Level 1
-
Regeneration master.
Quest: Gather health globes increases your health by 30 per globe.
Reward: Upon reaching 30 health globes, your health regeneration is also slightly increased.
-
Bolster: Each time you switch between your Spear and Shield with your
Trait (D) You will take 50% reduced damage from the next 2 basic attacks done to you.
-
Crusade: For each enemy hero hit by
Shield of Light (Q) - it's cooldown will be reduced by 1 second.
-
Empowerd Light: Expel Light can no longer be cleansed or removed by immunities.
Level 4
-
Absorbing Light: all direct healing effects on you is increased by 40%
-
Punishment: The effect's from your trait becomes stronger.
Spear Strike: Heals for 5% more.
Shield Swipe: Slow increased by 15%
-
Speed of Light:
Shield of Light (Q) now has a 1.5 second cast time.
-
Bouncing Light: When
Expel Light (W) ends, it will jump to another enemy hero if any is close enough. This new bomb will deal half the damage and won't bounce upon detonation.
Level 7
-
Battle momentum: Your basic attacks grants you 15% increased movement speed for 1 second.
-
Compressed Light:
Expel Light (W) Now has covers a smaller area around the target with the bomb - but the marked target will take twice the damage.
-
Heavenly training: Your
trait (D) will now trigger it's effect for each 3'd attack instead.
-
Blessing of Freedom:
Sanctified Blessing (E) will now remove any snare or root effects from the target.
Level 10 - Ultimates (R)
-
Sanctification.
-
Holy Storm.
Level 13
-
Searing Light: Deal X damage per second to nearby enemies.
-
Updraft (Activate): Allows you to leap a short distance. (25 second cooldown)
-
Divine Protection: Upon switching weapon with your
trait (D) - You will now take 50% reduced ability damage for 1.5 seconds.
- Blinding Light: Each hero hit by the
Shield of Light (Q) will also have their movement speed reduced by 30% for 2 seconds.
Level 16
-
Fall in line:
Shield of Light (Q) will now slowly drag in enemy heroes close to the path of fire.
-
Stand together:
Shield of Light (Q) now heals for 10% per hero hit.
-
Die alone:
Shield of Light (Q) deals 300% more damage if only one enemy hero is caught in the line of fire.
-
Fortified Blessing:
Sanctified Blessing (E) Now lasts for 1 second more and handles more damage before breaking when used on Hyrja or an ally of Hyrja.
Level 20
-
Bouncing stride: The orbs from
Sanctification (R) will now bounce of terrain and keep bouncing around until they have lasted for 5 seconds or hit something hostile.
-
Heaven's Wrath:
Holy Storm (R) deals more damage and will deal damage regardless of where on the map any hostile unit is - yet the damage is reduced by distance from Hyrja.
-
Take wing (Activate): Allows Hyrja to fly to a targeted location. 45 Second cooldown.
-
Call of the Val'kyr: Upon death, you will be brought back to life for 15 seconds. After these 15 seconds you will die. 120 second cooldown. Cooldown start after dying for real.
Quick Comment
You need to log in before commenting.
[-] Collapse All Comments