Monday, November 6th, 2017:
Increased damage of Phalanx from 98 to 108
Increased damage of Solarion's Wrath from 68 to 73
Increased damage of Wrathful Flames from 107 to 136
Increased cooldown of Wrathful Flames from 80 to 85 seconds
Decreased cooldown of Solarion's Wrath from 8 to 6 seconds
Increased Blind duration of Solarion's Wrath from 1.25 to 1.5 seconds
Heavenly Radiance now increases the Blind duration of Solarion's Wrath to 2.5 seconds, up from 2 seconds.
Solarion's Light now increases the Mana cost of Solarion's Wrath by 10, up from 5.
Thursday, November 9th, 2017:
Increased cooldown of Phalanx from 17 to 18 seconds
Reduced Basic Attack damage from 98 to 95
The Basic Attack Speed increase from Eternal Conflict has been reduced from 15% to 10%
Decreased damage of Solarion's Wrath from 73 to 71
Saturday, November 11th, 2017:
Decreased the Slow amount from Smite the Wicked from 35% to 20%
Adjusted the functionality of Heavenly Radiance
Decreased the Blind duration of Solarion's Wrath from 1.5 seconds to 1.25 seconds
Increased cooldown of Solarion's Wrath from 6 to 8 seconds
Increased the cooldown reduction of Solarion's Light from 1.5 to 2 seconds per Basic Attack
Added a new level 20 talent, Archangel's Rage
Wednesday, November 15th, 2017:
Increased cooldown of Wrathful Flames from 85 to 90 seconds
Decreased damage of Wrathful Flames from 136 to 124
Wednesday, December 6th, 2017:
Decreased the amount of Physical Armor granted by Guardian Angel's Block stacks from 35 to 30.
Increased damage of Wrathful Flames from 124 to 126.
Decreased damage of Archangel's Rage from 6 to 5 per stack.
Thursday, December 14th, 2017:
Increased damage bonus from Height of Hubris from 2.5% to 4% of affected Heroic targets' health.
Increased cooldown reduction of Archangel's Fury from 1.1 to 1.3 seconds per basic attack.
Increased Slow from Smite the Wicked from 20% to 30%.
Wednesday, January 17th, 2018:
Reduced the Armor granted by Wings of Valor to 15, from 40.
Thursday, January 18th, 2018:
Changed the icon of Archangel's Rage.
Changed the name of Purge Evil to Begone.
Changed the name of Smite the Wicked to Purge the Wicked.
Sunday, January 21st, 2018:
Reduced the Armor granted by Wings of Valor to 10, from 15.
Increased the delay between activating Wrathful Flames and its effect taking place to 1 second, from 0.75 seconds.
Reduced the Armor Shred from Wrathful Flames to 15, from 20.
Thursday, April 5th, 2018:
Reduced the damage of Valorous Charge from 126 to 115.
Reduced the damage of Phalanx from 108 to 101.
Reduced the range of Phalanx by roughly 15%.
Health reduced from 2038 to 2014.
Health Regeneration reduced from 4.86 to 4.76.
Lone Wolf has a new functionality and also reduces the range of Phalanx by 10%.
Hasty Advance's range increase has been increased to 560%, to maintain a consistent range with the talent.
All in all, I feel like, as a Bruiser style hero, more things point toward Imperius having the Assassin role than the Warrior role, although I do admit that I was trying to blur the lines a bit with the concept.
You seem to have forgo this in favor of being very team orientated in a defensive manner. Not saying thats a bad thing necessarily but it would be the main observation.
Mechanically I like his kit. The only real oddball seems to be his W. Unlike someone such as Johanna or Cassia, the blind seems to be just *there* without serving any further purpose or synergy with the rest of his kit. Those 2 heroes are specifcally also designed to be strong against basic attacks, whereas your Imperius does not seem to be.
My first suggestion would be to make the blind a talent (Ala Auriel, Stukov, Heliotropic Lucio(Rip)). That way its still an option but not a focal point
Other than that I like the the concept.
As for Impy's W, I added the Blind to make him able to be more sticky in fights by making him harder to kill, without necessarily giving him sustain. It's also meant to synergize with heroes like Cassia or Tracer, the former because she gains bonuses from hitting Blinded enemies, and the latter because she's very vulnerable to AAers and the blind can give her the moment of opportunity to do something big. While the blind isn't as mechanically incorporated with the redt of Impy's kit, I do feel like it's an important bit of his utility to aid his inherent synergy with dive-focused heroes.
Glad you liked it though!
Ethernal Conflict
Lone Wolf
Lionheart
Wings of valor
Solarion's Light
Embolden
Nexus blades
I really like the concept, even if it can be a bit debatable if hes an assassin bruiser or a warrior bruiser.
Medivh 2.0 XD
imo he's more of a savior tank. using phalanax to a dying hero to either contest or simply help him pull out. Although i personally dont see this as an assasin he does have a support/tank feel.wings of valor+uneding resolve=true tank