Tier 1
Successful Hunt - If a
Hunting hound's target dies, it skips
Resting and immediately returns to
Tracking.
Hound Armor - When switched to
Hunting, hounds receive
2 charges of Block, granting them
75 Armor against the next
2 enemy hero basic attacks.
Feint - Hounds gain
35 Spell Armor.
Tier 2
Tag Team - Hounds deal
15% more damage for each other hound attacking their target.
Active Recovery - Shaw's basic ability cooldowns refresh
20% faster for each
Resting hound.
Marksmanship -
Quest: Hit enemy heroes with
Marking Shot.
1 stack per hero hit by its area of effect, or
5 stacks if it hits a hero when fully charged.
Reward: Upon reaching
30 stacks,
Marking Shot also Reveals enemies for the same duration.
Reward: Upon reaching
80 stacks,
Marking Shot also increases the damage of all of Shaw's attacks on the targets by the same amount.
Tier 3
Perfect Shot - Channeling
Marking Shot further when it has reached full range increases its range by
10% and damage by
15% for each second channeled, up to
5 more seconds.
Reflexive Shot - Increase the initial width of
Marking Shot by
50%. It changes range faster, reaching a narrow line in
1.25 seconds.
Shaw's Shank - When
Crippling Wound is cast by Shaw instead of a Hound, increase its initial duration to
5 seconds. If there are multiple possible casters in melee range of the target, Shaw will take priority.
Tier 4
Ricochet Shot - See above.
Unleash the Hounds! - See above.
Tier 5
Scent of Blood - Enemies at or below
33% of their Health are Revealed by
Tracking hounds, not just their location.
Run Them Down! - If at least one hound is
Tracking and at least one hound is
Hunting a hero, Shaw receives
15% increased movement speed.
Hamstring -
Crippling Wound's initial strike Roots its target for
1 second, and they are Slowed by
10% for its duration. Its duration doesn't tick down against Rooted targets, and the range threshold for a duration increase is reduced by
10%.
Tier 6
Hunter of Giants - Shaw's basic attacks deal bonus damage to their target equal to
1% of their maximum Health. Hounds' basic attacks deal bonus damage to their target equal to
0.5% of their maximum Health.
Pack Vengeance - Shaw and all hounds deal
25% increased damage for
5 seconds after a hound is forced to enter
Resting by running out of Health. This effect stacks.
Ruthless Vigor -
Crippling Wound's initial strike damage is increased by
100% for each possible caster in melee range of its target. Hound basic attacks on heroes affected by
Crippling Wound reduce its cooldown by
0.5 seconds, and reapplications stack duration.
Tier 7
Enhanced Ballistics -
Ricochet Shot travels
50% faster, and enemies take
10% more damage from consecutive hits.
Advanced Training - Bloodhounds summoned by
Unleash the Hounds! are now affected by all abilities and talents that affect Shaw's hounds.
Companionship - Shaw receives
10% increased basic attack speed for each hound currently
Tracking or
Resting. Hounds receive
50% increased basic attack speed while
Hunting as long as Shaw remains near them
(about half of Tracking's radius).
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