Hawke by FreeMercenary

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Hawke

By: FreeMercenary
Last Updated: Jul 26, 2015
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Hawke

Champion of Kirkwall

From a refugee fleeing away from the Blight to champion of the City of Chains, owner of her own Estate, ally of the Inquisiton, lover of a warrior known as Fenris who enjoys breaking the hearts of mages, friend of many, enemy to many more, a mage without equal in power and someone who makes a joke out of every situation. All these define Marian Hawke, The Champion of Kirkwall. Not long after the defeat of Coriphius, Hawke was brought into Nexus to wage a war that brings forth all worlds in reality. Things die, but they don´t drop loot. Doesn´t make much sense to her but hey, at least I have infinite lives! Its almost as if I was inside a game! Oh wait...

Combat Trait

1
Power Through Blood
Striking at an enemy with one of your basic abilities allows you to cast one your empowered spells tied to that ability. Empowered spells deal 100% more damage and heal you for 20% of total damage dealt. 

Primary Abilities

1
Fireball
Cooldown: 8 seconds
Cost: 35 mana

Launch a ball of a fire at a targeted area, dealing 26 (+6.5 per level) damage and aditional 8 (+2 per level) every second for 3 seconds. Should Hawke hit an enemy with Fireball, she is then able to cast Frozen Stalagmites in the next 6 seconds. 
2
Spirit Barrage
Cooldown: 10 seconds
Cost: 30 Mana

Launch a wave of three spectral beams from the Staff of Parvalan at a targeted enemy, each dealing 15 (+6 per level) points of damage. If all three bolts are sucessful in hitting the target, Hawke is granted the ability to cast Entropic Cloud for the next 6 seconds.
3
Rock Armor
Cooldown: 15 seconds
Mana: 25 mana

Hawke embues herself in a shell of hard-steel stone that absorbs 80(+13 per level) points of damage. If the armor is destroyed or she has taken three sources of damage from enemy heroes, she is able to cast Mind Blast for the next 6 seconds. 

Secondary Abilities

1
Frozen Stalagmites
Cooldown: 8 seconds
Cost: 45 Mana

Unleash a series of ice spikes in a wide cone that deal 100 (+25 per level) damage and stun all enemies caught in it for 1.5 seconds. 
2
Entropic Cloud
Cooldown: 12 seconds. 
Cost: 50 mana

Release of cloud of death upon a targeted enemy, dealing 30(+11 per level) points of damage every second for over 3 seconds to the afflicted enemy and those that surrounding it while also slowing their movement and attack speed by 20%. The Entropic Cloud will remain in place for its full duration even after its victim perishes. 
3
Mind Blast
Cooldown: 15 seconds
Cost: 55 Mana

Unleash a wave of thought-shattering energy at all surrounding enemies, dealing 30 (+15 per level) damage, knocking away from you and stunning them for 2 seconds. 
4
Thunderbolt
Cooldown: 6 seconds
Cost: 70 Mana

Call upon a bolt of lightning from the sky at a target location, dealing 80 (+22 per level) points of damage and stunning all enemies struck by it for 2 seconds. 

Ability only usable if Wrath of the Storm is active. 
5
Sky Storm
Cooldown: 8 seconds
Cost: 70 Mana

Summon a storm at a targeted area. Lightning bolts will constantly strike at the zone, dealing 40(+8 per level) damage per second and applying a 30% movement speed slow for over 4 seconds. 

Ability only usable if Wrath of the Storm is active. 
6
Static Discharge
Cooldown: 9 seconds
Cost: 70 Mana

Unleash a devastating torrent of electricity that knocks away all enemies surrounding you, dealing 40(+16 per level) damage and stunning them for 1 second. 

Ability only usable if Wrath of the Storm is active. 

Heroic Abilities

1
Grasp of Blood
Cooldown: 50 seconds
Cost: 100 Counters of Blood Magic

You require 100 counters of blood magic to active this ability. You generate 1 counter every 2 seconds and from every minion that dies near you. Mercenaries grant 10 counters and hero takedowns 20. Hawke targets an enemy hero, dashing forward to them and stunning them for 3 seconds with the arms of blood. Once the stun finalizes, the arms of blood will tear apart her opponent, dealing 35% of the targets maximum health and healing Hawke for half that amount.  
2
Wrath of the Storm
Cooldown: 60 seconds
Mana: 100

Activate to become the storm itself. For 18 seconds, you gain the following new abilities and stats: Thunderbolt, Sky Storm and Static Discharge, 60% increased attack damage and speed, your basic attacks arc away towards four nearby enemies for 50% damage, 10% increased movement speed and you ignore unit collision. Power through blood will activated for all of your abilities, 10% for your basic attacks and 5% for their arching damage.  

Statistics

Health: 720 (+110 per level)
Health Regen: 1.51 (+0.28 per level)

Mana: 500 (+10 per level)
Mana Regen: 4.5 (+0.15 per level)

Attack Damage: 34 (+8 per level)
Attack Speed: 1.40
Range: 5.50

Tier 1 Talents (Level 1)

Coming Soon

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