Level 1
1. Purity of Will E : The explosion of
Celestial Energy restores
5 Mana for each non-heroic unit hit, and refunds total Mana cost if a hero is hit.
2. The Flames Within D : Quest : Spend 25 seconds at 15 stacks of Valor.
Reward : Increase the bonus basic attack spell damage when you reach 15 stacks of Valor by
20%.
3. Spirit of Valor E : Quest : Basic attacking heroes while
Celestial Energy is active increases your basic attack damage by
0.5 up to a maximum of
20.
Reward : Basic attack 40 heroes while
Celestial Energy is active to increase your basic attack damage by an additional
10.
4. Armor of Heavens : Every time you recall Solarion to your hand gain
35 spell armor reducing the damage of the next ability and subsequent abilities for 1.5 seconds by
30%
Level 4
1. No Surrender Q : Quest : Hitting enemy heroes with
Archangel Dash increases it's damage by
6 up to a maximum of
120.
Reward : Hit
20 enemies to increase the range of
Archangel Dash by
1.
2. Holy Purpose E : Hitting enemy heroes with basic attacks while Solarion is in hand and
Celestial Energy is active reduces the cooldown of
Celestial Energy by 1 second per enemy hero hit.
3. Burn by Light E : Increase the explosion damage of
Celestial Energy around Solarion by
9% per enemy hero hit with the first impact of
Solarion's Fury.
4. Battle Tactician : Active : Activate to release a pulse around Solarion wherever it is, dealing
21 damage in a large area and revealing enemies hit for 4 seconds.
Level 7
1. Slayer of the Dark Q : If
Archangel Dash hits enemy heroes twice within 3 seconds you gain a 3rd charge.
2. Unbreakable Q : Imperius becomes unstoppable for 1.5 seconds after using
Archangel Dash.
3. Halo shock W : Recalling Solarion causes an explosion around Imperius dealing
100 Damage and pushing enemies around him back.
4. Power of Will D : Valor stacks deplete 1 second slower and last 1.5 seconds longer.
Level 13
1. Light Reaper W : Your next basic attack within 4 seconds after recalling Solarion deals
140% more damage.
2. Divine Matter W : Recalling Solarion heals you for
15% of your max HP.
3. Juggernaut of Heavens D : When Imperius is at
15 stacks of Valor, his basic attacks deal additional damage equal to
1.5% of his targets max HP.
4. Nemesis of Terror : Basic ability Cooldowns recharge
50% faster for 5 seconds if you are outnumbered, can happen once every 35 seconds.
Level 16
1. Judgement of light W : Enemies hit by the first impact of
Solarion's Fury can't leave the area around it for 2 seconds.
2. Purify Evil : If enemies are being damaged by the burning effects of
Flames of Valor and
Solarion's Fury their ability power is reduced by
25% for 1 second per pulse.
3. Focused Strikes Q : Archangel Dash now slows enemies by
20% for 2 seconds and deals extra damage equal to
2% of their max HP, effects stack if same enemy is hit multiple times.
4. Overheat Q : Archangel Dash deals
20% more damage for every
5 Valor stacks you currently have.
Level 20
1. Blessing of Heaven R1 :The cooldown of
Warth of Heaven is reduced by 10 seconds and after using
Wrath of Heaven Imperius becomes Invulnerable for 2 seconds.
2. Favor of Light R2 : When Imperius lands with
Holy Descension he grants his allies
15 armor and reduces the armor of his enemies by
15 if they are inside the impact zone.
3. Heart of Heaven : Active : Activate to reduce the physical armor of all enemies around Imperius by
20 and grant Imperius
5 Spell armor for every enemy affected.
(70 seconds cooldown)
4. Solarion's Blase D : Active : Activate to consume all Valor stacks immediately and channel them on a target enemy. The duration and damage increase the more stacks you currently have, Imperius moves at
50% movement speed during this.
(85 seconds cooldown)
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