Level 1:
Solarion's Call (Quest):
Successfully impale enemy Heroes.
15 Heroes Impaled:
Reduce
Impale's cooldown by
2 seconds.
3 Heroes Impaled at Once:
Increase
Impale's bonus damage by an additional
75.
4 Heroes Impaled at Once:
Increase the duration of
Impale's root by
.5 seconds.
Angelic General (Quest):
Allies deal auto-attack damage under the effects of
Aspect of Valor.
At
20,000 damage, increase the length of its decay by
1 second.
At
40,000 damage, increase its limit to
12 stacks.
Pandemonium Veteran:
Whenever Imperius successfully damages more than one target with his basic attack, he gains a charge of
50 Physical Armor. The first auto attack he receives depletes this charge, and it lasts for
3 seconds. Can carry up to 3 stacks.
Level 4:
Cower, Mortals:
Divine Fury deals
75% increased damage to Non-Heroic targets. If it does not hit a hero, it refunds
30 mana.
Furious Judgment:
Divine Fury deals
50% increased damage to targets inside of
Circle of Judgment.
Heaven's Reach:
Increase the cast range of
Divine Fury by
50%.
Level 7:
Grievous Injury:
Impaled enemies have their
Ability Power reduced by
30% for
4 seconds.
Arena of Judgment:
Imperius heals for
75% of his Auto-Attack damage on heroes inside
Circle of Judgment.
Valor's Reward:
Imperius gains
2.5 Armor per stack of
Aspect of Valor.
Level 10:
Wings of Valor
Banish
Level 13:
Divine Momentum:
Each hero hit by
Divine Fury increases the damage of its next cast by
5%.
Divine Judgment:
Divine Fury pulls all enemies inward. This is applied after stun (stun still does not effect outer radius, but pull does).
True Divinity:
Divine Fury Reduces Healing on targets hit by
30%.
Level 16:
Challenge Issued:
While inside
Circle of Judgment, enemy heroes deal
25% reduced damage to any target other than Imperius.
Judgment's Sting:
Circle of Judgment deals
100 damage to enemies in melee range at the moment of casting.
Solarion's Bond:
Imperius's Auto-Attacks deal
10% more damage for each target they strike.
Level 20:
True Valor:
Casting
Wings of Valor refreshes the cooldown of
Divine Fury. While
Wings of Valor is active,
Divine Fury has no delay, and each hero hit reduces its cooldown by
2 seconds.
Purge Evil:
Lower
Banish's cooldown by 15 seconds.
Enemy heroes hit by
Banish have any buffs granted to them by allies removed. For each effect removed, lower its cooldown by
10 seconds. Its cooldown cannot be reduced in this manner below
5 seconds.
Angiris Champion:
Imperius gains
2% Attack Speed for each stack of
Aspect of Valor.
Valorous Flight:
Imperius is now able to use
Wingbeat outside of
Wings of Valor. Can be selected regardless of ultimate choice at level 10. When
Wings of Valor is inactive,
Wingbeat's cooldown is increased to 12 seconds.
Quick Comment
You need to log in before commenting.
[-] Collapse All Comments