Hina Kagiyama by Lahharl

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Hina Kagiyama

By: Lahharl
Last Updated: Jul 18, 2018
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Hina Kagiyama

Master of Warding Away Bad Luck

Hina Kagiyama is a god of misfortune, with a social and friendly behaviour, she collects misfortune from people, giving said people happiness in a sense. While she harbours no ill intent towards anyone, she can be dangerous if angered as it could turn your life into a living hell of misfortunes.

Combat Trait

1
Stockpiling misfortune
This is an activatable trait, when activated you will absorb any conditions thrown into allies in your range and you will suffer them instead. The duration of any conditions taken from allies is reduced by 50%. The conditions will then transform into energy. You can't take in any more than a condition every 3 seconds

You got 3 energy containers; in order to use them you need to fill them completely but not all conditions will fill them completely (stuns will fill 75% of a container, roots will fill 50% of a container, silences (doesn't include polymorph or taunt) will fill 25% of the container and slows will fill 15% of a container). Those are the conditions that you can absorb.

Primary Abilities

1
Misfortune goddess smile
Cooldown: 8 seconds
Mana cost: 60

Select an ally target. The ally will be rooted and heal for 680(+4%) and also rooted for 3 seconds. Can only be used when your trait is active.

You can absorb your own applied conditions.
2
Lady Ohgane's Fire
Cooldown: 12 seconds
Mana cost: 45

Throw an area that curves in an L shape AoE. Enemies passing the area will recieve a burn that does 90(+4%) damage over 2 seconds and 150(+4%) healing on allies over 2 seconds. Will be reapplied if anyone goes through the area again. Lasts 5 seconds
3
Misfortune God's Biorhythm
Cooldown: 9 seconds
Mana cost: 35

Choose an enemy to throw a projectile that will travel at high speed to the target, slowing down anyone (including allies) in an area around that person for 35% for 3 seconds and dealing 160(+4%) damage.

You can absorb your own applied conditions.

Secondary Abilities

1
Pain flow
Cooldown: 5 seconds

Use to release energy obtained from conditions, using 1 of your misfortune containers in the process. An area will appear in the chosen location for 0.5 seconds, after it dissapears, any enemy on it will suffer from a 15% slow, 15% damage reduction, revealed and 240 (+4%) damage done on poison, all for 5 seconds.
2
Block of malice
Cooldown: 80 seconds.

Activate to enter stasis for 3 seconds. Apply Pain flow after the effect is finished.

Heroic Abilities

1
Warding away bad luck
Cooldown: 70 seconds
Mana cost: 80

Upon activation, grants the target a 6 second shield that will protect them from any abnormal statuses (they can still be damaged). If the target is hit by any abnormal condition during its duration, they will heal for 300(+4%) and the condition will be reverted to the person that threw it in the first place.
2
Spin them away!
Cooldown: 80 seconds
Mana cost: 70

Activate to channel a tornado in your position. While the tornado is active you have 30 armor and are unstoppable. This ability will push back both enemies and allies.

Talents

Level 1

(Passive) Mastering of luck
- Conditions attained from allies get reduced an extra 25%.

(Passive) Gathering of positive feelings
- Gather regen globes to nullify the next condition from an ally you would recieve. After gathering 15 globes, you get 120(+4%) heals every time you suffer from a condition. After gathering 25 globes, every globe gathered nullifies 2 conditions from allies.
Nullified conditions still proc all your "when aflicted by a condition effects".

(Trait) Let there be peace
- Whenever you are hit by a condition from an enemy that's already afflicted by the same condition, nullify both. Then reapply the condition he had for the initial duration after 5 seconds.

Level 4

(Q) Smiling worries away
- Reduce your Q's cooldown 2 seconds every time you are afflicted by a condition.

(Q) Blessings of a goddess
- Increases your Q's healing by 100% but now it roots you for 3 seconds. Cooldown increased by 4 seconds.

(E) Reversed biorythm
- Your E now can be used on allies, healing them by the same amount enemies would be injured and giving them a 35% movement speed increase for 1.5 seconds. Doesn't affect enemies when used this way.


Level 7

(Trait) Painful release
- Quest: Deal 10.000 damage with your Pain flow ability. After it's completed, increase the damage reduction to 30% and instantly deal 200 damage.

(Trait) Zashiki Warashi training
- Whenever you use Pain flow on an enemy when you are under a condition, heal 250(+4%) for each enemy caught in the ability.

(W) Lover's disparity
- Enemies that walk on Lady ohgane's fire area of effect, will take an extra 25(+4%) damage is their HP is above 66% or below 33%. Allies that walk on it with a higher than 66% HP or below 33% will recieve an extra 40(+4%) healing over time.

Level 13

(Active) Block of pure malice
80 second cooldown

-Activate to go into stasis for 3 seconds. After the effect ends, if you have at least 1 energy container, an area around you will proc causing Pain Flow effects to anyone close to you.

(W) Motivated heart
-Every ally that goes through lady ohgane's AoE will get a 20% spell shield stack that lasts 1 second; will be lost after 5 seconds. Can't proc more than once per use of lady ohgane's fire.

(Passive) Healthy flow
-Allies inside Pain flow's AoE effect after it finishes will get a 10 armor buff for 2 seconds.


Level 16

(Q) Goddess salvation
-Quest: Heal allies that have 10% or less HP with your Q and have been attacked by enemy heroes in the last 5 seconds 3 times. Reward: Your heal roots for 0.5 seconds and all roots now give you twice as much value for stockpiling misfortune.

(W) Unrequited despair
Enemies going through your lady Ohgane's fire have 50% reduced healing for 2 seconds.

(E) Every bit matters
Enemy heroes killed while slowed by Misfortune gods biorythm will explode, applying another E projectile in an AoE around them.


Level 20
(R1) Warding of hope
If you die while Warding away bad luck is active, refresh it's duration. Every enemy affected by pain flow reduces Warding away bad luck cooldown by 3 seconds.

(R2) Tornadoes of malice
Enemies pushed back by Spin them away! will be afflicted by Pain flow. Also instantly kill enemy minions hit by Pain flow effects.

(Trait) Sharp pain
You can now use 2 containers instead of 1 for Pain flow, applying -15 armor to all enemy targets, dealing an extra 75% damage and increasing the slow an extra 10%.

(Passive) Role of Nagashi-Bina
Whenever you are afflicted by an abnormal status, it gets cleansed and you gain one of the following effects:
+Stun: 20 armor
+Root: 3 stacks of 50 physical armor
+Silence: Own basic ability cooldowns go twice as fast for the next 3 seconds.
+Slow: Gain a speed buff equal to the slow for a fixed 3 seconds.

Stats

HP: 1920
AA (ranged): 72
AA per second: 1

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