Hemet Nesingwary by PYoshi

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Hemet Nesingwary

By: PYoshi
Last Updated: May 22, 2015
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Hemet Nesingwary

Big Game Hunter


Considered the greatest hunter on Azeroth, he leads safaris to hunt the wildlife of Azeroth and beyond, and is the author of The Green Hills of Stranglethorn. He is generally to be found in the wild, camped out with a group of fellow hunters, surrounded by a variety of grizzly trophies collected from the native game of the area. Nesingwary and his cohorts tutor adventurers on the hunting and trapping of wild creatures.

Hemet fought in many battles alongside Ajeck Rouack's father, and has been described by his servant Barnil Stonepot as a war hero of the Alliance. Nesingwary is the father of Hemet Nesingwary Jr., who has taken over some of his father's duties in Stranglethorn in order to allow him to focus on new and even more exotic game in newly discovered lands.

Combat Trait

1
Tracking (D)
Cooldown: 60 seconds

Reveals the location of all damaged enemy heroes under 75% health for 2 seconds. Does not reveal stealthed Heroes.

Primary Abilities

1
Aimed Shot (Q)
Mana: 50
Skillshot
Cooldown: 10 seconds

Deals 65 (+20 per level) damage to the first enemy hit. Deals 40% more damage to slowed, rooted, or stunned enemies.
2
Tranquilizer (W)
Mana: 25
Skillshot
Cooldown: 12 seconds

Fire a long-range tranquilizer that deals 5 (+1 per level) damage to an enemy, slowing them by 25% for 4 seconds. Slows for an additional 2 seconds to enemies under 50% health.
3
Hooked Net (E)
Mana: 65
Cooldown: 12 seconds

Launches a net that roots an enemy Hero for 1.5 seconds.

Heroic Abilities

1
Unleash the Hounds (R)
Mana: 100
Cooldown: 80 seconds

Send out a trained hound for each living enemy hero. Each hound tracks down their target and deals 17 (+4 per level) damage per second and slows by 25% for 1.5 seconds with each bite. Lasts 18 seconds.
2
Hunting Party (R)
Mana: 35
Cooldown: 60 seconds

Grant nearby allied heroes 30% bonus Basic Attack damage and 20% increased Movement Speed for 10 seconds. Whenever a nearby enemy Hero is slain, the duration of this ability is increased by 10 seconds.

Level 1 Talents


Quick Shot (Q):
Reduces the cooldown of Aimed Shot by 6 seconds if the shot fails to deal damage.

Electric Net (E): Hooked Net deals an additional 20 (+3 per level) damage per second over its duration. This effect continues until the target is no longer slowed, rooted, or stunned.

Seasoned Marksman (Passive): For every 6 enemy Minion or Mercenary kills near your Hero, gain 1 Basic Attack damage. Hero Takedowns count as 2 Minion kills.

Regeneration Master (Passive): Increases Health Regeneration by 4 per second. Every 4 Regeneration Globes gathered increases this bonus by 4.

Level 3 Talents


Heartseeker Scope (Passive):
Increase Aimed Shot, Tranquilizer and Basic Attack range by 15%.

Bloodhound (D): Passively reveals all enemy heroes under 20% health. Does not affect stealthed Heroes.

No Escape (W): Increases Tranquilizer's slow amount to 35%.

Envenom (Active): Activate to poison an enemy Hero, dealing 180 (+30 per level) damage over 5 seconds. Has a 60 second cooldown.

Level 7 Talents


Battle Momentum (Passive):
Basic Attacks reduces Ability cooldowns by 0.5 seconds.

Makeshift Net (E): Removes the mana cost of Hooked Net, but reduces the root duration by 0.5 seconds.

Slumbering Shot (W): When an enemy Minion or Mercenary is hit with Tranquilizer it is stunned for 15 seconds.

Camouflage (Active): Activate to stop and gain stealth and regenerate your health 100% faster. This effect ends if you move. Has a 30 second cooldown.

First Aid (Active): Activate to heal 35% of your max health over 6 seconds. Has a 60 second cooldown.

Level 10 Heroic Abilities


Unleash the Hounds (R):
Send out a trained hound for each living enemy hero. Each hound tracks down their target and deals 17 (+4 per level) damage per second and slows by 25% for 1.5 seconds with each bite. Lasts 18 seconds.

Hunting Party (R): Grant nearby allied heroes 30% bonus Basic Attack damage and 20% increased movement speed for 10 seconds. Whenever a nearby enemy hero is slain, the duration of this ability is increased by 10 seconds.

Level 13 Talents


Explosive Shot (Q):
When your Aimed Shot connects with a target, it explodes for 32 (+10 per level) around the target.

Pacify (W): Tranquilizer also causes the target to miss their next attack.

Awareness (Passive): Increases sight radius by 20%.

Flare (Active): Activate to gain vision of a small nearby area, allowing you to detect enemy Heroes for 5 seconds. Can hold 2 charges. Has a 20 second cooldown.

Level 16 Talents


Big Game Hunter (Q):
Aimed Shot deals 50% additional damage to targets above 75% health.

Kill Shot (Q): Aimed Shot deals 35% additional damage to targets below 25% health.

Ivory Hooks (E): Hooked Net makes enemy Vulnerable, causing them to take 25% more damage for 2 seconds.

Escape (Active): Activate to gain 40% Movement Speed for 5 seconds. Has a 60 second cooldown.

Level 20 Talents


Hemet's Hunters (R):
Hounds last until killed instead of timing out and their damage is increased by 25%.

Night Watch (R): Increases the duration of Hunting Party by 5 seconds. When the duration is refreshed, Movement Speed and damage of Basic Attacks is increased by 10%. Stacking up to an additional 50%.

Nexus Frenzy (Passive): Increases Attack Speed by 20% and Attack Range by 20%.

Master Tracker (D): Tracking shows all enemy heroes regardless of health, and reduces the cooldown to 20 seconds.

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