Imperius by XraYY

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Imperius

By: XraYY
Last Updated: Sep 21, 2017
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Imperius

Archangel of Valor

Imperius, the archangel of Valor, is the greatest Warrior in all of creation. He revels in war and combat and has led the hosts of Heaven to innumerable victories. With Malthael's absence, it is Imperius who now rules over the Angiris Council, seeking always to defend the High Heavens from any foe.

Health: 1950 (+4,0%)
Regen: 3,90 (+4,0%)
Mana: 490 (+10)
Regen: 2.90 (+0.098)
Atk Speed: 1,2
Damage: 110 per second

Combat Trait

1
The Power of Valor
Mana: 20
Cooldown: 14 Seconds


Activate to gain 25 Armor for 4.5 seconds. After it expires you get vulnerable for -25 Armor. You need to be out of combat for 5 seconds to reset your Armor to normal.

Primary Abilities

1
Solarions wrath
Mana: 50
Cooldown: 8 seconds

Deal an extra 180 damage (+4% per level) to the next Enemie you hit with your basic attack. The Enemie is slowed for 60 % for 2 seconds. Also deal 90 damage (+4% per level) to Enemies around the target and slow them for 20 % for 2 seconds.
2
Angelic Power
Mana: 70
Cooldown: 10 seconds
Upon activation your 3 next basic attacks deal 25 % more damage. Also reflect damage done to Imperius in close range by 20 % of its original amount for 2.5 seconds.
3
Angelic Dash
Mana: 40
Cooldown: 12 seconds

Charge in a straight line dealing 60 damage (+4% per level) and increasing movment and attack speed by 10 % for 4 seconds.

Heroic Abilities

1
Heroic Cleanse
Mana: 80
Cooldown: 80 seconds

Blink a short distance and become unstoppable for 4 seconds.
2
Solarions Flames
Mana: 100
Cooldown: 100 seconds

Go up in flames dealing 140 damage per second (+4% per level) for 5 seconds. Also increase movement speed by 15 % for 5 seconds.

TALENTS

Level 1:

[Quest] [Trait] Angiris Councils gift: Absorb 3000 damage with your Trait. Reward: the time you need to be out of combat sets to 2.5 seconds.

[Trait] Physical Armor: Instead of gaining 25 Armor, get 35 physical and 15 magical.

[Trait] Magical Armor: Instead of gaining 25 Armor, get 35 magical and 15 physical.

[E] Vulture Eye: After you dash reveal nearby enemies for 4 seconds.


Level 4:

[Q] Cleave Strike: Increase the radius of enemies hit nearby by 25 %.

[W] [Quest] Holy Revange: Kill 1 enemie Hero with your absorbed damage. Reward: The damage you deflect is now 40 % of the damage you recieve.

[E] Protector of the Councils: Increase your attack and movement speed buff by 50 %.


Level 7:

[Active] Protecting fire beam: Activate to channel a beam of fire (that costs 46 Mana per second) to a fort or a keep giving it 50 Armor. The range is 4.

[Q] Solarions Speed: Reduce the Cooldown of Solarions Wrath by 4 secounds if you hit 3 Heroes.

[W] Nobody will escape: Increase enemies range to get hit by your deflect by 50 %. //Has the range of Kt phoenix then.


Level 10:

[Heroic (R)]: Heroic Cleanse

[Heroic (R)]: Solarions Flames


Level 13:

[Trait] Pact with the Deamons: After 3 seconds increase your Armor by additional 25. After you get vurnable also get additional 25 vurnability.

[W] Angelic Weapons: Reduce the cooldown of Angelic Power by 4 if you take more than 600 damage (+4% per level) while its active.

Justice of Heaven: Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health.



Level 16:

[Q] Let them Burn!: Heroes hit take additional 4% of their maximum Health as damage over 3 seconds.

[E] Im not finished with you: After charging in, you can teleport back to your previous location for 4 seconds. If you do so reduce the cooldown of this ability by 4 seconds.

Back to Hell: Attacking a Hero that is slowed, rooted, or stunned increases your Basic Attack damage by 30% for 3 seconds.


Level 20:

[Heroic (R)] Spreading Valor: Reduce the cooldown of this ability by 20 % and increase the range of the blink by 20 %.

[Heroic (R)] Infinite Power: Now gain the movement speed passively

[Trait] Destiny: Reduce the cooldown of your Trait by 50 % and now you will not be longer invurnable, instead reset the Armor to normal.

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