Hemoth by circean

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Hemoth

By: circean
Last Updated: Aug 15, 2017
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Hemoth

Masochistic Blood Mage

HP: 1950
Attack: 120 damage - 1.0 attacks per second - 2 range

Hemoth consumes HP instead of mana for his abilities. HP costs scale 4% per level in step with HP.

Combat Trait

1
Blood Sacrifice
Cooldown: 15 seconds
Range: 2

Hemoth plunges his staff into an enemy, dealing 250 damage and healing for 500 over 2s. Hemoth channels and target is stunned for the duration.

Primary Abilities

1
Arcane Helix
Cooldown: 5 seconds
Range: 8
HP Cost: 45
Charges: 4

Hemoth fires 2 long range projectiles which travel in a helical pattern and each deal 150 damage to the first enemy hit. There is a 0.3 second delay between casts.
2
Mega Flare
Cooldown: 12 seconds
Range: 9
HP Cost: 140
Charges: 2

Hemoth fires a long range spark across the ground which passes through enemies and walls. Re-activate to explode, dealing 350 damage to enemies in a medium sized area and blinding enemies for 1.5 seconds. There is a 0.5 second delay between exploding Mega Flare and recasting it.
3
Apparation
Cooldown: 25 seconds
Range: 6
HP Cost: 150

Hemoth disappears into a portal in the ground. After 1 second, Hemoth may emerge from any location within a 6 unit radius. If Hemoth does not select a location within 4 seconds, he will re-emerge in the same location the ability was cast.

Heroic Abilities

1
Awakened Blade
Cooldown: 8 seconds
HP Cost: 10 per second, 20 per attack

Activate to empower Hemoth's basic attacks. Attacks cleave, slow 20% and deal an extra 170 magic damage per hit.

Q and W cannot be used while Awakened Blade is active.
2
Power Conduit
Cooldown: 100 seconds
Range: 8
HP Cost: 200

Lowers the ability power of all enemy heroes in a large radius around Hemoth by 10%. Hemoth gains 10% ability power for each enemy hero affected, to a maximum of 50%. When an enemy hero is hit by Arcane Helix or Mega Flare, the cooldown of the respective ability is reduced by 1 second for each enemy hit. 8 second duration.

Talents

Level 1


Gathering Helix (Q)



Quest: Hit a hero with Arcane Helix 30 times.
Reward: Reduce Arcane Helix's HP cost to 35.

Quest: Hit a hero with Arcane Helix 60 times.
Reward: Each Arcane Helix projectile which hits an enemy reduces its armour by 5 for 3 seconds. Stacks up to -25 armour.

Blood Shadow (D)



Hero takedowns leave a Blood Shadow for 15 seconds. Using Blood Sacrifice on these shadows grants an extra 75% HP.

Void Haste (E)



Hemoth gains 30% movement speed for 3 seconds after using Apparation.


Level 4


Scars of Vigour



Quest: For every 1000 HP Hemoth loses, his maximum HP is increased by 30. Up to 1500 bonus HP may be gained this way. 50% of this bonus HP is lost upon death.

Arcane Volatility (Q)



If Arcane Helix is cast 3 times within 3 seconds, the third volley will deal 100% more damage. Arcane Helix charges are increased to 6.

Void Inertia (E)



Hemoth is unstoppable for 3 seconds after using Apparation. Its cooldown is reduced by 8 seconds.
?

Level 7


Thickening Skin



Upon taking auto-attack damage, Hemoth gains 30 physical armour for 4 seconds.
15 second cooldown.

Demonic Grace



Upon taking ability damage, Hemoth gains 30 spell armour for 2 seconds.
15 second cooldown.

Perfected Ritual



Blood Sacrifice gives Hemoth 30% more HP.


Level 10


R1: Awakened Blade



Cooldown: 8 seconds HP Cost: 10 per second, 20 per attack

Activate to empower Hemoth's basic attacks. Attacks cleave, slow 20% and deal an extra 170 magic damage per hit.

Q and W cannot be used while Awakened Blade is active.

R2: Power Conduit



Cooldown: 100 seconds HP Cost: 200

Lowers the ability power of all enemy heroes in a large radius around Hemoth by 10%. Hemoth gains 10% ability power for each enemy hero affected, to a maximum of 50%. When an enemy hero is hit by Arcane Helix or Mega Flare, the cooldown of the respective ability is reduced by 1 second for each enemy hit. 8 second duration.
?

Level 13


Swift Wrath (W)



Increase the movement speed and range of Mega Flare's projectile by 30%.

Blood Brothers



Activate to mark an ally. Hemoth gains 10% ability power when near them. If the marked ally is alive when Hemoth respawns, he may choose to respawn directly next to them.

Void Shockwave (E)



Enemies near Hemoth when he re-emerges from Apparate take 200 damage. Its cooldown is reduced by 8 seconds.


Level 16


Void Cleansing (E)



Reduce the HP cost of Apparation to 50. Apparation now removes all damage over time effects.

Crippling Anemia (D)



Blood Sacrifice slows enemies for 40% for 3 seconds after its stun ends.

Eye of the Storm (W)



The centre of Mega Flare deals 75% increased damage.


Level 20


Arbiter of Rending (R1)



30% of damage dealt to heroes with Awakended Blade is converted to shields which last for 5 seconds.

Arbiter of Power (R2)



Power Conduit's duration does not count down as long as at least one enemy hero is within the ability's radius. Every second that Power Conduit is active reduces the cooldown of the ability by one second once it expires.

Giga Flare (W)



Increase Mega Flare's HP cost by 100%. Mega Flare silences enemies hit for 1.5 seconds.

Master of the Void (E)



Gain a second charge of Apparation.

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