Henna by Nebulari

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Henna

By: Nebulari
Last Updated: Sep 5, 2018
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Henna

Blade Dancer

A trained assassin who possesses the ability to dash around the battlefield at speeds faster than the eye can process, she benefits the most off of dashing towards enemies marked with her Blood Trail.

Health: 2000
Mana: 500

Combat Trait

1
Blade Haiku
Blade Haiku

Henna's first 3 Basic Attacks deals 100% damage at 75% Attack Speed. Her next 5 Basic Attacks deal 32 (+4% per level) damage at 100% Attack Speed & Slow by 30% for 2 seconds. Her last 3 strikes deal 100% damage at 100% Attack Speed & Stun targets in a cone for .25 seconds each strike.

Blood Trail

Henna's damaging abilities deal 41 (+4% per level) bonus damage over 4 seconds, Reveal for the duration, and her Cloak of Blades will dash her behind the nearest enemy target afflicted by Blood Trail.

Primary Abilities

1
Rending Toss
Cooldown: 4s
Mana Cost: 15 Mana

Henna tosses 3 bladed fans in a straight line, passing through enemy minions, dealing 71 (+4% per level) damage & Stunning them for 1 second. If a fan hits an enemy Hero, it deals 20% additional damage and lowers the cooldown of Rending Toss by 1 second, up to a maximum of 3 seconds for each fan that hits an enemy Hero.

Any fans that hit enemy Heroes will recoil back, flying back to Henna and dealing 50% damage if it hits an enemy already damaged by the original cast.
2
Cloak of Blades
Cooldown: 8s
Mana Cost: 45 Mana


Henna dashes forward in a short, quick coat of blades, dealing 57 (+4% per level) damage to any enemies hit. Henna's next Basic Attack has its range increased by 100%, deals 73 (+4% per level) damage & Slows by 40% for 2 seconds.

If Henna uses this ability near enemies affected by Blood Trail, she will instead dash behind the closest enemy & Stun them for .75 seconds. If this ability is used on a Blood Trail target, the cooldown is reduced to 4 seconds. When this happens, the Mana cost is refunded.
3
Bonesaw Fans
Cooldown: 6s
Mana Cost: 30 Mana

Henna tosses her fan of blades into the ground in front of her. After a 1 second delay, it begins to rapidly drive itself in a circle, dealing 51 (+4% per level) damage each time it hits an enemy and Slowing by 25%, up to 50% maximum for 3 seconds. After 3 seconds, Henna's fan will fly to her regardless of her location.

Secondary Abilities

1
Blood Goblet
Cooldown: 30s
Store: 250 (+4% per level)

Whenever enemy Heroes take damage from Blood Trail, Henna Stores the damage dealt. Once the Blood Goblet reaches its maximum, Henna can activate this ability to heal for an amount equal to the amount stored.
2
Rewind
Cooldown: 30s

Refresh all of Henna's currently active cooldowns. Each refreshed ability costs 75% less Mana for 3 seconds.
(The Mana reduction does not apply to Heroic abilities.)

Heroic Abilities

1
Iron Maiden
Cooldown: 70s
Mana Cost: 100 Mana

Henna leaps up into the air using the power of the blades, surrounding herself in a coat of sharp metals for up to 4 seconds. While in the air, she can choose a nearby location to leap to, becoming Untargetable for 2.5 seconds when landing & unable to move. Over the 2.5 second duration, Henna unleashes her armor of blades around her, dealing 66 (+4% per level) damage to enemies in a medium radius every .5 second & Slowing enemies by 7%, up to 49%. If an enemy reaches a 49% slow, they're instead Rooted for 1.5 seconds.
2
Blood Marked
Cooldown: 30s
Mana Cost: 80 Mana
Passive: When this ability is off cooldown, Henna's Basic Attacks apply Blood Blister to the last enemy Hero hit for 6 seconds.

Henna channels for 1.5 seconds, and detonates the currently active Blood Blister, dealing 112 (+4% per level) damage plus an additional 48-162 (+4% per level) damage for the more missing Health her target has.

If an enemy Hero dies to Blood Marked, refresh all of Henna's cooldowns. (Except this ability.)

Level 1

Lacerating Fanblade (Blade Haiku)
! Quest: Deal 35,000 total damage to enemy Heroes. Blood Trail deals 25% increased damage.
Reward: Henna's Basic Attacks apply Blood Trail.

Boomerang Blades (Rending Toss)
! Quest: Hit enemy Heroes 50 times with Rending Toss. Rending Toss deals 25% increased damage.
Reward: Rending Toss bounces up to 3 times between enemies.

Double The Pain (Bonesaw Fans)
! Quest: Slow enemy Heroes for 30 seconds with Bonesaw Fans. Bonesaw Fans deals 25% increased damage.
Reward: Another saw blade rotates in the opposite direction outside of the original one.

Where Am I? (Cloak of Blades)
! Quest: Dash to each enemy Hero twice while they're affected with Blood Trail. Cloak of Blades deals 25% increased damage.
Reward: Henna can activate her Trait (D) within 2 seconds of dashing to an enemy with Cloak of Blades to dash back to her original area.

Level 4

Waltzing Seamstress (Cloak of Blades)
Enemy Heroes hit by Cloak of Blades drop a Health Globe. When Henna picks up a Health Globe, she gains Evade for 1 second & gains 2% Maximum Mana.

Building Up (Blade Haiku)
Pulling off the 3-5-3 chain of Blade Haiku grants Henna a burst of 50% Attack Speed for 3 seconds.

Powerful (Blade Haiku)
Enemy Heroes killed under the effect of Blood Trail refresh Henna's cooldowns by 30%.

Level 7

Blood Goblet (Active)
As enemy Heroes take damage from Blood Trail, Store the damage up to a cap of 250 (+4% per level). Once the cap is reached, Henna can activate this to heal for the amount stored.

Hook Equipped Fan (Rending Toss)
Hitting an enemy Hero with Rending Toss allows Henna to recast the ability within 1 second to hook herself & fly to the damaged Hero in a small-medium radius. The affected Hero is Slowed by 50% for .75 seconds.

Always First! (Blade Haiku)
After Henna's first 3 Basic Attacks, she will dash a short distance, dealing 51 (+4% per level) damage before continuing her Basic Attack chain.

Level 13

Merciless (Cloak of Blades)
After using Cloak of Blades, Henna's next 3 Basic Attacks instead teleport her a short distance to her target, dealing 55 (+4% per level) damage & Slowing them by 40% for 1 second and Silencing them for 1 second.

Steel Shards (Buzzsaw Fans)
After the fan stops rotating, a shroud of steel shards will erupt in a small circle, dealing 73 (+4% per level) damage & reducing enemy Heroes Armor by 15 for 3 seconds.

Another Haiku (Blade Haiku)
Henna's Basic Attack chain instead becomes 5-7-5. All of Henna's Basic Attacks attack at 100% speed, and her final chain stun duration increases to .4 seconds for each strike. (Her 7 Slow applying attacks now Slow by 20% for 1 second.)

Level 16

Come Closer (Rending Toss)
When Henna's fans come recoiling back to her, enemy Heroes hit by the return will be dragged a small distance towards Henna. In addition, they're Slowed by 65% for .75 seconds.

Pick-Fan (Rending Toss)
Henna can now throw her fans into terrain in which they remain for 4 seconds. Henna can reactivate this ability to have them fly a short distance in a line & return back to her. Enemies hit by fans that were in terrain take 81 (+4% per level) damage & have their Armor reduced by 10 for 2.5 seconds.

Twirl On My Finger (Rending Toss)
Henna can extend the range her fans travel by walking into them, increasing their range a maximum of up to 50% increased range of her original cast position.

Level 20

Born In Blades (Iron Maiden)
After the initial wave of damage ends, each time Henna is damaged by a Basic Attack or Damaging Ability for 3 seconds, she reflects 50% damage back to her attacker & constantly applies Blood Trail.

Pestilent Pustules (Blood Marked)
Blood Marked deals 25% increased damage. Up to 2 enemy Heroes can be affected by Blood Blister at a single time. If Henna kills two enemy Heroes with a single cast, she gains 50% Cooldown Reduction on her Basic Abilities for 3 seconds.

Rewind (Active)
Refresh all of Henna's active cooldowns. Affected abilities cost 75% less Mana for 3 seconds.


No More Skin (Cloak of Blades)
Rather than teleporting to marked enemy Heroes, hitting an enemy Hero with a cast of Cloak of Blades permits continual usage as long as an enemy Hero is being damaged.

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