A mobile bruiser that strives to control enemy positioning and to stay engaged in battle. |
HEALTH 1976 (+0.04) REGEN 4.11528 (+0.040) MANA 500 (+10) REGEN 3 (+0.098) ATK SPEED 1.00 PER SECOND DAMAGE 130 (+0.04) | |||
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Flames of Valor gives Imperious benefits to staying in combat, similar to Valla's trait. Difference being that you gain stacks off only Heros and, although easier to max, can fall off more quickly. | ||||
Radiance is versatile in that it can provide sustain or burst damage. Careful use of his charges in tandem with Solarion's Fury will be important. | ||||
Solaron's Fury brings the strength of his kit together. A bit of a reverse of Tyrael's El'druin it can be summoned back to Imperious instead of him teleporting to it. Solaron powerfully zones out an area. Use of this ability in combination with others is when Imperious will shine. | ||||
Luminous Shift is both a powerful engage and escape. Best used to isolate out of position targets it is a powerful play setting ability. | ||||
Wrath of Heaven is most powerful as a short range teleport when comboed with Solaron's Fury. The edge of the ability silences and will sometimes need more careful application. | Holy Descension Is Imperious's iconic fall out of the sky ability. He becomes global and is best used to interrupt a large fight by getting into the middle of it. |
Strengths |
Weaknesses | |||||||||||||
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Initiation | Sustained Damage | Position Control | Area Denial | Limited Disengage | Limited Waveclear | Siege |
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