Level 1:
[Q] Spined Dart: [Quest] Damaging Heroes with Poison dart increases poison damage by 5%.
[Reward] Upon reaching 100% bonus damage, increase initial damage by 50%.
[W] Tasker and Theo: Sic 'Em grants the Zombie Dog 25% movement speed for 4 seconds.
[E] Renewing Grasp: Refunds 15
mana per enemy Hero
slowed by Grasp of the Dead.
[Passive] Mojo Regeneration: [Quest] Collecting Regeneration Globes increases Ife's Health Regen by 0.1.
[Reward] Upon collecting 30 Regeneration Globes, increase Zombie Dog's Health by 200.
Level 4:
[Passive] Leeching Beasts: Damage dealt by Zombie Dog basic attacks
heal both Ife and the Zombie Dog for 20% of the damage dealt.
[W] Mask of Jeram: Removes
mana cost and lowers the
cooldown of Sic 'Em by 5 seconds.
[E] Wilken's Reach: Increases radius of Grasp of the Dead by 20%.
[Trait] Undead Calling: Takedowns increase Zombie Dogs attack damage by 5%, up to 75%. Lose all stacks upon Death.
Level 7:
[Passive] Fierce Loyalty: Zombie Dog Basic Attacks reduce basic Ability
cooldowns by 0.5 seconds.
[Q] Numbing Dart: Increases damage to
stunned,
slowed or
rooted enemies by 25%.
[E] Desperate Grasp: Lowers
cooldown of Grasp of the Dead by 4 seconds.
[Passive] Life in Death: When the Zombie Dog dies,
heal Ife for 25% max health.
Level 10:
Sacrifice
Piranhas
Level 13:
[Passive] Chilled to the Bone: Zombie Dog Basic Attacks
slow the target by 25%.
[Passive] Burning Dogs: Zombie Dog gains a damaging aura, dealing 31 (+4% per level) damage to nearby enemies.
[Passive] Enforcer: Zombie Dog Basic Attacks deal an extra 2% of a Hero's maximum health.
[Passive] Lone Wolf: While Zombie Dog is dead, reduce all incoming damage by 25%.
Level 16:
[Q] Splintered Dart: Poison Dart damages two additional targets for 30% damage, favoring Heroes.
[W] Rabid Dogs: Increases range and damage of Sic' Em by 25%.
[E] Unbreakable Grasp: Increases
slow amount to 35%.
[E] Gripping Wounds: Grasp of the Dead damage to a target increases by 25% per second, up to 100%.
Level 20:
[R] Next of Kin: When a Zombie Dog is sacrificed, immediately summon a new Zombie Dog.
[R] Bogadile: After a short delay, the Bogadile will erupt from the ground
stunning all enemies for 1 second.
[Passive] The Tall Man's Finger: Summoned Zombie Dogs are now 50% larger, have 100% increased health and deal 150% more attack damage. Summon Zombie Dog
cooldown is increased to 25 seconds.
[Active] Spirit Walk: Disappear and become
invulnerable for 2 seconds. Cannot be healed or damaged. 60 second
cooldown.
TL-DR: I like it, nice job B)