Cost: 100 mana
Cooldown: 180 seconds
Hul'Dar jumps to a nearby enemy up to 7 units away, knocks all enemies away and creates a 7-unit wide circular arena which the enemy cannot escape.
During this duration, auto attacks are disabled, and both character's Q and W becomes Stab, a short skillshot dealing 130 damage, and E becomes Dodge, an ability which causes the user to dash a short distance. Periodically, an apple spawns in the Arena which heals the first character to pick it up for 200 health. The Arena is unaccessable by any means, and both people inside cannot be damaged or healed by outside sources.
The duration ends when one of the characters dies, and the winner instantly teleports to their Hall of Storms.
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