Holden by Nebulari

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Holden

By: Nebulari
Last Updated: Oct 7, 2018
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Holden

The Sheriff

A dual pistol wielding sheriff, Holden is all about delivering the Law and taking out the Wanted.

Combat Trait

1
The Law
Each second while in combat with an enemy Hero, Holden applies a stack of Law up to a cap of 10. Each stack grants Holden 2.5% Armor Penetration. Once the enemy Hero reaches 10 stacks, Holden deals 43 (+4% per level) bonus damage & marks them as Wanted for 7 seconds.

If Holden leaves combat with enemies with stacks of Law for 2 seconds, stacks begin to deteriorate one by one each half second.

Wanted enemies are revealed to Holden's team, grant 25% bonus experience upon death & take 25% increased damage from the first person to hit them while they're Wanted for the duration.

! Quest: Mark each enemy Hero as Wanted.
Reward: A stack of Law is now applied each half second. Cap reduced to 7.
2
Handcuff
Cooldown: 15s

Holden handcuffs the Wanted target from wherever they are, Stunning them for 2.75 seconds. Holden can only Handcuff an enemy a single time each time they're Wanted.

Primary Abilities

1
Dual Shot
Cooldown: 7s

Holden holds his pistols out in front of him and shoots two bullets in a straight line, dealing 44 (+4% per level) damage each. For 2 second afterward, Holden can recast Dual Shot to launch 2 additional bullets in a straight line, each bullet dealing 15% increased damage for each second Holden waits before recasting.

Hitting Wanted targets with this ability Slows their Movement Speed by 80% for .75 seconds. Each bullet deals 25% increased damage if Holden recasts.
2
Rolling Bullet
Cooldown: 6s

Holden rolls a short distance forward, breaking free of all Crowd Control effects, and automatically shooting a bullet at the closest enemy Hero, dealing 37 (+4% per level) damage. For 2 seconds afterwards, if an allied Hero hits the same enemy Holden hit, Holden can recast Rolling Bullet and increase the Cooldown by 25%.

If a Wanted target is in range, roll length extended by 25%. Holden automatically shoots a bullet towards the Wanted enemy dealing 50% increased damage.
3
Pursue
Cooldown: 10s

Holden begins a full blown sprint, gaining 70% Movement Speed and ignores Unit Collision for 4 seconds. If Holden Basic Attacks an enemy Hero during this time, he will leap over them & deal 66 (+4% per level) damage and Push them a short distance backwards.

While moving in the direction of a Wanted target, Holden instead moves at an increased 125% Movement Speed. His first Basic Attack on them Pushes them back 50% further.

Heroic Abilities

1
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2
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