Horace Warfield by Sarm Kahel

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Horace Warfield

By: Sarm Kahel
Last Updated: Dec 17, 2015
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Horace Warfield

General of the Terran Dominion

A veteran of War in the Koprulu Sector, Dominion General Horrace Warfield has lead his men against all forms of enemies. Terran, Protoss and the Zerg Swarm have all fallen before his tactical onslaught in the past. Now in the Nexus, he turns to his new allies, as he leads the charge to a new victory.

Combat Trait

1
CMC Power Armor Stimulants
As Warfield's CMC Power Armor registers declining vital readings, it administers morphine to restore him to fighting shape. Upon taking damage, the Morphine Stimulant effect is applied to Warfield, healing him for an amount between 105 (+4% per level) and 735 (+4% per level) over 5 seconds. The amount healed scales directly with Warfield's missing Health. This effect cannot occur more than once every 8 seconds.
                                                                                                                                                                   

Cooldown: 8 seconds

Primary Abilities

1
Suppressing Fire
Warfield begins a channel, firing his weapon rapidly at a targeted cone for 3 seconds. Enemies withing the cone during this time take 65 (+4% per level) damage per second and have their movement speed reduced by 50%. The slowing effect persists for .5 seconds after leaving the cone.
                                                                                                                                                                   

Cooldown: 8 seconds
Mana Cost: 65
Range: 7
Cone Width: 4
2
Lockdown Mode
Warfield engages temporary Lockdown mode, rooting himself and reducing all damage taken by 50% for 2 seconds. Heroic Abilities may not be activated while Lockdown is active. Warfield may reactivate Lockdown to end this effect prematurely.
                                                                                                                                                                   

Cooldown: 18 seconds
Mana Cost: 70
3
Shoulder Charge
Warfield rushes in a target direction, slamming hard into any enemies in his path and then stopping. Enemies hit take 115 (+4% per level) damage and are knocked back to the edge of this abilities range. If used during Lockdown Mode, it's range is reduced to 1 and Warfield will not move, but will bash and targets in the indicated direction for the same effect.
                                                                                                                                                                   

Cooldown: 12 seconds
Mana Cost: 80
Range: 5

Heroic Abilities

1
Artillery Barrage
Warfield calls in an Artillery Strike in target area. The strike directs one blast at every enemy Hero in the targeted area, and strikes after a 1 seconds delay. Each blast is an area strike with a Radius of 3. Enemy Heroes hit take 315 (+4% per level) damage and are effected by Shell Shock, having their Attack Speed and Movement Speed reduced by 30% for 4 seconds. This effect may stack up to 3 times.
                                                                                                                                                                   

Cooldown: 70 seconds
Mana Cost: 90
Range: 7
Radius: 5
2
Line of Defense
Warfield deploys an orbital drop which constructs into a bunker with 2600 (+4% per level) Health at target location for 15 seconds. Enemies struck by the orbital drop take 205 (+4% per level) damage and are knocked back directly away from Warfields base (as this is the angle of entry for the drop pod). The construction process takes 3 seconds and enemies may begin to damage is Health during this time. Once completed, Allied Heroes may enter the bunker. While inside, allies may not use Abilties or Movement, but gain a 50% bonus to Attack Range. Once destroyed, all allies are returned to their normal state as close to the Bunkers location as possible.
                                                                                                                                                                   

Cooldown: 80 seconds
Mana Cost: 100
Range: 5

Warfield in the Nexus

Like many Warriors, Warfield's primary focus is on keeping his allies from harm, but rather than standing as an unstoppable force before them, he stands with them as a bastion of safety. Using his ranged disruption and Crowd Control, he keeps high threat Enemy heroes at bay, and once enemies do get close he can draw fire to himself, using his Lockdown Mode to slow the progress of the Enemy offensive. Both his Heroic Abilities can be very powerful in the right place, and many of his talents offer utility to him and his allies.

One of the drawbacks of Warfield is his inability to deal reasonable damage. Unless he can kite a foe for an extended period of time, he is very weak when alone. Additionally, both his Heroic Abilities are easy to waste if used in the wrong instant, or against the wrong team. A downside to standing alongside your assassins and support is that you wont be in front of them to protect them if the plan goes poorly, and Warfield offers little assistance once the enemy team closes on your back line.

Basic Statistics

Health: 2045(+4% per level)              Mana: 500 (+10 per level)
Health Regen: 4.19 (+4% per level)     Mana Regen: 3 (+.0966 per level)

Attack Speed: 1
Attack Range: 4.75
Attack Damage: 96.00 (+4% per level)

Talents

Level 1:

- M118 All Range Scope: Increase the range of Suppressing Fire, and Warfields Basic Attacks by 25%.

- Reinforced CMC Plating: Increases the damage reduction during Lockdown Mode to 66% and increases Warfields Max Health by 15%

- Nitro Powered Hydraulics: Increases the Range and Speed of Shoulder Charge by 25% and increases Warfields base Movement Speed by 10%.

Level 4:

- Keep them Down: The first enemy struck by Shoulder Charge is stunned for 1 second if they are effected by the slow effect from Suppressing Fire.

- Muzzle Flare: Targets initially effected by Suppressing Fire are Blinded for 1 second.

- One Inch Punch: Targets effected by Shoulder Charge while Lockdown Mode is Active are stunned for 1 second.

- Powerful Stim: While under the effects of his CMC Power Armor Stimulants, the Duration of Warfields Crowd Control effects is increased by 20%.

Level 7:

- Stim Drone: The effect of Warfield's CMC Power Armor Stimulants will be applied to the lowest Health allied Hero within a Range of 5 (Warfield included) instead.

- Adrenal Stimulants: Warfield's CMC Power Armor Stimulants also increase his attack and movement speed by 20% while active.

- Stopping Power: Suppressing Fire will knock back enemy Heroes by a Range of 1 every time it deals damage.

- Human Sheild: While Lockdown Mode is active, any projectiles while deal damage to Warfield will deal 35% less damage to any subsequent targets.

Level 10:

- Artillery Barrage: Warfield calls in an Artillery Strike in target area. The strike directs one blast at every enemy Hero in the targeted area, and strikes after a 1 seconds delay. Each blast is an area strike with a Radius of 3. Enemy Heroes hit take 315 (+4% per level) damage and are effected by Shell Shock, having their Attack Speed and Movement Speed reduced by 30% for 4 seconds. This effect may stack up to 3 times.

- Line of Defense: Warfield deploys an orbital drop which constructs into a bunker with 2600 (+4% per level) Health at target location for 15 seconds. Enemies struck by the orbital drop take 205 (+4% per level) damage and are knocked back directly away from Warfields base (as this is the angle of entry for the drop pod). The construction process takes 3 seconds and enemies may begin to damage is Health during this time. Once completed, Allied Heroes may enter the bunker. While inside, allies may not use Abilties or Movement, but gain a 50% bonus to Attack Range. Once destroyed, all allies are returned to their normal state as close to the Bunkers location as possible.

Level 13:

- Compressed Joints: Warfield can move at 50% normal movement speed during Lockdown Mode.

- Spell Resistant Plating: While Lockdown Mode is Active, Warfield takes a total of 75% less damage from Spells or Abilities.

- Relentless: Reduces the duration of silences, stuns, slows, and roots against your Hero by 50%.

- Cripple: Warfields Basic Attacks will cripple opponants, reducing their Movement Speed by 25% for 2 seconds. This effect cannot occur more than once every 12 seconds.

Level 16:

- Ballistic Recharge: Warfield's Basic Attacks reduce the cooldown on his basic abilities and combat trait by 1 second.

- Powerful Bash: Enemies struck by an Enemy Hero being knocked back by Shoulder Charge take it's full damage and are also knocked back by 50% of its range.

- Heat Vents: While Lockdown Mode is active, nearby Enemies take 145 (+4% per level) damage per second.

- Stoneskin: Activate to gain 30% of your maximum Health as a Shield for 5 seconds.

Level 20:

- Continuous Bombardment: Warfields Artillery fires its attacks three times at the targeted area, with a 1.5 second delay between each wave.

- Shrike Turrets: Warfields Bunkers will be automatically outfitted with powerful machine turrets, which will attack the closest nearby enemy (prioritizing closest Hero over closest minion) with an Attack Speed of 1.69, an Attack Range of 6, and Attack Damage of 95 (+4% per level).

- Storm Shield: Activate to give all nearby allied Heroes a Shield for 20% of their max Health for 3 seconds.

- Impenetrable Battle Armor: Activate to reduce all Damage Taken by 75% for 4 seconds. While this effect and Lockdown Mode are both Active, Warfield becomes immune to damage.

Updates

12/17/2015: Updated CMC Power Armor Stiumulants to proc upon damage dealt rather than on a timer. Added an 8 second internal cooldown.

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