and the Stun duration is increased to 1.25 seconds. After traveling 23 range, the damage is increased to 350 and the Stun duration is increased to 2 seconds.

Talents

Level 1


[Basic Attack] Redemption
Basic Attacks against enemy Heroes increase Hanzo's Attack Range by 1 for 2.5 seconds.
? Quest: Every 2 Basic Attacks against the same Hero within 10 seconds grants 1 Redemption, stacking up to 12.
? Reward: At 12 Redemption, Hanzo gains 50% increased Attack Speed.
Dying decreases Redemption by 3.

[Q] Perfect Marks
? Quest: Hit enemy Heroes with Storm Bow 45 times. The first 3 hits against each enemy Hero grant 3x progress.
? Reward: Storm Bow's damage is increased by 15%, increased to 30% while fully charged.

[W] Simple Geometry
? Quest: Hit enemy Heroes with secondary Scatter Arrows 30 times.
? Reward: Scatter Arrow now creates 2 additional secondary arrows.



Level 4


[Basic Attack] Ignore All Distractions
Basic attacks instantly kill enemy Minions.
Killing an enemy increases Hanzo's Attack Speed to 2 per second for 1 second.

[Q] Explosive Arrows
Hitting an enemy Minion or Monster with Storm Bow deals 100% damage to all enemies within a radius of 1.5 and in a 90

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