Herald Volashj by Meow meow

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Herald Volashj

By: Meow meow
Last Updated: Aug 28, 2016
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Herald Volashj

The herald of the void

Ancient of the void calling upon his own powers to help the old gods take over the nexus. He requires no mana
Melee basic attacks. 1 basic attack per second AA attack damage: 57(+4/level)
Health lvl 1: 1423 Lvl 10: 3023 Lvl 20: 4209

Combat Trait

1
Insanity
Upon dealing damage 4 times to the same hero you cause them to go insane(if you don't hit the hero within 5 seconds the affect will restart) . Once gone insane they will run backwards losing 33% move speed for 2 seconds

Primary Abilities

1
Mind flay
Deal 98(+4/level) damage over 5 seconds, if this kills the target this affect will spread to the nearest enemy.
9 second cooldown
2
Servants of the void
Open a gateway to the void onto the battlefield summoning up to 5 voidcallers to push the nearest lane. This ability can be channeled by an enemy for 2 seconds to close the gateway 30 second cooldown
3
Madness
The targeted enemy hero takes 12 damage(+4/level) and if they go into madness the effect now lasts 5 seconds and they take 25% more damage 12 second cooldown

Heroic Abilities

1
The Void
Place down a gateway to the void after a 2 second delay put down the gateway. The gateway will pull down any enemy characters down into it and they will be put into stasis. The gateway lasts 10 seconds and heroes pulled down into the void will stay there for 3 seconds before being pushed out. Heroes cannot enter the gateway more than once. 100 second cooldown.
2
The abyss
After a 3 second delay summon the gateway to the abyss. Friendly heroes in the gateway will summon another copy with 25% less health. The copy will always be right next to the friendly hero castings spells at the same target but with 50% less damage. 120 second cooldown

Ill come up with talents

I dunno still dont have many ideas. Thanks guys ?-meow meow

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schtruklyn (1) | August 31, 2016 12:24pm
Hi. Well, you have a team fight skill: mind flay, that damages by itself without your intervention if it kills. Then you have a lane pushing skill: SotV, that summons minions. And finally, you have a single target spell: madness, that causes damage to a single enemy. So, talents! Level X: 1) buff MF, 2) buff SotV, 3) buff Madness. Or, level X: 1) buff MF in 1st way, 2) Buff MF in 2nd way, 3) buff MF in 3rd way. Then, at lvl X+1: 1) buff SotV in 1st way, 2) Buff SotV in 2nd way, 3) buff SotV in 3rd way. And so on. Or, buff lane pushing spell to ad AOE damage, and buf AOE to summon lane pushers, or let lane pushers cause madness to, or... combinations :D "Once gone insane they will run backwards" hahaha :D Cheers :D
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