Level 1
[Q] Impaling Light
Celestial Charge's final damage is increased by 125% for each Valorous Brand on the target after the channel completes.
Celestial Charge's cooldown is reduced by 1.25 seconds, down to a minimum of 1 second, for each Valorous Brand on the target(s) after the channel completes.
[W] Consuming Flame
Increase the center damage of Solarion's Fire by an additional 100% and its Slow amount by 20%.
The first enemy Hero hit by Solarion's Fire refunds 30 Mana.
[Trait] Burn the Impure
Consuming a Valorous Brand deals bonus damage equal to 2.5% of the target Hero's maximum Health.
Level 4
[E] Sovereign Armor
Molten Armor grants 25 Armor for 1.5 seconds, increased by 0.5 seconds each time Molten Armor damages an enemy Hero.
[Trait] Battle Hunger
Increase Valorous Brand's healing by 80%.
[Passive] Press Forward
Increases the duration of Regeneration Globes to 8 seconds, and damaging an enemy Hero refreshes their duration.
While being healed by a Regeneration Globe, Imperius gains 10 armor.
Level 7
[Q] Flash of Anger
Consuming a Valorous Brand applied by Celestial Charge deals 120 damage around the target and grants Imperius 250 shields for 4 seconds.
All enemies hit by the AoE take an additional 60 damage over 3 seconds.
[W] Blaze of Glory
Solarion's Fire leaves a line of scorched earth along its center that applies 50% of its center damage and slow again when it explodes.
The line lasts for 3 seconds and explodes each time Imperius consumes a Valorous Brand applied to a Hero standing over it.
If Imperius is standing over the line when it explodes, it heals him for 25% of the damage dealt to enemies, increased to 50% against Heroes.
[E] Flaring Temper
Consuming a Valorous Brand applied by Molten Armor while Molten Armor is still active causes it to flare, dealing 200% damage to all enemies within its radius.
This flare heals Imperius for 25% of the damage dealt to enemies, increased to 50% against Heroes, and applies Molten Armor's Valorous Brand.
[Active] Holy Fervor
Activate to cause Imperius' next 4 Basic Attacks within 10 seconds to cleave for 30% additional damage.
Valorous Brands consumed by Holy Fervor attacks reduce its cooldown by 5 seconds.
Level 13
[Q] Pathetic Mortals
Stunning enemy Heroes with Celestial Charge reduces their Movement Speed by 25% and damage by 50% for 4 seconds.
[W] Divine Rage
Hitting an enemy Hero with Solarion's Fire reduces its cooldown by 1 second, increased to 2 seconds for center hits.
Consuming a Valorous Brand applied by Solarion's Fire reduces its cooldown by 2 seconds.
[E] Heat of Battle
Increase Molten Armor's healing against Heroes by 2% for every 1% of health Imperius is Missing.
Consuming a Valorous Brand applied by Molten Armor while Molten Armor is still active refreshes its duration by 0.5 seconds.
Level 16
[Q] Celestial Swiftness
Imperius gains 25% movement speed for 5 seconds after casting Celestial Charge.
Each enemy Hero stunned by the same Celestial Charge increases Imperius' attack speed by 40%, up to 200%, for 5 seconds.
[E] Melting Touch
Consuming a Valorous Brand applied by Molten Armor reduces the target's armor by 25 for 4 seconds.
[E] Rising Fury
Consuming a Valorous Brand applied by Molten Armor increases Imperius' attack speed by 25%, up to 100%, for 4 seconds.
[Active] Valorous Pursuit
Activate to teleport to and attack a target enemy Hero marked by Valorous Brand and gain 25 Armor for 3 seconds.
While Valorous Pursuit is off cooldown, Valorous Brands Reveal their target.
Level 20
[Trait] Brand of Solarion
Reduces the duration of Valorous Brand to 5 seconds, but Brands are no longer consumed and removed when triggered.
[Passive] Impervious
Activate to become Unstoppable and gain 75 spell armor for 3 seconds.
Basic attacks that consume at least 1 Valorous Brand while Impervious is active refresh its duration by 0.5 seconds.
Hitting Heroes with the center of Solarion's Fire reduces Impervious' cooldown by 5 seconds.
[R1] Heavenly Host
Angelic Armaments grants nearby allied Heroes 600 shields for 3 seconds.
If these shields last their full duration, they fire a sword at the nearest enemy Hero, dealing 140 damage.
[R2] Thunderous Descent
Wrath of the Angiris now deals 50% of its total damage to all enemies within a radius of 5 around the impact location.
Enemies within a radius of 2.5 of the impact location are stunned for 1 second.
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