Hanzo by Mit213312

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Hanzo

By: Mit213312
Last Updated: Nov 29, 2016
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Hanzo

Hanzo Shimada

Hanzo is a ranged assassin that provides high single target damage, occasional AoE damage, and zone control through various abilities.
Like Tracer, this Overwatch character has only one ultimate that gains energy through combat, so its upgrade is chosen at 10, giving even more reason to give this character some interesting talent choices at level 20.

I'll get
Go ahead and leave comments if you'd like. Tell me how you feel about the character, skills, talents, etc. If you leave an appealing argument for a change I will gladly change him.

Some side notes:
  • I had multiple thoughts towards his wall climbing abilities, and figured I'd leave it as a talent to improve Roll, rather than giving him it innately (such as Blizzards' decision for Tracer not restoring health when returning without the talent), or as a special mount skill (it'd likely either be OP, or he'd be immobile).
  • Numbers are just placeholders, stuff like the DoT on the Flame Shot can just be a flat amount for sure, I was just putting the 200% additional damage there because I didn't want to put X damage, but instead wanted to make it obvious it was a good chunk of damage (3.5 seconds of Storm Bow shooting seemed right).
  • I tried to keep everything pretty thematically correct, but I realize I did throw in some stuff to make him shy away from being just mid range, such as fully charged shots probably needing to add some decent range to him.
  • I wanted to try to keep the levels at least somewhat separate in terms of what the overall talent theme was, or restricted options to. My overall view on that was 1, 4, and 20 greatly determined how he does damage, 7 helped with mobility, 13 gave utility, and 10 and 16 offered pretty much everything allowing a direction to head in, or solutions for comp specific problems.

Combat Trait

1
Storm Bow
8 Second Cooldown - after deactivation

Activating D causes Hanzo to start to charge his basic attacks causing them to deal a variable amount of damage, as well as have varying range, both increasing based on charge time. Hanzo will also be able to move at half speed during this time, and his targeting works like Tracer's, focusing an enemy within his max range (and dynamically increasing a circle around him like Gazlowe's laser ability increases the line to signify range), but firing at an enemy in range if released before (prefers heroes).

As he charges his basic attacks, they will cause 70% damage at .75 seconds, 130% damage at 1.25 seconds, and finally 200% damage at 1.75 seconds. This damage is released by his extra ability (Release Arrow: hotkey 1 at default, like Stiches' team pull).
At no charge, his attack range should be roughly Sgt. Hammer's, and at full charge, it should roughly be Sgt. Hammer's while in siege except slightly less.

Reactivating D, or using any ability causes Hanzo to stop charging Storm Bow for basic attacks.
2
Energy Resource
Hanzo does not use mana as a resource, but rather gains up to 100% energy through combat to use his ultimate ability.

Regular basic attacks gain .5% energy normally, or 1/2/3 while being charged based on the charge level.

Abilities can also recover energy.

Primary Abilities

1
Scatter Shot
8 Second Cooldown

Hanzo shoots an arrow in a direction (line skill shot), causing damage to targets it hits. Scatter shot ends when it hits a hero, terrain, or reaches the end of its range, causing arrows to split in random directions dealing damage to each enemy hit.

Gains 5% energy for hitting a hero with the main ability, as well as 1% per hero hit with scattering arrows.
2
Sonic Arrow
16 Second Cooldown

Hanzo shoots an arrow at a target location, damaging all enemies within range as well as revealing all enemies in that range for 4 seconds, and revealing them for an additional 1.5 seconds after they leave the area.

Gains 3% energy for each hero hit by the initial impact.
3
Roll
10 Second Cooldown

Hanzo rolls in a direction, and gains a 30% move speed buff for 3 seconds. If Hanzo attacks within the move speed buff duration, he will deal an extra 50% damage on his first attack. Duration of the buff is extended by up to 2.25 seconds if Hanzo enters Storm Bow mode within the 3 second window.

Gains 4% extra energy if attacking while under the move speed buff (first attack only).

Secondary Abilities

1
Release Arrow
Innate
.75 Second Cooldown - triggered when initially entering Storm Bow mode

Releases an arrow when Hanzo is in Storm Bow mode.
2
Shadow Powder
Level 13 Talent
1 Minute Cooldown

Hanzo and all nearby allies are shrouded (invisible/cloaked) for 5 seconds.
3
Focus Shot
Level 16 Talent
8 Second Cooldown

After not attacking for 5 seconds, Hanzo can fire an arrow in a direction a long distance, damaging and piercing all enemies. If Focus Shot hits a hero, Hanzo gains 5% energy.
4
Rapid Fire
Level 20 Talent
90 Second Cooldown

After activating, Hanzo's Storm Bow shots are fully charged after charging for .75 seconds for 5 seconds. Activates Storm Bow mode if it isn't already active, even if it is on cooldown. Hanzo is rooted for the duration of this spell, but removing Storm Bow mode will remove the root as well.

Heroic Abilities

1
Dragonstrike
Costs 100% Energy

After a short delay, Hanzo shoots an arrow that erupts at a target location, causing a spirit dragon to emerge in that direction that causes a large damaging zone it moves slowly through over 4 seconds.
(I'd assume a bit more than damage than Diablo's Lightning Breath ult does per second would seem about right in damage)

Talents

Note: Talents are denoted by Q, W, E, R, D, P, and O.
Q, W, E, R, and D refer to regular ability hotkeys.
P is passive.
O is optional (such as when hotkeys 1-5 are used for extra abilities such as Stiches' hook, or Healing Ward).


Level 1
  • D - Precision Strikes - Quest: Every fully charged Storm Bow shot increases basic attack and Storm Bow charge speeds by .4% up to 16%. At 16% (40 stacks), increase by an additional 9% (25% total).
  • D - Mobile Sniper: Reduces move speed penalty of Storm Bow to 15% instead of 50%.
  • D - Skirmisher: After exiting Storm Bow mode, increase attack speed by 50% for 5 seconds.


Level 4
  • P - Easy Pickings: Basic attacks deal an extra 30% damage to heroes with a higher max health than Hanzo.
  • D - Onslaught: While in Storm Bow mode, each successive full charge shot against a hero increases full charge damage by 8%, up to 40%. Exiting Storm Bow mode, or taking a less than fully charged shot causes the bonus to reset to 0% (bonus does not reset on hitting a minion/mercenary/building at full charge, but it doesn't increase either).
  • D - Flame Shot: The first shot in Storm Bow mode deals an additional 200% damage over 3 seconds.
  • E - Gifted Assassin: Increases Roll's bonus damage by an additional 70%, and if an enemy is killed by the shot, reset the cooldown. Causes Roll's attacks against minions and mercenaries to only award 2% bonus energy, but increases it's energy gain from all other targets to 4% bonus energy.


Level 7
  • D - Tactical Repositioning: After exiting Storm Bow mode, gain 4% move speed for each second spent in Storm Bow mode for 3 seconds, up to a maximum of 40% move speed increase (10 seconds in Storm Bow mode). Reduces the cooldown of Storm Bow by 4 seconds.
  • Q - Splintering Shafts: Scatter Arrow slows all enemies hit by 30% for 2 seconds. Scatter Arrow's split arrows have 25% increased range.
  • E - Hasty Retreat: If using Roll to exit Storm Bow mode, increase move speed by 50% for 5 seconds. Cancels if Hanzo attacks.
  • E - Wall Climbing: Increases the cooldown of Roll by 2 seconds, but allows it to be used over terrain.


Level 10
  • R - Dragon's Roar: Silences all enemies while they are within Dragonstrike, as well as increases width and length by 15%.
  • R - Unrelenting Fury: Increases all energy gain by 20%, and increases maximum energy to 170%.
  • R - Focused Strike: Decreases width by 35%, but deals an extra 35% damage when the dragon erupts at the beginning of Dragonstrike.


Level 13
  • O - Shadow Powder: Hanzo and all nearby allies are shrouded (invisible/cloaked) for 5 seconds.
  • Q - Venom Arrow: Scatter Arrow now causes all targets hit to receive 50% reduced healing for 2.5 seconds.
  • W - Blinding Arrow: Sonic Arrow now blinds enemies that are revealed by its effects. Targets are no longer revealed after leaving the area.
  • W - Exposed: Enemies hit by Sonic Arrow's initial blast are made vulnerable for 2 seconds.
  • W - Scouting Arrow: Increases the range of Sonic Arrow by 50%, and if it doesn't initially hit an enemy, reduce it's cooldown by 8 seconds.


Level 16
  • O - Focus Shot: After not attacking for 5 seconds, Hanzo can fire an arrow in a direction a long distance, damaging and piercing all enemies. If Focus Shot hits a hero, Hanzo gains 5% energy.
  • P - Dragon Onslaught: Every takedown awards 15% energy.
  • E - Escape Artist: If stunned or rooted, removes all stuns and roots, reduces future duration of those effects by 50% for 2 seconds, and resets the cooldown on Roll. Has a 40 second cooldown.
  • E - Jostle: Roll now stuns enemies Hanzo rolls over for 1 second. Hanzo can now store 2 charges of Roll.


Level 20
  • O - Rapid Fire: After activating, Hanzo's Storm Bow shots are fully charged after .75 seconds for 5 seconds. Activates Storm Bow mode if it isn't already active, even if it is on cooldown.
  • P - Repel The Attack: Basic attacks as well as Storm Bow attacks do an additional 50% damage if they hit an enemy different than the previous target.
  • D - Arc Bow: Fully charged shots arc to a nearby enemy (preferring heroes), dealing 25% more damage to the target they arc to.
  • Q & W - Reverbs and Ricochets: Increases the damage of Scatter Shot and Sonic Shot by 8% per enemy hit. Reduces the cooldown of Scatter Shot by 3 seconds.

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