Imperius by Leidiriv

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Imperius

By: Leidiriv
Last Updated: Dec 28, 2018
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Imperius

Archangel of Valor

”There will be only blood for them!”


An aggressive Bruiser who leads the charge and inspires his teammates to join him in battle




Designed as a utilitarian diver who emboldens his team and can fill a similar niche to a more defensive Greymane


Works well with Malthael, Auriel, and Tyrael


Excels against Valeera, Valla, and Thrall


Struggles against Johanna, Uther, and Cassia


Favors Garden of Terror, Towers of Doom, and Braxis Holdout




Damage: 6/10
Survivability: 7/10
Utility: 6/10
Difficulty: 5/10

Combat Trait

1
Unwavering Resolve
Dealing damage with your Basic Abilities grants nearby allies 4 Armor for 3 seconds for every enemy Hero affected by the ability. This effect can stack up to 5 times.

Primary Abilities

1
Valorous Charge
Mana: 50
Cooldown: 11 seconds
Rush in the target direction, dealing 115 (+4%) damage to all enemies in your path and knocking them to the side. Your Basic Attacks reduce the cooldown of this ability by 1 second.
2
Solarion's Wrath
Mana: 30
Cooldown: 8 seconds
Activate to make your next Basic Attack deal damage immediately, dealing an additional 71 (+4%) damage in an area around your target and Blinding all affected enemies for 1.5 seconds.
3
Phalanx
Mana: 60
Cooldown: 18 seconds
Teleport to the target allied hero and instantly deal 101 (+4%) damage to all enemies near them. Can be self-targeted to deal damage without movement and reduce the cooldown of Phalanx by 9 seconds.

Heroic Abilities

1
Wings of Valor
Mana: 95
Cooldown: 100 seconds
Activate to gain 10 Armor and 70% Basic Attack Speed for 6 seconds. While this effect is active, your Basic Attacks refresh the duration of Unwavering Resolve and dealing damage to Heroic Targets with Valorous Charge increases the duration of Wings of Valor by 0.8 seconds.
2
Wrathful Flames
Mana: 70
Cooldown: 90 seconds
After a 1 second delay, the space between you and the target enemy is engulfed in holy flames for 5 seconds, dealing 126 (+4%) damage per second to all enemies in the area and reducing their Armor by 15 for 3 seconds whenever they are damaged by Wrathful Flames. Damaged enemies are also Revealed for 7 seconds.

Stats

Health: 2014 (+4%)
Health Regeneration: 4.76 (+0.1)


Mana: 500 (+2%)
Mana Regeneration: 3 (+0.1)


Basic Attack Damage: 95 (+4%)
Basic Attack Speed: 1.0
Basic Attack Range: 1.7 (Melee)

Talents

Level 1-
- Eternal Conflict (Trait):
Quest: Incurring 20 stacks of Unwavering Resolve permanently increases your Basic Attack Damage by 1, up to 30.
Reward: Upon reaching 30 bonus Basic Attack Damage, your Basic Attack Speed is permanently increased by 10%.
- Valorous Refrain (Trait): Unwavering Resolve's effect can now stack up to 7 times.
- Give Chase (W): Solarion's Wrath now slows all secondary targets by 25% for 2 seconds.


Level 4-
- Lone Wolf (E): Phalanx can now be freely targeted, but its range is reduced by 10%.
- Heavenly Radiance (W): The Blind caused by Solarion's Wrath against the primary target now lasts for 2.5 seconds, but the Blind on any secondary targets now only lasts for 1 second.
- Unwavering Will (Trait): Being Stunned, Rooted, or Silenced doubles the effect of Unwavering Resolve on you for 3 seconds. This effect has a 10 second cooldown.


Level 7-
- Lionheart (Trait): You now gain 2% additional Basic Attack Speed for every active stack of Unwavering Resolve.
- Bold Judgment (E): Dealing damage to Blinded targets reduces the cooldown of Phalanx by 1 second.
- Height of Hubris (Q): Enemy Heroes damaged by Valorous Charge take bonus damage equal to 4% of their maximum health.


Level 10-
- Wings of Valor (R1)
- Wrathful Flames (R2)


Level 13-
- Hasty Advance (E): Phalanx's range is increased by 560% and its cooldown is increased to 45 seconds. (Range without Lone Wolf is now comparable to Falstad's Flight)
- Guardian Angel (Trait): Every time an ally gains a stack of Unwavering Resolve, they also gain a Block stack, granting them 30 Physical Armor against the next Heroic Basic Attack directed against them. This effect can stack up to 3 times.
- Solarion's Light (W): Your Basic Attacks now reduce the cooldown of Solarion's Wrath by 2 seconds, but its mana cost is increased by 10.


Level 16-
- Archangel's Fury (Q): Hitting enemy Heroes with Valorous Charge reduces its cooldown by 1.3 seconds per target hit.
- Embolden (E): Casting Phalanx now makes you Unstoppable for 1 second.
- Sacrilege (Trait): Taking 416(+5%) damage while under the effect of Unwavering Resolve allows you to activate your trait to throw Solarion in the target direction, dealing 213(+4.5%) damage to all enemies in its path.


Level 20-
- Inspiring Presence (R1): While Wings of Valor is active, nearby allies gain 10% of its bonuses for each stack of Unwavering Resolve on them.
- Purge the Wicked (R2): You can now channel Wrathful Flames further to continue the effect until you stop channeling and make the flame trail follow your target's position. Enemies affected by Wrathful Flames are now also Slowed by 30% for 2 seconds.
- Begone (Q): Valorous Charge now impales the first enemy Hero hit, stunning them for the length of the charge and pushing them along with you.
- Archangel's Rage (Trait): You now passively deal 5(+4%) damage per second to all nearby enemies for every stack of Unwavering Resolve you have active.
- Nexus Blades (Passive)

Suggested Talent Builds

Basic Attack Build- (By Cpt.haxray)
- Eternal Conflict
- Lone Wolf
- Lionheart
- Wings of Valor
- Solarion's Light
- Embolden
- Nexus Blades

Changelog

Monday, November 6th, 2017:

Increased damage of Phalanx from 98 to 108
Increased damage of Solarion's Wrath from 68 to 73
Increased damage of Wrathful Flames from 107 to 136
Increased cooldown of Wrathful Flames from 80 to 85 seconds
Decreased cooldown of Solarion's Wrath from 8 to 6 seconds
Increased Blind duration of Solarion's Wrath from 1.25 to 1.5 seconds
Heavenly Radiance now increases the Blind duration of Solarion's Wrath to 2.5 seconds, up from 2 seconds.
Solarion's Light now increases the Mana cost of Solarion's Wrath by 10, up from 5.


Thursday, November 9th, 2017:

Increased cooldown of Phalanx from 17 to 18 seconds
Reduced Basic Attack damage from 98 to 95
The Basic Attack Speed increase from Eternal Conflict has been reduced from 15% to 10%
Decreased damage of Solarion's Wrath from 73 to 71


Saturday, November 11th, 2017:

Decreased the Slow amount from Smite the Wicked from 35% to 20%
Adjusted the functionality of Heavenly Radiance
Decreased the Blind duration of Solarion's Wrath from 1.5 seconds to 1.25 seconds
Increased cooldown of Solarion's Wrath from 6 to 8 seconds
Increased the cooldown reduction of Solarion's Light from 1.5 to 2 seconds per Basic Attack
Added a new level 20 talent, Archangel's Rage


Wednesday, November 15th, 2017:

Increased cooldown of Wrathful Flames from 85 to 90 seconds
Decreased damage of Wrathful Flames from 136 to 124


Wednesday, December 6th, 2017:

Decreased the amount of Physical Armor granted by Guardian Angel's Block stacks from 35 to 30.
Increased damage of Wrathful Flames from 124 to 126.
Decreased damage of Archangel's Rage from 6 to 5 per stack.


Thursday, December 14th, 2017:

Increased damage bonus from Height of Hubris from 2.5% to 4% of affected Heroic targets' health.
Increased cooldown reduction of Archangel's Fury from 1.1 to 1.3 seconds per basic attack.
Increased Slow from Smite the Wicked from 20% to 30%.


Wednesday, January 17th, 2018:

Reduced the Armor granted by Wings of Valor to 15, from 40.


Thursday, January 18th, 2018:

Changed the icon of Archangel's Rage.
Changed the name of Purge Evil to Begone.
Changed the name of Smite the Wicked to Purge the Wicked.


Sunday, January 21st, 2018:

Reduced the Armor granted by Wings of Valor to 10, from 15.
Increased the delay between activating Wrathful Flames and its effect taking place to 1 second, from 0.75 seconds.
Reduced the Armor Shred from Wrathful Flames to 15, from 20.


Thursday, April 5th, 2018:

Reduced the damage of Valorous Charge from 126 to 115.
Reduced the damage of Phalanx from 108 to 101.
Reduced the range of Phalanx by roughly 15%.
Health reduced from 2038 to 2014.
Health Regeneration reduced from 4.86 to 4.76.
Lone Wolf has a new functionality and also reduces the range of Phalanx by 10%.
Hasty Advance's range increase has been increased to 560%, to maintain a consistent range with the talent.

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1
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Optimeyez | May 10, 2018 11:55pm
I like the idea of Wrathful Flame if the fire follows the target as they move and damages Heroes in the path. The "victim" has to stand there and take the damage. Imperius can move to try and maximize the impact. The victim can reposition to save their team from the damage.
1
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Batlox | April 4, 2018 2:17am
Granting an Assassin with armour, don't you think this is more of a Warrior? I love the concept though!
1
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Leidiriv (14) | April 5, 2018 9:59am
I debated the label for quite a while when I first made Imperius, but in the end I feel like he falls more on the Assassin side of things as a Bruiser, given the nature of his mobility and his focus on his Basic Attacks. Whereas most Warriors have one movement ability that can either be an engage or a disengage depending on the situation, most mobile Assassins seem to have both at the same time, like Tracer or Greymane. Imperius's mobility is a bit more limited compared to those heroes, however, with his Q acting more like Cassia's Valkyrie (but with Imperius as the valkyrie of course and moving faster) than like Genji's E, and his E relying on allied positioning (can be talented out of, but you lose out on a very strong anti-CC measure if you do).

All in all, I feel like, as a Bruiser style hero, more things point toward Imperius having the Assassin role than the Warrior role, although I do admit that I was trying to blur the lines a bit with the concept.
1
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LevicopterKate | March 22, 2018 5:39am
*points at this, side-eyeing Blizzard* I want this
1
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Challenge (8) | October 5, 2017 1:24am
Thematically, Imperius was always brash and reckless, ignoring council and often could be considered as a Lone Wolf for the way he handled himself.
You seem to have forgo this in favor of being very team orientated in a defensive manner. Not saying thats a bad thing necessarily but it would be the main observation.

Mechanically I like his kit. The only real oddball seems to be his W. Unlike someone such as Johanna or Cassia, the blind seems to be just *there* without serving any further purpose or synergy with the rest of his kit. Those 2 heroes are specifcally also designed to be strong against basic attacks, whereas your Imperius does not seem to be.

My first suggestion would be to make the blind a talent (Ala Auriel, Stukov, Heliotropic Lucio(Rip)). That way its still an option but not a focal point

Other than that I like the the concept.
1
[-]
Leidiriv (14) | October 5, 2017 12:01pm
The main reason i have Impy's trait so team-focused is because I was trying to go for his role as the leader of the heavenly host, making him a hero that initiates fights where his team has to follow him in afterward. He can still act very strongly on his own with his disruption and mobility, but if his team takes that leap of faith they'll be able to accomplish a lot alongside him.

As for Impy's W, I added the Blind to make him able to be more sticky in fights by making him harder to kill, without necessarily giving him sustain. It's also meant to synergize with heroes like Cassia or Tracer, the former because she gains bonuses from hitting Blinded enemies, and the latter because she's very vulnerable to AAers and the blind can give her the moment of opportunity to do something big. While the blind isn't as mechanically incorporated with the redt of Impy's kit, I do feel like it's an important bit of his utility to aid his inherent synergy with dive-focused heroes.

Glad you liked it though!
1
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Challenge (8) | October 5, 2017 1:34pm
Have you considered just a straight up damage reduction rather than specifically a blind? It broadens the spectrum of who and what it effects without being laser focused. Li Li, Johanna, and Cassia (the 3 heroes with baseline blinds) are all laser focused to counter basic attackers. It would also synergize better with the armor (armor + enemy damage reudction=super tanky)
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1
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cpt.haxray (1) | August 31, 2017 6:01pm
Autoattack build:
Ethernal Conflict
Lone Wolf
Lionheart
Wings of valor
Solarion's Light
Embolden
Nexus blades

I really like the concept, even if it can be a bit debatable if hes an assassin bruiser or a warrior bruiser.
1
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spyro2002 (6) | July 9, 2017 7:15am
This guy feels more like a support of the 'Tassadar\Medivh' type rather than an assasin!
1
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Depression (1) | July 26, 2017 7:23pm
spyro2002 wrote:
This guy feels more like a support of the 'Tassadar\Medivh' type rather than an assasin!


Medivh 2.0 XD

imo he's more of a savior tank. using phalanax to a dying hero to either contest or simply help him pull out. Although i personally dont see this as an assasin he does have a support/tank feel.wings of valor+uneding resolve=true tank
1
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Leidiriv (14) | July 9, 2017 8:49am
How so? Everything he does deals damage, he deals a fair amount of damage, and he's hard to get rid of in a fight. He doesn't have any self-sustain, but with everything he does providing some sort of disruption, it makes it difficult to focus on him. Like his label implies, he's a Bruiser through and through.
1
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cpt.haxray (1) | July 6, 2017 11:27pm
Really cool concept, I wouldn't change much(Except for filling out the empty talents). Wings seems like the better ult generally, but i could see use for flames.
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