General Warfield is an excellent tactician and strategist. He can give orders to other heroes so that the team can gain an advantage over the enemy. The cooldown for all orders is 20 seconds and shared. Warfield can give the following orders: Hold the line!, Spread out and Take position
2
Hold the line!
Warfield orders all allies heroes within radius of 12 to stick together. Every affected hero and Worfield receive 10 armor for each allied hero within radius of 3 around him. The order is valid for 4 seconds.
Cooldown: 20 seconds
3
Spread out
Waffield commands all allies within radius of 12 to disperce. All affected allied heroes and Worfield receive +15% of the move speed and +40% of the range of sight, if there is not a single allied hero within radius of 2.5. The order lasts 7 sec.
Cooldown: 20 seconds
4
Take position
Warfield points to a circular area with a radius of 3, in which all allied heroes and Worfield himself receive +4% basic attacks damage and +4% spell power for each friendly hero in the area. The area can be specified anywhere in the battlefield and it exists for 8 seconds.
Cooldown: 20 seconds
Primary Abilities
1
Eliminate target
Warfield marks enemy target (hero/minion/mercenary/structure) for 6 seconds. When allied hero attacks marked enemy with basic attack or skill, he gains +20% to attack speed and +30% to cooldown recharges to his basic skills for 3 seconds.
Cooldown: 10s
2
Harassing fire
Hero selects an area in the form of a circle sector with a range of 7 and an angle of 60°. After activating the skill Warfield summon turret and starts very quickly shoot on a narrow straight line within the selected sector (attack area), causing 45 (+4%) damage every 0.25 seconds to all enemies. The width of the attack area - 0.75, the length - 7. You can move the attack area within the previously selected sector. While skill is active, you can't move. Re-activating the skill will interrupt the shooting. Also shooting is interrupted on stun or silence.
Cooldown: 14s
3
Concussive shell
Releases a high explosive charge in the indicated direction, which hits the first enemy hero on its way, causing 130 (+ 4%) damage to all heroes within a radius of 1.75 and slowing them down by 70% fading over 2 sec. Attack area: width - 1, range - 6.5.
Cooldown: 14s
Heroic Abilities
1
Airstike
Causes an airstrike in the specified place of the battlefield. When activated, it is necessary to specify the location of the impact and its direction (such as telekinesis of Alarak or Probyus barrier). In 3 seconds after activation on the area in the direction from the beginning to the end there will be a bombardment, which will inflict 280 (+ 4%) damage to all enemies. The affected area: width - 2, length - 7.
Cooldown: 90s
2
Shelling
Selects a area with a radius of 2.5. After a pause of 4 sec. artillery shells will explode in the area, causing 90 (+4%) damage per second. The area exists for 10 sec. Warfield can move the area of shelling. The speed of moving the area is 30% of normal heroic.
Cooldown: 90s
Talents
Tier 1
[W] Suppressive fire: If the shots of a Harassing fire hit an enemy hero, which is slowed by a Concussive shell, slow from it go max and begins to act again. Slow can not be extended for more than 5 sec. on every hero.
[D] Father to his men: [Repeatable quest!] All minions within radius of 5 around Warfield receive 20 armor. For every 8 killed near you enemy minion, bonus to armor increases by 1.
[D] Recognized leader: [Quest!] Give the right orders. After allied heroes receive bonuses from orders for a total of 120 sec. cooldown recharge of orders will increase by 100% if none of the orders is effective. After allied heroes receive bonuses from orders for a total of 240 sec. armor from the order Hold the line! will increase to 15.
Tier 2
[Q] Object lesson: Dealing damage to marked enemy by Warfield reduces the cooldown of the Eliminate Target ability by 0.5 sec.
[Q] Furious offensive: Allies restores 3 mana/sec. while bonus from Eliminate target active.
[W] Hail of bullets: Minions and mercenaries receive 100% more damage from Harassing fire.
Tier 3
[Q] Siege tactics: Allied minions deals 100% more damage to marked non-hero target.
[E] Large caliber: Range of shot and area of explosion of Concussive shell are increased by 50%.
[E] Reinforced warhead: Concussive shell penetrates first enemy hero with exolosion.
Tier 4
[W] Wide view: Available Harassing fire attack angle is increased to 90
HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.
Quick Comment
You need to log in before commenting.
[-] Collapse All Comments