Hippogryph by TimeLord

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Hippogryph

By: TimeLord
Last Updated: Jun 4, 2017
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Hippogryph

Beast of Kalimdor

Hippogryph is a flying melee assassin that can pick up an Archer Minion to gain ranged attacks.

Combat Trait

1
Pick up Archer
Cooldown: 2 seconds
Pick up an ally Archer Minion, allowing it to attack from your back. Lasts 15 seconds.

When flying alone, the Hippogryph has a melee attack. While carrying an Archer, the Hippogryph has a ranged attack, 50% lower attack damage, but 25% higher attack speed.

Primary Abilities

1
Piercing Blow
Cooldown: 5 seconds
Charge toward an enemy, striking them with your beak and reducing their Armor by 15 for 2 seconds.
2
Wing Flap
Cooldown: 10 seconds
Flap your wings, knocking back and slowing enemies in front of you by 25% for 2.5 seconds.
3
Arrow Volley
Cooldown: 9 seconds
Activate to cause your Archer to rapidly fire arrows for 3 seconds. Every other arrow deals 15% bonus damage.
Only available if carrying an Archer Minion.

Heroic Abilities

1
Marksmanship
Cooldown: 50 seconds
Activate to increase your Archer's range by 30% and cause their arrows to pierce enemies. Lasts 6 seconds.
Only available if carrying an Archer Minion. Can be used along with Arrow Volley.
2
Sky Patrol
Cooldown: 80 seconds
Become invulnerable and circle the target area for up to 7 seconds, revealing all enemies below, but being unable to attack. Reactivate to swoop down on a target enemy, dealing heavy damage and stunning them for 1.5 second.

Talents

COMING SOON

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Philosophical Nihilism | June 4, 2017 3:22pm
Interesting concept. Was a bit skeptical at first, but after reading some he seems like he could actually work. The only thing that may be an issue is damage, but you haven't given any stats so who knows? Maybe he could be the next Valla or Falstad. AKA a hero you see on the enemy team and visibly die inside. And who doesn't want to die from a low-poly hippogryph?
1
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TimeLord (1) | June 5, 2017 8:27am
thanks! I try to avoid numbers (such as damage, attack speed, HP) as much as possible because I probably wouldn't be good at balancing them. This is just to show a general idea of a hero.
1
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Philosophical Nihilism | June 5, 2017 9:14am
Ah, makes sense. I understand your reasoning.

Still, I would give at least relative numbers as It gives people an idea of how they would play that hero. I have a similar problem with balancing numbers, so I try to find a hero with what I believe would have similar stats and make changes based off the ideas behind the concept.

Ex: for my Itherael concept, I based it off of Li Ming's stats, but gave him slightly increased health and mana regen as he's a bit more mana hungry and more easily punishable due to decreased mobility(compared to Li Ming).

However, I respect your choice if you choose to continue not adding numbers. Not adding numbers doesn't make or break a concept, it just defines it some more.
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