Imperius by Dragon Lord

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Imperius

By: Dragon Lord
Last Updated: Dec 24, 2017
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Imperius

Archangel of Valor

Imperius, Archangel of Valor, is an angel of the High Heavens and the de facto ruler of the Angiris Council. He has led the Heavenly Host to numerous victories over the Demonic Legion, but his pride and rashness has often caused recklessness that would ultimately cost him in the end.
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Health : 1999 [ 10 Spell Armor ]
HP Regeneration : 3.943 per/sec


Mana : 500
Mana : Regeneration : 4 per/sec


Attack Speed : 1.2 per/sec
Attack Range : 1.9


Attack Damage : 92

Combat Trait

1
Flames of Valor
Trait D

Every second Imperius is in combat with an enemy hero or with every ability usage he gets a stack of Valor, at a maximum of 15 stacks. When Valor is active Imperius deals 21 damage per second to enemies around him, each stack increases this damage by 4. When Imperius is at 15 stacks his basic attacks deal 34 bonus spell damage.

Damage decay's rapidly to 0 if Imperius is not in combat with a hero for 2.5 seconds, stacks decay at a rate of 1 per 0.5 seconds.

Primary Abilities

1
Archangel Dash
Q
Cooldown : 12 seconds
Cost : 55 Mana

Imperius rapidly dashes medium distance forward passing through enemies, dealing 189 damage. Imperius can dash a second time within 3 seconds of the first cast.
2
Solarion's Fury
W
Cooldown : 13 Seconds
Cost : 20 Mana

Imperius hurls Solarion into the sky and after 0.75 seconds it strikes the chosen location dealing 156 damage and then 41 damage per/sec to enemies around it. The spear remains planted in the ground for 7 seconds or until Imperius's next basic attack or ability.
3
Celestial Energy
E
Cooldown : 10 seconds
Cost : 40 Mana

Imperius empowers Solarion with light. If Solarion is on the ground this causes an explosion around it dealing 203 damage.

If Solarion is in Imperius's hands, he gains 30% attack speed and his basic attacks cleave for 3 seconds.

Heroic Abilities

1
Wrath of The Heaven
Heroic R1
Cooldown : 45 seconds
Cost : 75 Mana

After 0.5 seconds Imperius spins Solarion around him, dealing 410 damage and silencing enemies hit for 1.25 seconds. If Solarion has been thrown and is still out, Imperius will teleport to it before he attacks.
2
Holy Descension
Heroic R2
Cooldown : 100 seconds
Cost : 100 Mana

Imperius rises in the air for 1 second, then rapidly flies to the chosen location in a huge range, releasing a shock-wave dealing 341 damage in the inner radius and 211 in the outer radius.
If allies are inside the impact zone they take 20% less damage until Imperius lands.

Special Mount

1
Summon Mount
Z

Channel to increase movement speed by 30%.

Talents :-

Level 1



1. Purity of Will E : The explosion of Celestial Energy restores 5 Mana for each non-heroic unit hit, and refunds total Mana cost if a hero is hit.

2. The Flames Within D : Quest : Spend 25 seconds at 15 stacks of Valor.
Reward : Increase the bonus basic attack spell damage when you reach 15 stacks of Valor by 20%.

3. Spirit of Valor E : Quest : Basic attacking heroes while Celestial Energy is active increases your basic attack damage by 0.5 up to a maximum of 20.
Reward : Basic attack 40 heroes while Celestial Energy is active to increase your basic attack damage by an additional 10.

4. Armor of Heavens : Every time you recall Solarion to your hand gain 35 spell armor reducing the damage of the next ability and subsequent abilities for 1.5 seconds by 30%

Level 4



1. No Surrender Q : Quest : Hitting enemy heroes with Archangel Dash increases it's damage by 6 up to a maximum of 120.
Reward : Hit 20 enemies to increase the range of Archangel Dash by 1.

2. Holy Purpose E : Hitting enemy heroes with basic attacks while Solarion is in hand and Celestial Energy is active reduces the cooldown of Celestial Energy by 1 second per enemy hero hit.

3. Burn by Light E : Increase the explosion damage of Celestial Energy around Solarion by 9% per enemy hero hit with the first impact of Solarion's Fury.

4. Battle Tactician : Active : Activate to release a pulse around Solarion wherever it is, dealing 21 damage in a large area and revealing enemies hit for 4 seconds.

Level 7



1. Slayer of the Dark Q : If Archangel Dash hits enemy heroes twice within 3 seconds you gain a 3rd charge.

2. Unbreakable Q : Imperius becomes unstoppable for 1.5 seconds after using Archangel Dash.

3. Halo shock W : Recalling Solarion causes an explosion around Imperius dealing 100 Damage and pushing enemies around him back.

4. Power of Will D : Valor stacks deplete 1 second slower and last 1.5 seconds longer.

Level 13



1. Light Reaper W : Your next basic attack within 4 seconds after recalling Solarion deals 140% more damage.

2. Divine Matter W : Recalling Solarion heals you for 15% of your max HP.

3. Juggernaut of Heavens D : When Imperius is at 15 stacks of Valor, his basic attacks deal additional damage equal to 1.5% of his targets max HP.

4. Nemesis of Terror : Basic ability Cooldowns recharge 50% faster for 5 seconds if you are outnumbered, can happen once every 35 seconds.

Level 16



1. Judgement of light W : Enemies hit by the first impact of Solarion's Fury can't leave the area around it for 2 seconds.

2. Purify Evil : If enemies are being damaged by the burning effects of Flames of Valor and Solarion's Fury their ability power is reduced by 25% for 1 second per pulse.

3. Focused Strikes Q : Archangel Dash now slows enemies by 20% for 2 seconds and deals extra damage equal to 2% of their max HP, effects stack if same enemy is hit multiple times.

4. Overheat Q : Archangel Dash deals 20% more damage for every 5 Valor stacks you currently have.

Level 20



1. Blessing of Heaven R1 :The cooldown of Warth of Heaven is reduced by 10 seconds and after using Wrath of Heaven Imperius becomes Invulnerable for 2 seconds.

2. Favor of Light R2 : When Imperius lands with Holy Descension he grants his allies 15 armor and reduces the armor of his enemies by 15 if they are inside the impact zone.

3. Heart of Heaven : Active : Activate to reduce the physical armor of all enemies around Imperius by 20 and grant Imperius 5 Spell armor for every enemy affected. (70 seconds cooldown)

4. Solarion's Blase D : Active : Activate to consume all Valor stacks immediately and channel them on a target enemy. The duration and damage increase the more stacks you currently have, Imperius moves at 50% movement speed during this. (85 seconds cooldown)

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