Imperius by edenfa

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Imperius

By: edenfa
Last Updated: Sep 5, 2015
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Imperius

Archangel of Valor

Health: 1040(+240 per level)
Regen: 2.18(+0.52 per level) per second

Mana:   500(+10 per level)
Regen: 3(+0.10 per level) per second

DMG:     35(+5 per level)
Range:  2 (Melee)
ATK Speed: 1.25 per second
DPS:      43.75(+6.25 per level)

Combat Trait

1
Soldier's Might
Imperius' basic abilities apply Soldier's Might to allied minions, giving them +50% attack damage for 5 seconds.

Primary Abilities

1
Strike
Mana Cost: 55
Cooldown: 10 seconds

Skillshot
Deal 103(+21 per level) damage to all enemies in front of Imperius and slowing them by 35% for 2 seconds.
2
Spear of Valor
Mana Cost: 60
Cooldown: 15 seconds

Target a small area and after 1.5 seconds delay deal 120(+20 per level) damage to enemies in the area and stun them for 1 second. The damage explodes around the area dealing 92(+16 per level) damage to enemies and slow them by 30% for 3 seconds.
3
Battleground Dominance
Mana Cost: 50
Cooldown: 20 seconds

You select an area in a large range (about the same as Abathur's mines). After 1 second delay, you disappear from the battle and after another 2 seconds you teleport to that area.
If you get attacked, attack, move or use another ability during the 1 second disappearing delay the ability is canceled.
4
Valor Move [Extra idea instead of Spear of Valor]
Mana Cost: 50
Cooldown: 7 seconds

Dash towards a hero (ally or enemy). Dashing to an ally give them a shield that absorb 15% damage for 2 seconds. Dashing to an enemy damages them for 32(+7 per level) damage.
*All allied minions in the way of the dash are affected with Soldier's Might.

Heroic Abilities

1
Art of War
Mana Cost: 100
Cooldown: 90 seconds

After 0.5 seconds delay gives all nearby allied heroes +10% movement speed, +10% attack speed and +20% attack damage for 7 seconds.
(Does NOT effect Imperius)
2
Archangel of Valor
Mana Cost: 120
Cooldown: 110 seconds

Increase attack damage of Imperius by 50% and ability damage by 40% while reducing delay of Spear of Valor and Battleground Dominance to 0.5 seconds.

Talents (Not Complete)

Level 1:

Slowing Strike: Increase Strike's slow to 50%.

Power Strike: Increase Strike's damage to 124(+25 per level).

Regeneration Master: Collecting regeneration globes permanently increase health regeneration by 1.5 per second.

Brave Move: Using Valor Move on an enemy gives you a shield that absorb 25% damage for 3 seconds.

Defensive Move: Valor Move's shield now blocks 20% damage and lasts 3 seconds.

Level 4:

Vampiric Strike: Basic attack heals for 25% damage dealt to primary target.

Rule the Battle: Increase Battleground Dominance's range by 100%.

Crushing Spear: Spear of Valor's explosion range stun for 0.75 seconds and it's middle stun for extra 0.5 seconds. Slow removed.

Burst Attack: Increase radius of the Spear of Valor's explosion by 50% in enemy inside the explosion take full 120(+20 per level) damage.

Cure Evil: Valor Move deal 100% more damage when used on an enemy hero.

No Escape: Valor Move slows the target by 10% for 3 seconds when used on an enemy hero.


Level 7:

Battle Momentum: Basic attack reduces ability cooldown by 0.5 seconds.

Soldier Strength: Soldier's Might increase minions max health by 25% and instantly heal 50% of the minion's max health.

Level 13:

Burning Rage: Deals 12(+2 per level damage per second to near by enemies)

True Leader: Basic abilities also apply Soldier's Might to heroes, increasing their basic attack damage by 10%.

Spell Shield: Upon taking ability damage, reduce that damage and further ability damage by 50% for 3 seconds.
(Cooldown 30 seconds)

Valor Rush: Using Valor Move gives you and targeted ally 15% movement speed for 4 seconds when used on an ally hero.



Level 16:

Second Attack: Hold up to two charges of both Strike and Spear of Valor [Or Valor Move] with 1 second cooldown between charges, using the second charge of one of them instantly removes the other's for full ability cooldown.

Double Spear: 2 seconds after Spear of Valor hits a second spear hits dealing 50% damage, slow is decreased to 15% and stun for 0.75 seconds.

Wrath: For each basic attack, increase your basic attack speed by 10%, max of 50%, and movement speed by 5%, max of 25%. This talent loses it's effect after not using basic attack for 2 seconds. (Max DPS: 65.63 +9.38 per level)

Imposing Presence: Enemies that attack you have their attack speed slowed by 50%.

Retreat: For 3 seconds after using Valor Move you can press W again to teleport back to where you dashed from.

Level 20:

Masters of War: Art of War has global range and effects all heroes who are still alive. Reduces it's cooldown by 15 seconds.

Wrath of the Archangel: While under the effect of Archangel of Valor you take 25% less damage and your basic attacks slow the enemy by 20% for 2 seconds.

Hardened Shield: [ACTIVE] Activate to reduce damage taken by -24% for 4 seconds.

Nexus Blade: Basic attack deal 20% more damage and slows the target for 1 second.

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