Harth Stonebrew by CactusJones

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Harth Stonebrew

By: CactusJones
Last Updated: Jul 18, 2017
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Harth Stonebrew

The Innkeeper

Strengths
Strong Pushing Power
Basic attacks can be monstrous (if built for it)
High Spell Damage, high healing (at certain times

Weaknesses
No CC outside of Leeroy at 20
Lack of escapes
Teamfighting usefulness depends on current abilities

Harth is meant to be a hero whose main power is inside a lane- either by dealing massive damage auto-attacks and overwhelming enemies in lane with well timed abilities, or demolishing forts with monstrous amounts of minions. However, his usefulness in team fights is very limited, as most of his minions do little damage, and all his abilities are at the whim of his "card cycle", meaning you can end up with incredibly useless abilties if they are timed poorly, such as walking into a 5v5 with Elemental Destruction and Blessing of Kings ready whilst Card Pack! and Next Turn! are on cooldown.
I tried to weave in Hearthstone cards and other references into his talents (such as the quests at level 1) as best as possible, trying to fit their abilities in HOTS with what they do in Hearthstone.

Stats


HEALTH- 1,856 [+4%/lvl]
HEALTH REGEN- 4.5/sec [+4%/lvl]
MANA- 10 (see below)
MANA REGEN- 0
ATK. SPEED- 1.7 per second
DAMAGE- 40 [+5%/lvl]

Harth is limited to 10 mana, and it doesn't regenerate normally. Regen globes and healing fountains only restore 2 mana, but every 60 seconds Harth regenerates all mana.

Combat Trait

1
Card Pack!
Draw 3 cards, refreshing all your basic abilities into new ones. Gain 2 mana.
Cooldown: 18 seconds.

Passive: Harth's abilities are on a cycle, and can only be used once per cycle. Harth must draw cards with Card Pack! and Next Turn! in order to use the next ability in that cycle. All of the minions Harth summons last 30 seconds, and can be attacked.

Primary Abilities

1
Summon Common
[Q]Summon a Wisp that will deal a small amount of damage to enemies that Harth attacks. Costs no mana.

Next Card: Acolyte of Pain.
[Q]Summon an Acolyte of Pain, that deals a small amount of damage. Each attack reduces the cooldown on Card Pack! by 1 second.
Costs 3 Mana.
Next Card: War Golem
[Q]Summon a War Golem, which deals a high amount of damage to a single target and a small amount of damage to all nearby targets.
Costs 7 mana.
Next Card: Wisp
2
Cast Basic Spell
Fireball:
[W] Play Fireball, which deals a high amount of damage to an enemy.
Costs 4 Mana.

Next Card: Blessing of Kings
[W] Play Blessing of Kings, which greatly empowers a friendly minion, increasing their damage and health by 200% for 8 seconds
Costs 2 Mana.

Next Card: Swipe
[W] Play Swipe, which deals a moderate amount of damage to an enemy and a small amount to nearby targets.
Costs 4 mana.

Next Card: Fireball
3
Play Epic Card!
Play an Epic Card!
[E] Ancient of Lore: Summon an Ancient of Lore, which heals nearby allies for a moderate amount and follows Harth.
Costs 7 mana.

Next Card: Lay on Hands
[E] Lay on Hands: Restore a high amount of health to an ally or yourself, and refresh the cooldown on Card Pack!
Costs 8 mana.

Next Card: Elemental Destruction
[E] Elemental Destruction: Instantly kills all minions in an area. Increase the next cooldown of Card Pack! by 5 seconds.
Costs no mana.
Next Card: Ancient of Lore

Secondary Abilities

1
Next Turn!
The next Card you play will instead play the next card in the cycle.

15 Second cooldown.
Passive: Every 60 seconds, you regenerate all mana.
2
The Coin
Instantly gain 2 mana.
30 Second Cooldown



[Granted by level 1 talent 'The Coin']
3
Thistle Tea
Activate to gain 100 Spell Armor for 5 seconds, but take 200% more damage from auto-attacks.
60 Second Cooldown

[Granted by level 16 Talent 'Thistle Tea']

Heroic Abilities

1
LEGENDARY!
Summon a Legendary minion! This ability is not affected by Card Pack! It instead cycles after the cooldown ends. Cooldown: 90 seconds (starts when the minion dies).
Costs 6 Mana.
[R1] Hogger: Summon Hogger, who will push the nearest lane and summon Gnolls to help him push every 5 seconds. Lasts 45 seconds.

Next Card: Leeroy Jenkins
[R1] Leeroy Jenkins: Summon Leeroy Jenkins, who will attack Harth's target for high amounts of damage, and increases his movement speed whenever he attacks. Leeroy's movement and target can be controlled by re-casting this ability. Lasts 20 seconds.

Next Card: Hogger
2
Curse of Naxxramas!
Passive: Your basic abilities will now also summon a Curse of Naxxramas minion that will attack nearby enemies for 20 seconds, or until the next ability in the cycle is cast.
Minions include:
[Q]Zombie Chow, that deals minor damage and heals allies when it dies.
[W]Unstable Ghoul, who deals minor damage and will grant Harth Protected while nearby.
[E] Shade of Naxxramas, that grows in power the longer it lives.

Talents

Level 1


-Fire Plume's Heart: Quest! Attack 100 times with basic attacks. Reward:Equip Sulfuras, making your basic attacks deal 100% more damage and 10% faster.

-Awaken the Makers: Quest!: Have 10 minions you summon die from heroes, structures, or minions. Reward: Your minions now last 60 seconds, and gain 50 Spell Armor.

-Time Warp Repeatable Quest! Kill 45 minions. Reward: Increase your maximum mana by 1.


-The Coin: Activate to instantly gain 2 mana. [2 key] 30 Second Cooldown

Level 4


-Starfall: Turn your swipe into Starfall, increasing it's damage but it now costs 1 more mana.

-Ancient of War: Your Ancient of Lore turns into an Ancient of War, which deals massive damage to enemies but only lasts 15 seconds and no longer heals allies.

-Leper Gnome: Your wisp turns into Leper Gnome, and deals damage to all nearby enemies when it dies.

-Flame Lance: Your Fireball now deals 50% more damage, but can only target mercenaries, minions, and structures.

Level 7


-Truesilver Champion: Your basic attacks deal 20% increased damage, and restore 2% of your maximum health with each attack.

-Fiery War Axe: Your basic attacks deals 50% more damage to minions and mercenaries.

-Eaglehorn Bow: Your basic attacks are now ranged. Gain 3 mana whenever you get a hero takedown.

-Spirit Claws: Quest! Gather 15 regen globes. Reward: Every 15th basic attack now restores 1 mana.

Level 10


>See Above<

Level 13


-Enrage: If you are below 50% health, your basic attack speed is increased by 50%.

-Deathrattle: Harth's death timer is reduced by 15 seconds.

-Battlecry: After Harth summons a minion, he gains 50 armor for 5 seconds.

-Inspire: After Harth uses Card Pack! and Next Turn! he summons 2 wisps.

Level 16


-Thistle Tea: Activate to gain 100 Spell Armor for 5 seconds, but take 200% more damage from auto-attacks.

-Shield Block: Every 10 seconds, gain 5 armor. Stacks 11 times, but once you reach 11 stacks the bonus is reset.

-Ice Block: Activate to become immobile and invulnerable for 3 seconds.

-Dinosize: Blessing of Kings now turns a minion into a Siege Mercenary permanently.

Level 20


-BWAH! GOLDEN LEGENDARY?!: [R1]Empower Hogger and Leeroy. Hogger's health now equals Harth's, and takes no damage from towers. Leeroy now summons whelplings to attack his targets, slowing their movement speed by 30% and dealing damage over time.

-Heroic Difficulty: [R2]Friendly minion waves now spawn with 2 Zombie Chows, an Unstable Ghoul, and a Shade of Naxxramas.

-Tavern Brawl: Activate to instantly summon all of Harth's currently known minions at the cost of 10 mana. 90 second cooldown.

-The Arena: Harth gains 30 Armor, 50% more basic attack damage and his respawn timer is set to 1 second, but he loses 400 maximum health each time he dies, and after 3 deaths, he can no longer respawn.

Kill/Team Quotes

When on a team with Uther


"Ohoho, let's fight with honor!"

When on a team with Jaina


"They asked for it!"

When on a team with Rexxar


"You better aim for the face!"

When on a team with Medivh


"So, when's your next party?"

When on a team with Malfurion


"For the Wilds!"

When on a team with Valeera


"...I better watch my back!"

When on a team with Gul'Dan


"Somebody is losin' their soul tonight..."

When on a team with Sylvanas


"Well, clearly you do have time for games!"

When on a team with Thrall


"For Doomhammer! Wait, is your mana overloaded at all?"

When killing Murky


"I really hope he doesn't run 'Anyfin Can Happen'..."

When killing Sylvanas, Stitches, or Anub'Arak


"Aye, I really hope Deathrattle doesn't work in the Nexus."

When killing Uther


"By the Holy Light! Heh."

When killing Valeera


"Here's another nerf! Ha!"
"Incredible."

When killing Rexxar


"I played a Taunt, heh."

When killing E.T.C.


"Wha- Power of the Horde? Bah!"

When killing a mage (Jaina, Li Ming, Chromie, and so on)


"Sorry, but turns out I can't be targeted by spells or hero powers."

When killed by a Hearthstone hero


"Never... Lucky..."
"Oof, I need to get Brode to nerf that."

When Killing Gazlowe


"You aren't good in Wild mode, either!"

When killing Illidan


"Poor guy. First he's bad in Hearthstone, and now in the Nexus too? I pity 'em."

When killing Malfurion


"Spectacular!"

When killing Tyrande


"Brilliant!"

When killing Thrall


"Now, that is incredible!"

When killing Genji


"It's Reno's day off, bub." (my poor attempt to reference an "I need healing" meme)

Game start, Li Li to Harth


"Wait, why are my Uncle and I not in Hearthstone yet?!"
Harth: "Uhh... oh, hey look, a flower!"

When on a team with Varian


"Wait, where are the armies of Stormwind?!"

When on a team with Muradin (not Magni skin)


"Hey, where's your brother? I was hoping to buy his beard!"

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