Imperius by Dr. Lord

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Imperius

By: Dr. Lord
Last Updated: Sep 22, 2017
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Imperius

Archangel of Valor

Imperius, the archangel of Valor, is the greatest warrior in all of creation. He revels in war and combat and has led the hosts of Heaven to innumerable victories. With Malthael's absence, it is Imperius who now rules over the Angiris Council, seeking always to defend the High Heavens from any foe.

Combat Trait

1
Valor
If there are no allied Heroes nearby, Imperius' abilities cool down 50% faster.

If there is at least one allied Hero nearby, Imperius' Health and Mana regenerates 100% faster.

If Imperius 'Challanges' an enemy Hero, he gains 25 Armor against that Hero, also he gains 20% bonus Movement Speed towards that Hero.

Primary Abilities

1
Spear Throw
7 seconds, 30 mana
Deal 145 (+4%/level) damage in a line to all enemies or the first enemy Hero is hit. Enemy Heroes hit are being 'Challanged' for 4 seconds.
2
Angel's Rush
14 seconds, 60 mana
Imperius becomes 'Unstoppable' and gains +200% Movement Speed for 1,5 seconds. During this ability he can't attack or use any other ability, but he may go through walls, units and other impassable obstacles.
3
Heavenly Weapon
12 seconds, 50 mana
Imperius calls down a Spear which falls after 0,75 seconds delay to the targeted area. All enemies in the area suffer 170 (+4%/level) damage and are knocked back.

Heroic Abilities

1
Rally To Battle
120 seconds, 100 mana
Imperius gives all nearby allied Heroes and himself with +50% Movement Speed and +25% damage for 8 seconds. Any enemy Hero damaged by Imperius during this time is 'Challanged' for 4 seconds.
2
Purge
80 seconds, 100 mana
Imperius channels a beam of light against an enemy Hero which suffers 450 (+4%/level) damage over 2,5 seconds. During the channel, the enemy Hero is slowed down by 90% and silenced. The target after the channel is 'Challanged' for 4 seconds.

Stats

Health: 2375 (+4%/level)
Mana: 490 (+10/level)
Health Regen: 4,80 (+4%/level)
Mana Regen: 3,90 (0,098/level)
Attacks per Second: 1,00
Range: 2,00 (melee)
Damage: 96 (+4%/level)

Level 1 Talents

Spear Fodders: Imperius' basic attacks and abilities deal +50% more damage against minions and mercenaries.
Light Spear: Spear Throw's range is increased by 30%.
Best of the Best: Always 'Challange' any damaged enemy Hero for 4 seconds, but Imperius' death timer is increased by 20%.
Conquest: Quest: 'Challange' enemy Heroes for 120 seconds. Reward: 'Challanged' enemy Heroes lose 40% attack damage and ability damage if they damage others than Imperius.
Restoration: Quest: picking up Regen Globes increase your Health regeneration by 1, up to 30. Reward: After collecting 30 Regen Globes, you gain additional 30 Health Regen.

Level 4 Talents

Solarion's Power: Spear Throw's damage is increased by 35% and able to pierce through Heroes.
Heavy Heavenly Weapon: Heavenly Weapon's delay is decreased to 0,25 seconds and knocks back enemies 25% further.
Blinding Speed: Angel's Rush blinds enemies for 2 seconds if Imperius runs through them.
Light Form: Imperius is 'Protected' during Angel's Rush, and it's mana cost is reduced by 40%.

Level 7 Talents

The Fight Goes On: Heal for 50% of the damage dealt to 'Challanged' Heroes.
Crest of Honor: Imperius regenerates 4% of his maximum Health each second if there are 2 or more enemy Heroes nearby.
Heavenly Retribution: Heroes damaging Imperius will suffer 76 (+4%/level) damage.
Mandate of Heaven: Activate to restore 30% Maximum Health over 5 seconds. If Imperius 'Challenge' an enemy Hero the current cooldown is decreased by 30 seconds. (120 second cooldown)

Level 10 Talents

Rally To Battle
Purge

Level 13 Talents

Skyfall: Heavenly Weapon gains an additional Charge.
Without Hesitation: Angel's Rush's speed boost is increased by 50%.
Flash Hit: After Angel's Rush Imperius' first basic attack deals +75% damage and 'Challange' the first enemy Hero hit for 4 seconds.

Level 16 Talents

Edge of Solarion: Quest: deal 10000 damage to Heroes with Spear Throw. Reward: Spear Throw damaging an enemy Hero instantly regenerates 12% of Imperius' total Health.
Pillars of Heaven: Heavenly Weapon leaves a spear after hitting the ground for 3 seconds. Imperius may pick it up to instantly heal for 237 (+4%/level) Health and his next basic attack deals +40% increased damage.
Unrivalled Valor: While no allied Heroes are nearby, the cooldowns refresh 100% faster. While there are allies nearby, restore additional 2% maximum Health and Mana each second.

Level 20 Talents

Archenemy: Purge now Stuns the targeted Hero and the range of the ability is increased by 50%.
Into The Fray: Allied Heroes gain +20 Armor under the effect of Rally To Battle and it's cooldown is reduced by 20 seconds.
Godspeed: Angel's Rush now lasts 3 seconds and Imperius is able to activate abilities during Angel's Rush.
Holy Blades: Basic attacks heal for 0,25% of the enemy Hero's total damage to allied Heroes.
Blood Must Have Blood: Imperius deals 100% more damage to Heroes who have recently killed allied Heroes.

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