Once a Hydralisk that has seen many battles and killed many enemies, now after all the killing and surviving like a true Zerg; Har'Kaz now evolved into something else, more deadly and more frightning: The Lurker.
It can now burrow while attacking and destroy buildings whenever it wants, people fear the ground underneat them.
Combat Trait
1
Burrow
Trait
Cooldown: 6 seconds
Burrow into the ground after1.50 seconds. While Burrowed you are immobile and can still use your Basic Attacks and you can still be damaged but you cannot be targeted, crowd controlled or be seen on the map
Press again to unburrow.
Har'Kaz's Basic Attacks are spikes from underneat the ground that damages all enemies caught within the line of fire, and Har'Kaz can only attack while Burrowed.
Primary Abilities
1
Death Spikes
Cooldown: 8 seconds
Bring up spikes from the ground in a circle around you in up to 3 phases. Each phase takes 0.15 seconds to be automatically cast after the last phase has ended.
Deals 98 damage to all enemies caught within the circle of spikes.
2
Temporary Evolution
Cooldown: 12 seconds
Empower your Basic Attacks enhancing the damage by50for5seconds. Deals25%more damage vs enemy structures.
3
Dark Mending
Cooldown: 15 seconds
Regenarate 3% health every second for 3 seconds.
Heroic Abilities
1
Death Trap
Cooldown: 70 seconds
Become stealthed for 20 seconds, you can still use Basic Attacks and Abilities without breaking stealth during this time.
Press again to unleash massive spikes from the ground in a circle around you, dealing 342 damage to all enemies and stunning them for 1 second.
2
Tunneler
Cooldown: 85
Tunnel through the ground with unlimited range to another location and appear at that location after 2 seconds.
You will remain Burrowed after arriving at the new location.
Special Mount
1
Many Legged Zerg
Cooldown: 20 seconds
Instead of a mount, Har'Kaz uses it's own legs to speed up. Increase your movement speed by 40% for 4 seconds and become unstoppable for the first 2 seconds.
Talent Tree
Level 1
Burrowed Watcher(D) Har'Kaz can see through bush and Burrow grants15% more vision.
Steel Carapace(D) While Burrowed Har'Kaz will take25%less damage from any attack.
Unseen Lurker(D) Burrow's casting speed is reduced by 1 second and Har'Kaz is now stealthed for the first 8 seconds. You can still use Basic Attacks and Abilities without breaking stealth.
Level 4
Quest:Murder Spikes(Q) Death Spikes damage against enemy Minions or Mercenaries will permanently grant1 more damage up to a maximum of100. Reward:Upon gaining a100damage you will also gain an additionalphase after the third phase is over.
Rapid Evolution(W) Temporary Evolution will now also increase your Basic Attack speed by 20%.
Zerg Regeneration(E) Dark Mending now heals for an additional 2% health and increases the duration by 1 second.
Passive:Death from Underground After using an ability you shoot out a free additional untalented Basic Attack to the nearest enemy (prioritizing enemy Heroes).
Level 7
Toxic Spikes(Q) Death Spikes now deal an additional 65 damage for 4 seconds to enemy Heroes.
Enhanced Spikes(Q) Death Spikes deal an additional 50% damage to enemy Minions and Mercenaries.
Ability:Zerg Eyes Allows Har'Kaz to see stealthed enemies for 10 seconds. The range of stealth detection is dependant on your vision range.
Heroic Abilities
Death Trap
Tunneler
level 13
Hamstring Stab(W) Temporary Evolution now slows all enemies by 20% for 2 seconds that are hit by your Basic Attacks during the effect.
Blood Drinker(W)
Temporary Evolution will now heal you for 30% of the damage done by Basic Attacks during the effect.
Quick Mending(E) When you are at or below 35% health Dark Mending will instantly heal you for 465.
Passive:Additional Spikes Gain 3 additional Basic Attack range.
level 16
Evolution: Enhanced Legs(Z) Increases your movement speed by an additional 10% and duration by 1 second while using Many Legged Zerg.
Deadly When Dead(Q) Cast a talented Death Spikes after 1.5 seconds upon dying.
Broodlings(E) Summon 2 Broodlings by your side when using Dark Mending. Broodlings attack nearby enemies for 122 damage, have 562 health and last for 7 seconds.
level 20
Reaper's Trap(R1) Casting Death Trap once will now put you in stealth indefinitely. Casting it again will now stun enemy Heroes for 2 seconds.
Larger Tunnels(R2) Reduces the arrival time by 1.5 seconds and you gain 15% more damage for 10 seconds.
Passive:Evolution: Mole-like Claws Allows you to move while Burrowed with 70% normal movement speed.
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And yeah i agree.