Level 1
[Trait] Psionic Amplification
Each stack of Highlord increases Wave of Destruction's range by 0.75 and width by 0.5.
Each stack of Highlord increases Psionic Orb's duration by 0.5 seconds and range by 1.
[Basic Attack/Passive] Taste for Suffering
Basic Attacks reduce Basic Ability cooldowns by 0.5 seconds and restore 10 Mana, increased to 1 second and 20 Mana against Heroes.
Each stack of Highlord increases Ma'lash's Attack Speed by 20%.
Takedowns restore 200 Mana.
[Q] Devastation
? Quest: Kill enemy Minions or Heroes within 2 seconds of hitting them with Wave of Destruction.
? Reward: The damage of Wave of Destruction increases by 4 for Minion kills and by 10 for Hero kills, up to 100 bonus damage.
? Reward: After gaining 100 bonus damage, Wave of Destruction Slows enemies hit by 40% for 2 seconds.
[E] Tyrant
? Quest: Restore Mana with Sacrifice.
? Reward: After restoring 1000 Mana with Sacrifice, the cast range of Sacrifice is increased by 2.
? Reward: After restoring 2000 Mana with Sacrifice, Sacrifice will restore 200 Mana.
? Reward: After restoring 4000 Mana with Sacrifice, the cooldown of Sacrifice is reduced by 2 seconds and Sacrifice no longer has a channel period.
Level 4
[Trait] Psionic Ward
While Ma'lash has at least 1 stack of Highlord, he gains 10 Armor.
Each additional stack of Highlord grants 5 additional Armor.
[E] Blood Shields
Sacrifice grants Ma'lash a Shield equal to 10% of his Maximum Health, stacking up to 30% of his Maximum Health, that lasts until it is destroyed.
[Passive] Might Makes Right
While he has more than 500 Mana, Ma'lash gains 20% increased Movement Speed and is affected by Stuns, Roots, and Slows for half as long.
[Active] Substitution
Activate to transfer all damage taken to a target ally unit for 4 seconds or until that unit dies.
Level 7
[Q] Resurgence
Every 5 enemies hit by a single Wave of Destruction reduces the cooldown of Wave of Destruction by 2.5 seconds and restores 50 Mana.
[Q] Rogue Wave
Wave of Destruction can now be targeted along a vector unattached to Ma'lash from up to 5 range away.
[W] Accumulating Agony
Psionic Orb's damage increases by 5% every time it damages at least 1 enemy.
[E] Mind Blast
Sacrifice can now be cast on any non-Elite Monster, Mercenary, or Minion, whether allied or enemy, to restore Mana and reduce their Health to 1.
Sacrifice can now be cast on enemy Heroes and Elite units to deal 120 damage, but this does not restore Mana.
Level 13
[Q] Crushing Weight
Enemies hit by Wave of Destruction lose 15 Armor for 4 seconds.
[W] Psionic Dilation
Psionic Orb's radius increases by 5% every 0.5 seconds.
[E] Chaotic Attunement
Sacrifice increases Ma'lash's damage by 20% for 8 seconds.
The cooldown of Sacrifice is reset if its last target dies.
Level 16
[Q] Riptide
Enemies hit by the center of Wave of Destruction take 25% more damage and are knocked back its full range.
[Q] Turbulent Wake
Wave of Destruction leaves an AoE in its path that deals 30 damage every 0.5 seconds for 4 seconds.
[W] Psionic Missile
If the center of Psionic Orb passes directly through an enemy Hero, it pulses and deals 200 damage to all enemies within its radius.
[E] Chaos Reigns
If the target of Sacrifice dies within 8 seconds of Sacrifice being cast on them, they will explode and deal 240 damage to all nearby enemies.
Ma'lash regains 100 Mana per enemy killed by this explosion.
Level 20
[Active] Scatter the Unworthy
Activate to make the area around Ma'lash Unpathable for 5 seconds, pushing back and damaging nearby enemies that come too close.
[Trait] Power Overwhelming
Ma'lash now passively has 1 stack of Highlord at all times and can have up to 5 stacks at once.
Highlord's radius is increased by 50%.
Each stack of Highlord now also increases the Mana costs of Ma'lash's Basic Abilities by 20%.
[R1] Chain of Ascension
Enemies that die near Ma'lash reduce the cooldown of Soul Absorption by 4 seconds.
Soul Absorption now deals damage equal to 25% of the target's Maximum Health.
[R2] Might of the Tal'darim
Tal'darim Death Fleet summons 2 more Destroyers and a Tal'darim Mothership.
The Mothership deals 120 damage to one random enemy Hero every second and fires a Thermal Lance that deals 240 damage in a straight line every 4 seconds.
Also, I understand the feeling with stacks of Highlord, but +40% damage, +1 attack range, and double mana regen is already a ton of value to be able to have baseline, especially since the +40% damage scales multiplicatively with other damage modifiers. I even had to work in a pretty expensive downside to Power Overwhelming at level 20 to make it even remotely balanced.
The 2nd heroic looks like a lot of visual clutter. 4 summoned units with bouncing attacks which I assume would be red Taldarim energies would result to a very messy screen.
I was a little concerned about the clutter with Death Fleet, but couldn't really think of another way to handle that or another ult that would be as appropriate. Any ideas?
And what do you think about the rest of it? Got any other suggestions?
He kinda fills similar role to hammer but he can move, has better zoning for less sustained damage, slightly more bursty.
I think R1 being a channeled skill is crafty as it gives him durability at the exchange of zoning.
R2 however is just straight up damage with little risk on his side. Unlimited range considering summons can chase and can go over terrain with their flight. I think it would be better if it was an AoE ability but Raynor's Hyperion fills the rain down in a large area role so I'm not sure how to improve on it.