Immortal by Feruver

0 Votes
Rating Pending

Immortal

By: Feruver
Last Updated: Nov 20, 2018
Quick Share

Immortal

from sc2

HEALTH 1985 (+4.0%)
REGEN 4.0 (+3.0%)
MANA 450 (+10)
REGEN 3.0 (+0.13)
ATK SPEED 0.8 PER SECOND
DAMAGE 195 (+4.0%)
RANGE 3.5

Combat Trait

1
Hardened Shields
Passively gain shields equal to 25% of your maximum health. Activate this to gain 15 armor. Damage that would otherwise exceed 10% of your maximum shields after damage reduction, will be further reduced to 10% of your maximum shields. Lasts 7 seconds.

When your shields are broken, this active stops and is automatically put onto cooldown.

Shield Regeneration = When not taking damage for 3 seconds, regenerate 1% maximum shields per second.

Cooldown = 55 Seconds

Primary Abilities

1
Phase Disruption
Fire in a straight line, dealing 205 (+3%) damage and slow them for 20% for 1 second. If the enemy is within 2 range of you, stun them instead for 1 seconds and knock them back.

Cooldown = 7 Seconds
Mana = 50
2
Flux Shields
Rapidly regenerate your shields, recovering 50% shields in 3 seconds. Your allies nearby you gain 15% of your maximum shields when you complete your recovery. Lasts 3 seconds.

Cooldown = 12 Seconds
Mana = 70
3
Heavy Impact
Charge forward, dealing 285 (+4%) damage. Colliding with the first enemy hero will stun them for 1 second and regenerate 30% of your maximum shields.

Cooldown = 15 Seconds
Mana = 60
4
Phase Barrage
Obtained from collecting Essence from Tal'darim.

Fires a psionic missile that deals 300 (+4%) damage. Enemies hit in the epicenter take 30% bonus damage and are slowed by 20%.

Contains 2 Charges. Charge Cooldown = 6 Seconds.
5
Phase Recollection
Obtained when collecting Faith from the Homeland.

Fire in a straight line, dealing 225 (+4%) damage and slow them for 25% for 1 second. If the enemy is within 2 range of you, stun them instead for 1.5 seconds and knock them back.

Damaging enemy heroes recover 80% of damage dealt as shields. Damaging non-heroic enemies heals for 30% of damage dealt.

Cooldown = 7 Seconds
6
Phase Annihilation
Obtained from being shrouded in the Shadows of Nerazim.

Target an enemy unit. Fires 10 barrages upon the unit, dealing 33 (+4%) damage. Marks the target that reduces cooldowns by 1 second whenever you damage with a basic attack. If the unit is killed within 2 seconds of Phase Annihilation, reduce this cooldown to 1 second.

Cooldown = 10 Seconds
Mana = 70

Secondary Abilities

1
Mechanical Overdrive
Increase your attack speed by 100% for 3 seconds, then you are unable to basic attack for the next 3 seconds.

Cooldown = 40 Seconds.

Requires Mechanical Overdrive talent (10)

Heroic Abilities

1
Essence of Tal'darim
Obtained Essence of Tal'darim. Basic attack range increased by +4. Damage increased by 25%, and Attack Speed reduced by 50%. Basic attacks now deal splash damage and fires a projectile in an arc. Splash damage lays in a small area where it deals 80 (+5%) magical damage per second for 3 seconds.

Upgrades Phase Disruption to Phase Barrage.
2
Faith of Auir
Collect Faith from the Homeland. Maximum health increased by 25%. Hardened Shield gains an extra 10 armor and percent max shields threshold reduced from 10% to 7%.

Upgrades Phase Disruption to Phase Recollection.
3
Shadows of Nerazim
Be shrouded in the Shadows of Nerazim. Basic Attack damage increased by 40% and movement speed increased by 5%. Heavy Impact now phase shifts towards the target location.

Upgrades Phase Disruption to Phase Annihilation.

Level 1 Talents

Improved Regeneration (D) = Shield Regeneration increased from 1% max shield per second to 5% max shield per second.

Graviton Flip (E) = Colliding with an enemy flips the enemy.

Reconstitute Shields (W) = When your allies take damage through your shields, recover 50% of the damage dealt and return it back to your shields.

Recycling Shields (W) = When you and your allies Flux Shields run out, the remaining shields leftover are converted to health.

Level 4 Talents

Essence of Tal'darim (R)

Faith of Auir (R)

Shadows of Nerazim (R)

Level 7 Talents

Damage Recycler Unit (D) = For every 500 damage you take, reduce the cooldown of Hardened Shields by 15.

Lightened Shields (D) = Reduce armor by 15, but increase your speed by 20% for the duration.

Rejuvinated (W) = Reduces cooldown of Flux Shields by 1.5 seconds for every ally you shield.

Emergency Exit (E) = Activate Heavy Impact after colliding with a unit to teleport back to the original cast area.

Level 10 Talents

Danger Zone (Q) = Enemies hit in the epicenter reduces the charge cooldown to 2 seconds.
(Requires Essence of Tal'darim)

Mass Collection (W) = Improve shields regeneration from 50% to 75%. Allies gain 25% of your maximum shields from 15%.
(Requires Faith of Auir)

Corrosive Blasts (Q) = Phase Annihilation corrodes away 15 armor, increasing all damage dealt by 15% for 3 seconds. (Does not increase other Phase Annihilation blasts).
(Requires Shadow of Nerazim)

Mechanical Overdrive (Active) = Gain Mechanical Overdrive active. Increasing attack speed by 100% for 3 seconds, then being unable to basic attack for the next 3 seconds.

Darken Shielding (W) = Shields grant allies (including yourself) 15 armor. Lasts 2 seconds.

Level 13 Talents

Advanced Optics (Passive) = Gain +1 Basic Attack Range. (Total 4.5 Range) (Essence of Tal'darim Range 7.5 -> 8.5)

Anti-Ultralisk Rounds (Passive) = Basic Attacks deal 1.5% maximum health damage.

Increased Manufacturing (Passive) = Basic Attack Speed increased by 25%, increasing to 1 second. (Essence of Tal'darim basic attack speed -> .6)

Sapping Rounds (Passive) = Basic Attacks regenerate 15% of the damage dealt as shields.

Level 16 Talents

Defense Stance (E) = When colliding with an enemy, gain 50 armor for 2 seconds.

Extended Barrel (Q) = Increases Q range by 50%.

Overdrive Shields (W) = After finishing up your Flux Shields, you may activate it again for 3 seconds to shield yourself for 450 (+3%), but costs 50 mana and increases the cooldown by 4 seconds.

Level 20 Talents

Afterburst (Q) = When Phase Barrage hits an enemy, it explodes to the surrounding areas, dealing 300 (+4%) damage.
(Requires Essence of Tal'darim)

Reconstruction (Passive) = When you are killed, reconstruct for 3 seconds and respawn at your dead location. You recover 50% of your maximum shields and mana, and 75% of your maximum health.

Cooldown = 120 Seconds
(Requires Faith of Auir)

Phase Blasting (Q) = Increase the amount of blasts from 10 to 15. Every fifth blast deals an extra 150(+4%) damage.
(Requires Shadow of Nerazim)

Excessive Shielding (D) = You can cast Hardened Shields while it is on cooldown, but is only effective equal to the amount of cooldown spent. (if the cooldown is half way, it is only 50% effective to the original)

Juggernaut (Passive) = Gain 50% maximum health. Your death timer is increased by 10 seconds.

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
Loading Comments...
Load More Comments

HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.

Copyright © 2019 HeroesFire | All Rights Reserved