Harth Stonebrew by G365

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Harth Stonebrew

By: G365
Last Updated: Sep 30, 2022
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Harth Stonebrew

The Innkeeper

Has a deck containing powerful cards he uses to harm enemies or aid allies.

Harth has mana as energy, with 10 maximum mana, and regains 1 mana each second.

Combat Trait

1
My Turn!
Harth has a deck containing 10 cards, and a hand that can hold 3 cards. Using Q, W, and E buttons he can cast a card in his hand. Every 5 seconds, he draws a card.

Upon reaching level 10, he gains a 4th slot in hand he can use with R.

The deck is in set order, and whenever a card is played, it is put in the bottom of the deck.

Primary Abilities

1
Blizzard
4 mana

After a 0.5 second delay, damage and root enemies in place in the target area.
2
Flash Heal
3 mana

Instantly heal an allied hero for a significant amount.
3
Hellfire
4 mana

Deal serius damage in a wide cone, including to Harth himself.
4
Eviscerate
4 mana

Throw a dagger in a straight line, dealing damage to the first enemy hit. If Harth cast a card in the last 3 seconds, throw 2 daggers in a quick succession instead.
5
Wrath
3 mana

Deal light damage in a small area instantly. Minions and mercenaries take double damage. If a hero is hit, draw a card.
6
Lightning Storm
4 mana

After 0,5 seconds, deal heavy damage to enemies in a large area around Harth. For 5 seconds, he doesn't regenerate mana.
7
Animal Companion
4 mana

Summon Huffer, charging towards the target hero. When reaching it within 3 seconds, deal heavy damage. Can be killed.
8
Hand of Protection
3 mana

Give an allied hero protected for 2 seconds.
9
Shield Block
3 mana

Gain a large shield, and draw a card.
10
Alextrasza' Flame
4 mana

Heal an allied hero for a large amount, or damage an enemy for half as much.

Heroic Abilities

1
Boombots of Boom
Shuffles this card into your deck:

6 mana

Summon a boombot that charges towards the target hero, detonating for heavy aoe damage in a large area when reaching it, or is destroyed. After 1 second delay, another boombot is summoned to charge the same hero.
2
Madness of Yogg'Saron
Shuffles this card into your deck:

8 mana

Channel for 2 seconds, replaying the last 4 basic cards you played, prioritizing the lowest health ally or highest health enemy.

Talents:

Level 1:
Hero Power: Fireball: Every 5 seconds, your next basic attacks deal extra damage as spell damage.

Hero Power: Lesser Heal: Every 5 seconds, heal the lowest health nearby ally for a small amount.

Hero Power: Life Tap: 5 second cooldown, 3 mana, sacrifice 5 percent maximum health to draw a card.


Level 4:
Innerwate: Increase mana regeneration to one mana every 0.8 seconds.

Legacy of Raza: Casting a card causes your next basic attack to deal extra damage.

Enchanting Dust: Quest: Collecting regen globes increase health regen. After collecting 20 globes, your trait draws a card every 4 seconds.

Lightning Bloom: Shuffles this card into your deck: Refill your mana, but for 5 seconds, you doesn't regenerate mana.


Level 7:
Dead Man's Hand: 40 second cooldown, next time you cast a basic card, shuffle a copy of it in the middle of your deck. This copy will not be reshuffled into your deck when cast.

Silence: Shuffles this card into your deck: 2 mana, Either silence the target enemy hero, or make allied hero unstoppable; for 1 seconds.

Arcane Intellect: Shuffles this card into your deck: 4 mana, draw 2 cards.


Level 10:
Boombots of Boom: Shuffles this card into your deck.

Madness of Yogg'Saron: Shuffles this card into your deck.


Level 13:
Might of Liadrin: When you cast a card on an allied hero other than you, you gain half the beneifts on yourself.

Pride of Denathrius: When you deal damage with a basic card, heal for a moderate amount.

Ice Barrier: When you take spell damage, gain a large shield. 30 second cooldown.

Ice Block: Shuffles this card into your deck: gain stasis for 2 seconds.


Level 16:
Malchezaar's Legions: Heroic cards are shuffled after the 8th card in your deck instead of the bottom of it.

Finley's Insight: Gain all level 1 talents.

Blessing of the Mooneater: Empower your hero power: Fireball deals double bonus damage, Lesser heal heals for double, Life tap no longer costs health.

Brann's Inspiration: Shuffles this card into your deck: Next basic spell you cast remains in your hand, and costs no mana.


Level 20:
Boom's Scheme: Boombots of Boom now summon 4 bots total instead of 2.

Master of Fate: Madness of Yogg'Saron now casts all 10 basic cards in your deck over 5 seconds of channel.

Nozdormu's Presence: You and allied nearby heroes gain cooldown reduction, and increased energy regeneration.

Open the Gateway:
60 second cooldown, Teleport to a nearby allied location, refill your mana bar, and draw a card.

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